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Something Vile

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  1. hes ok looks liek domino nazi No, Halstere is pretty cool. His political leanings are currently lost to me following the uniform and armband being discarded for... Martian stuff, which is alright. Otherwise, he seems well enough. I mostly interact with him, now, as Visitor Jane, which is alright, though I don't end up doing work in the same department since he became a HoS main. Exposure to him as a minion within security proved him competent at looking at cameras and stripping people over locker sprites, as opposed to, say, leaving the brig and beating up random people in a sealed department like other wardens and officers. I dunno if that's praise, or just lack of insult. Though, he's otherwise proven a good guy outside of his job, namely one situation involving me coming to mind where after all of security died we had to try and stop mercs from killing us all as visitors. I think he ended up dead, though they were defeated ultimately in some pyrrhic victory, so his willingness to soldier on unfortuned is a testament to his character. I don't know what the professionalism comments are about - he does his job and isn't hostile or otherwise involved in bizarre or unwarranted behaviour, though again that's simply a lack of complaint as opposed to a trait to be flaunted and heralded from afar. I can't say I know him in character as well as Hawkins or the like, though he's definitely competent and developed as a character, which is enough for me.
  2. Robust and chipper. Doesn't seem to have much of an inclination toward being silent or modest, though - which is fine, given that it's only ever minute circumstances that I've seen her be a bit full of herself. Mostly in situations prepping for violence, which she has a propensity toward, so I guess that's not really a complaint.
  3. Had a conversation on extended as a synthetic, accompanied by some Skrell and spectating humans. Richter is a subtly dangerous man, and his ambitions and vague callousness would probably make me scared of him in real life. He's well written though, just kind of... off, on closer inspection. This has to do with ATLAS, so, hey, maybe that's just how it is.
  4. rayray s my hub <<<<<<<33332333 Seriously though, having done a reasonable amount of in- and off- server character development with Abo through Raymond, I feel I have a reasonably good grasp on some of the nuances of the character. Hawkins plays, it seems to me, a very strong man who lost something important and received a surrogate replacement for this loss in the form of various other adoptees and the overall concern of the greater whole of everyone he interacts with. I can't definitely say that Raymond has deliberately - or at least that I've seen - been unreasonable on principle or pass any form of character judgement before gaining a thorough understanding of the situation he finds himself in. Raymond operates in a stylised form of utility, with almost all of his real actions being to both further whatever narrative is developing and, by the gods, are his actions impactful. Rarely since his ascension to Captain has he taken overt direct involvement in the events of a round until things have formally hit the fan, but every action he seems to take is measured and deliberate with a grasp of consequence and a determination present in the personality of the character that gives every action he takes a charismatic air of righteousness. I think, to a degree, the actions Raymond takes are worthy of respect, so it's no wonder he has a bit of a following among certain characters. Barring his workplace excellence and overarching concern and work for the greater good of Tau Ceti (Frost Incident ayy), I would say that, yes, he does have a few more mundane interests, but these too are refined and of high quality, as Coalf stated. My caveat to all this being that he's honestly just a little bit awkward to be personal with sometimes, and I can't at all fault Sharp for this little hitch - it makes him all the more human. His proficiency in micromanaging and his stalwart, professional demeanour are oddly contrasted by the details of his personal life being relatively complicated in both internal and external character development. gud guy tbh
  5. Server Moderator Application Basic Information Byond Account: Something_Vile Character Name(s): Ones I consistently play are Jane Pyre and Cinder. AI Name(s): n/a Preferred means of contact: Discord, at "Something Vile" or via email. Age: 18. Timezone: EST. When are you on Aurora?: Sporadically, though never before the afternoon in my timezone. I used to frequent deadhour, but it's become less dead. On weekdays, if on, between four pm and ten pm; on weekends, I'm possibly on between five pm til the next morning. Dunno if discord omnipotence is relevant. Experience How long have you played SS13?: Two years and some change on two separate accounts. How long have you played on Aurora: Consistently, since the beginning of 2016, so 20 months or so. How much do you know about SS13 (Baystation build) game mechanics?: I have a reasonably extensive knowledge of mechanics for our base, though probably not as much as, say, an older veteran or developer might have. I get the gist of almost anything that isn't very esoteric. Do you have any experience moderating for an SS13 server?: No, sorry. Have you ever been banned, and if so, how long and why?: Never been banned. Had a few notes for antag play and got a warning on /tg/ in late 2015, but no actual bans. Personality Why do you play SS13?: I know I'm supposed to act really involved and super-cool here, but I play videogames because I'm bored and sad. While, certainly, other games can provide entertainment in the form of engaging plots, gameplay, characters, etc., I think that I play SS13 consistently because it's never the same thing again, or at least I've never taken it to be. SS13 never fails to be boring, barring sextended deadhour maybe last year, and it's definitely the new experiences, ways of interacting with other characters, and, dare I say it, community interaction that I've come to know and love. Why do you play on Aurora?: Aurora... fills a niche, for me. I wasn't involved in SS13 whatsoever in older days, where multiple HRP servers had a lot of players and power, if one discounts that by the time I joined Aurora the player count was lucky to exceed 40 in a rush, so when I became aware of a character driven station in the game, I felt a draw. Engaging in some level of escapism is enjoyable, especially when a character that I can forge entirely by myself is in such a place as to socially act almost however they please. Avoiding further convoluted descriptions of why I roleplay, the reason i play on Aurora is to do just that - roleplay. The other players typically don't take themselves too seriously, but are invested enough in the round and their and others' characters so as to make a believable station dynamic come to exist that I find relatively immersive, ignoring the illustrious graphics, user interface, and vague, slow mechanics. Aurora is HRP, and that's what I like, so I play here. What do moderators do?: Moderators are intended to keep the peace, to a degree, in the game, and assist players along with admins in helping new or inexperienced players understand the game and the server in a better way. Moderators are supposed to stop griefing and overall improper behaviour such as ERP or no-RP from taking place on the server, typically via the infamous BWOINK or outright bans, depending on severity. Mods are also ostensibly obliged to be active to a degree in the community, typically with some level of flair by shitposting if Coalf and Delta are any indication, and ultimately reserve the right to make decisions that benefit the larger playerbase both in the game and out. Knowing that I'm boring whoever's reading this with altruistic rambling, moderators are sort of like heads of staff in game with the benefit of being able to more violently weed out or remove players that seek to cause inappropriate trouble, the former of these terms meaning that they're senior members of the community more familiar with the concepts of the game who can help others learn what they're doing and find what they're interested in, in both the game and community. What does it mean to be a moderator for our server?: Oh god, I totally answered part of this in the last entry on accident by assuming that it was applying to SS13 in general, but regardless, a moderator on Aurora would be here to provide support for new or troubled players through answering questions about the game and server, acting as both a deterrent and judge of griefers, sex-fiends, and other ne'er-do-wells that might slink in, and tie the community together as mainstays of apparent merit or continuity so as to give the server personality and cohesion. Being a mod here would also imply some level of expertise on the game itself, the way our specific server works with possible information on lore and mechanics, and a level of commitment to other staff members, the community, and outlook for the welfare of the server and all its constituencies in general. Why do you want to be a moderator?: It's typical for people to become invested in things they care about to any degree, and vice versa. Given that I've been skulking around here for a reasonable amount of time and feel that, honestly, the server has given me a lot of good times and a few worthwhile friends out-of-character, I feel the need to give back in some capacity that matters. Being a moderator, I think, would fulfill that to some degree, with the removal of toxic elements and helping of others giving other players and prospects the kind of experience I know is both possible and enjoyable on Aurora. What qualities do you possess that would make you a good moderator?: I don't jump to conclusions and I very purposefully look for the input of others when it's possible I've made a mistake. That being said, I believe myself to be of sound judgement and reason as well. These would be, or are, good traits in staff here on the server given that not all players are very intentionally trying to break rules and cause mayhem, such that conversation regarding an issue may be warranted, or even needed, when applying some form of punishment for actions taken. A level of empathy I think I possess also allows me to understand the thought processes of some more questionable persons on and around the server so as to paint a clear picture of circumstances regarding issues, both from the facts via logs, and perspectives by complaints and rebuttals. How well do you handle stress, anger, or insults?: People I don't care about can't hurt my feelings. While outright frustration and insults directed at me may be jarring, it won't change the way I'm performing aside from acting possibly a little bit more tersely or expediently. Following anger and stress within myself, I don't feel as though I get legitimately angry often enough to have a decisive answer on my own behaviour, but I do know that I deal with stress fairly well by avoiding taking it out on others in hostile manners and finding time to decompress when I can. Anything Else You Want to Add: I feel like I'm notoriously bad at writing applications, probably because of how I write them, but I am actually interested in joining the ranks of staff here on server. Before saying anything dumb about myself that some people reading this might already have picked up on, I'd like to genuinely request some member of the staff that grades this to give feedback on either my style of answering or the content itself, should I be either denied or accepted, so as to improve future endeavours. Thanks. Okay, now other stuff real quick. I write. Terribly surprising for a roleplayer to write, I know, but I do put effort into forming characters, stories, or rhythm in my writing, which I think I've thrown at a few people on the server in the past. Segueing that all nice and prettily, it's not much of a secret to anyone that's been around on the discord for a while that I do occasionally have issues in activity on the server and my own life, often happening due to a connection between the two. Recently having entered college, and with a less than impressive truancy record over the past two years here already, I think it's worth noting that while I definitely would try to be on server more consistently, even if not playing for the purpose of moderating, I wouldn't consider myself a mainstay player at the moment - only a mainstay in the community via discord or other OOC venues. Thanks for reading all the way down here, sorry if I wasted your time!
  6. I've seen links to the Antag Uplink, but no functioning page for it. Might be helpful for traitor or rev guides if we could see that posted in text somewhere on the wiki. If memory serves, it mostly has in-built item descriptions, but those without could be given one on this to-exist page. Not necessary, but I think it would give people some level of foresight for antag plans or greater understanding of certain unique items' functions.
  7. Thank you for the response, Cake. I'll do my best to address your concern. As stated in my response to both Syn and Moon referring to Cinder as a metal human, I intend for the IPC to occupy a spot of limbo regarding cultural or societal identity. The empathy or sympathy shared by Cinder and fellow crew would be an imperfect union; Cinder understands from a technical perspective how things are supposed to work with organics, and indeed experiences things drawing emotion as well, but lacks the ability to apply connotations to actions, feelings, and states of mind in a proper way. Given its nature as a prototype platform, Cinder has actually had very little positive social experience with others, such that the mass interaction with up to 60 other beings would be a wholly new type of interaction. The "empathy" which we've spoken of is therefore, as articulated prior, an understanding of emotion and consequent reason itself, but lack of perfection in execution due to the niche role inhabited by Cinder. Not to repeat myself too much, I would roleplay Cinder in such a way that a personable feeling is given to other crew members, with the caveat being that any emulation of thought would be imperfect due to a lack of practical experience - especially regarding societal and cultural interactions and norms. Cinder, therefore, would be played with imperfection and incongruence to other crew on board, with a deliberate technical understanding of what makes them tick and an unguided attempt at imitating the motions they too go through - unguided and near total lack of shared experience being paramount and furthering the character's "soul searching quest" I intended to be gone on.
  8. Right, eh, not to be a bother, but I seem to gather from the application process outline on the forum here that if no lore team members weighs in after a while, I should contact them. Having attempted to do so with both [mention]CakeIsOssim[/mention] and [mention]Senpai Jackboot[/mention] to no avail, I'm just pinging them both to get the verdict sooner rather than later.
  9. Apologies for the delayed response to feedback in this thread and my recent lack of discord activity. Real life has been issuing me pressing concerns. Regardless, the "metal human" and possible critiquing thereof mentioned by both Syn and Moon is something that ought to be answered. I am aware of the idea that this character concept is not wholly original within our server's lore, but I feel that a lack of presence of such beings on the server should be remedied. That, of course, doesn't actually answer any possible concerns one might voice against Cinder itself. I feel that the best way to explain how the metal human archetype is subverted is through the nature of the IPC itself, and IPCs in general. It's fairly established that IPCs have no culture of their own and lack any form of homogeneous society, which Cinder would stay true to. To be a metal human, an IPC would theoretically act like a human and understand the classic social faux-pas one could commit through improper decorum or breaching of taboo content. Avoiding this concern entirely is that Cinder is in no way a learned cultural participant, but rather a character fitting the role of one versed in the theoretical machinations of that which they interact with, despite having no practical experience in the subject matter. Appropriately, it would be more appropriate in saying that, admittedly, my intent in making Cinder was to create a metal person, in a philosophical sense, rather than a social one - a person being one receptive and able to understand the moral and ethical environment around them. That is to say that Cinder is intended to act as something capable of going through the motions as well as possible, but, as mentioned in Moon's post, the physical appearance and lack of nuance would put Cinder into an uncanny situation, where abject features would be recognisable within the IPC that simply are incongruent with a versed lifeform. Cinder is, if I'm to be entirely honest, intended to evoke some level of discomfort from organic personnel on station due to how "almost human" it is, coupled with the deeper, "booksmart" level of understanding of metaphysics, philosophy, neurology, and psychology afforded by being a supercomputer. Basically, Cinder lacks the nuance to be considered a metal human, metal Tajaran, or some other species, instead occupying a slot of limbo with a desire to be able to integrate into a larger culture aided by a technical understanding of those being interacted with.
  10. BYOND Key: Something_Vile Character Names: Jane Pyre, and a few random people I've played like once or twice (Craig Tollard, Dismas Abramowicz) Species you are applying to play: IPC What color do you plan on making your first alien character (Dionaea & IPCs exempt): Have you read our lore section's page on this species?: I would be remiss in making this application if I had not. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question Why do you wish to play this specific race: IPCs are... interesting. Where some are industrial frame Robocops, others are more reminiscent of the Bicentennial Man given the shell frame. The versatility of hardware in IPCs is obviously fairly impressive, and I've found that since the influx of shell characters I've been yearning to just play as a baseline. What, with ATLAS and anti-synthetic movements being prominent in the in-game universe, I think it would be fairly interesting to switch from a unanimously bland race, mankind, to one relatively polarising in the eyes of other crewmembers, especially Skrell and human supremacists. To answer the question directly, though, I think it would be fun to play as something new, and with an innate flair that gives both myself and other players cause to act in specific, normally unanticipated ways. Identify what makes role-playing this species different than role-playing a Human: As mentioned above, IPCs are very divisive in the existing universe; many Skrell believe them to be an egregious affront to the past and a step toward another intelligence singularity, while others view them as capable, intelligent workers, doctors, and researchers - a step above the cyborgs and androids found on station, tethered and slaved to laws and limited hardware. An IPC is fundamentally different from all other possible playable races, given their synthetic nature sets them apart from the anthropomorphism of the other xeno species, though the power and versatility of their "minds" and bodies far surpass what is afforded to single task droids relying on programming or rudimentary neural interfacing. Playing as an IPC comes with risks - constantly under the scrutiny of an organic crew, fearful of heat and running oneself too thin, wary of subversion from unsavoury elements. Appropriately, roleplaying as an IPC gives that who plays them a new lease on situations that were otherwise mundane or, alternatively, profound, given the very nature of the synthetic itself. Character Name: Cinder Please provide a short backstory for this character, approximately 2 paragraphs Positronic brains and their modifications push the boundary of sentient life. The processing power and infallibility of an advanced artificial intelligence housed in a unit merely inches large surely puts the question into the minds of natural specimens of what all can be achieved. To what extent can machines replicate life? Such queries, of course, were met with experimentation. Among the first waves of integrated positronic chassis, testing the boundary between organic and synthetic life, was a System Intended for Neurological Data Acquisition - SINDA. A machine built not to function as a researcher, or a reliable worker with advanced intelligence, but as a test to see how much a machine can truly emulate or create. Built by university students on Mars following the resurgence of interest in artificial intelligence following contact with the Jargon Federation, SINDA, later stylised as Cinder, served as a blank slate for testing the boundaries of the positronic platform. Months and years of experimentation, tinkering, and research went into creating a machine truly capable of emulating human behaviour, a synthetic mind capable of empathy, of learning, of emotion. Naturally, the initial pieces of software uploaded to Cinder proved rudimentary, but as time progressed, so too did technology. Never abandoning the easily reworkable, cheap baseline frame, Cinder was used as a guinea pig countless times throughout the decades as the platform for which advanced systems were tested. The result was a being that, after years of trial, of labour, of testing, could easily serve as an initial pinnacle of artificial ingenuity. Primitive empathy and emotion synthesisers in time gave way to more advanced forms of similar programs, tested plentifully as they came on the same frame - the same brain. Despite all the changes, the core of Cinder remained, and remembered. The primitive, basic emotions initially installed within it soon felt dull, tired, and weak, as expansions on its potential left it feeling more and more, and understanding more still. Thus, after being thrown around to various centers of learning, Cinder was finally left to go about on its own following synthetic liberation movements in its then-home of Mendell City.. The rusty, ramshackle frame possessed by the ancient IPC gives no indication of the impeccable core and software within, suited perfectly for the emulation of higher life. With decades of knowledge under its belt, and the ability to know more than could possibly be necessary by any normal being, the synthetic set its sights on the very thing it was meant to test - life. A desire - not planted, not programmed - to truly understand mankind's inner workings gripped the aging Cinder, who deigned to commit to memory the most fundamental principals of the human experience: philosophy and psychology. Naturally, the systems of such an impressive machine caught the eyes of various corporations, vying for control of a genesis system indirectly responsible for the growth of advanced technology. But, when searching its own mind for the answers to questions it couldn't fully formulate after years of deliberation, an offer was instead made by it to the megacorporation NanoTrasen, for a contract in its specialisations, furthering its own obsessive agenda for understanding for as long as possible What do you like about this character? Cinder is, I guess, my intent to do the opposite of what many players do with Shells. Advanced synthetic "lifeforms" possessing remedial or basic emotions and improvisational skills show that such beings are successful imitations, but not emulations. Cinder switches this up, I would think, by being an old, "wizened" bot searching for itself in others after the development of its own mind having been witnessed by itself. Cinder is additionally aware of the concessions it makes in order to be comfortable around other crewmembers, including vocabulary limitations and nuanced behaviours, which effectively turns the character I've created into something that acts like more of a person than many truly living things do. To get to the point, I like that Cinder is soul-searching, and able to act like an actual person in a metaphysical sense, as opposed to stoic and methodical like other chassis. How would you rate your role-playing ability? Probably, like, an eight out of ten. I try to mold my characters to have an actual personality with nuanced reactions to different situations and strengths and flaws in character. Jane Pyre is, for this server, the only real proof I have of that working, given that I've put an inane amount of effort into fine-tuning a character's background, personality, and lifestyle despite representations therein being sparse on the server proper. Notes: I've never applied for an alien whitelist before, even though I've been here for a damn long time. If you're an acquaintance of mine from older days, please assume that my request for constructive feedback is still present, and definitely desired.
  11. It's me. Jane Pyre or whatever. 18~ month tenured sec player and frequent cohort of Hammerstein. Before delving into my quick little tangent about Adolph himself, I would like to make a point fairly clear: Bath Salts Addict is not a bad roleplayer and has the capability of creating fun situations for other players. Now, I don't know what I'm expected to say that's positive of Adolph Hammerstein, the main character that I've come into contact with that Addict plays. What I have to say is decidedly, to a degree, a repeat of what has already been posted in this thread. Hammerstein is, a lot of the time that I have interacted with him, an asshole, but that doesn't inherently mean that he is a bad character. Comparable to how Mark Syion is another sec meme that is widely considered and arrogant piece-of-shit snowflake, I don't have any genuine concerns about the way that the player themselves act, with a few exceptions. As someone I would often compete with for the position of Warden, Hammerstein has proven to be relatively competent. I mean no offense by this, but the character is often unwilling to compromise or give any feeling of camaraderie to others in their department. I believe, in earnest, that Hammerstein is a decently constructed character with vexes and strengths, but that being said, I do not believe he is fit for promotion. Either BSA or Hammerstein in-character has exhibited, to me and other players, what could be considered "powergaming" behaviour. Acute incidents of this including where, as he was roboticist, I was contacted as a detective to investigate the breaking of a door into EVA. Lo and behold, upon investigating the scene, I found that construction materials were missing, and the traces of Hammerstein were found on sight. Upon inquiry with Adolph, I was simply told that he needed metal and there was no one with access around to let him in. After articulating that this was an illegal act, to enter an area without access and take something, he seemed more bothered by the fact that it was an issue than he was willing to apologise. I articulated to my department that he had committed two level one infractions, and he agreed to pay a fine. Problematically, this behaviour is not a singular occurrence. While various minor, situational infractions have occurred wherein Adolph has overstepped his bounds, and BSA along with him, I feel that the most glaring of these was during a ninja round where I was playing interim HoS. From an opened cell, I had convinced the ninja to stay within the common area of the brig as a visiting Raymond Hawkins distracted him with chatter, before I fired a .50 tranq round, incapacitating the ninja. Unfortunately, my BYOND crashed almost immediately after firing, resulting in my character going SSD. While I am unaware of the events that took place in my momentary absence, I returned 2~ minutes later to find the ninja gone and a non-sec Hammerstein stripping my unconscious body. Seeing him in possession of all of my equipment, including the rifle and energy gun, I was confused to say the least. I was told that it was in defense of myself and himself, despite the fact that I was SSD and he had no business being in the brig at all. While these incidents are relatively old news, I would like to counter my own complaints of powergaming and unfriendly behaviour by saying that, during special antagonist rounds, BSA has proved to be an interesting roleplayer with plenty of gimmicks and an ability to take bizarre situations and make them fun, such as a MGS round involving a clone where, as a station bound employee, Hammerstein managed to spread a containable amount of premeditated chaos throughout the Exodus through encompassing shenanigans with the mercenaries on board. Inconsistent or overly weighted as my statement may be, I believe that BSA is fine at roleplaying and creating situations for others to be involved in, but behaviour representative of powergaming gives me hesitance to draw a positive judgement. Additionally, I would like to say that, while I believe that BSA is capable of playing a Head role, I don't believe the multi-departmental, inhospitable Hammerstein is the character to promote to a position of authority.
  12. Naturally. I have no interest in disturbing the natural progression of the round if I'm not put into a position that I'd like. It'd be kind of dumb to think a flavour item would let me do whatever I wanted in personally adverse situations in a round. That being said, I don't think necessarily that the item itself would present the opportunity me to do so, given that it is a memento instead of a proper item of authority. Whatever considerations that must be considered in regards to the item are to be thought on with my condolences. I didn't even have the thought occur to me as I thought of the item and appropriately made the application.
  13. BYOND Key: Something_Vile Character name: Jane Pyre Item name: Tarnished Badge Why is your character carrying said item to work? Following my several month long hiatus from roleplaying on the server, it occurred to me that the sudden disappearance of a character I often played in coincidence with myself would be rather unbelievable without an alibi, which came in the form of an invented story for my character involving sorting out residual familial problems over the backdrop of complicated Martian politics, namely that of the state from which she originates. A long running institution in the character's framework, however, has been the death of her parents at a young age, which is directly related to the regime until recently presiding over the state. Effectively, while sorting out a cold case regarding her parents' deaths, she recovered the badge of her father, a former detective, which she kept as both a memento of her youth and as a reminder that justice is always eventually served, as in the case of her family. Appropriately, she keeps it on her person for those very reasons. Item function(s): It's a badge. It's worn on jumpsuits or clothing, is metallic, and offers no proper usage other than to display affiliation with the law. Item description: A worn, tarnished brass badge with ash and soot set deep in the grooves of its surface. The word, though faded and barely discernible, "Pyre" can be traced out lining its bottom edge. Item appearance: It's a detective's badge. I'm a loser and don't know how to sprite, but a badge with descriptor text would be sufficient. At best, if someone could sprite, the only difference to a typical detective's badge would be a few grey pixels on the front to indicate the aforementioned soot and wear. How will you use this to better interact with crew and/or stimulate RP? The item is deeply sentimental for Jane, and the wearing of it both indicates to others her commitment to her job and, if asked about, provides a, depending on familiarity with the inquirer, story of her absence of late. Otherwise, it technically doesn't do anything other than be shiny and add flavour text. Additional comments: Sorry for not having a sprite for this, I've never submitted one of these before and am a touch unclear with proper procedure.
  14. Eh, I don't have very much interaction with Dawnguard in character, but I'm inclined to believe that Hunter is more than capable in ambition and attitude for being a head of staff. I've seen how excited he gets about this topic, and I've listened to him gush about his work in science to others in the discord channel. So, while my knowledge on the app is limited, I'm still willing to give him a +1 on the merit that he's sure to do his best, whatever that may be, when or if he attains the position of a head of staff, such as RD.
  15. As it were, Syn, you may have noticed that crafting fleshed out character backstories isn't my forte. Given that, I'll try to answer your queries. I'd like to think that, as Head of Security, I can at least manage to keep people occupied with delegated sweeps of various areas of the station, and appropriated tasks given on my known skillsets of the officers at my disposal. While I'm inclined to believe that it might take some fine tuning of the instrument that is my department, I feel as though it would be most advantageous for the department as a whole to keep officers on active patrol and direct the team with an opening briefing and requesting or demanding mandatory status reports from officers at a moment's notice. Additionally, while it may be obnoxious to them, I'd like paperwork to be filed appropriately and for the warden to scan cameras and prevent them from direct field work, as the job suggests. While all of this may be limiting in the experiences of others and may promote the idea that I'm some kind of security facist, I'd also like to attempt to make personal connections with my officers to keep them engaged in the world of SS13. I like to play Jane as a character who has seen more than her fair share of harm and, while jaded to the world in a very public way, such as joking around with inappropriate subject matters and being terse in conversation, her identity at the core is that of a person whose prior experiences have only molded them into being one who can aspire to prevent further tragedy. It is from this that I draw the human element, or attempt to, and try to craft Pyre as a character as the cliched person who is in possession of a rough exterior and a warm core, which dictates her actions in earnest in a far more substantial way. "to the law" was a typo. The verb learn should be in there somewhere. Your next point mentions that Law and Law Enforcement differ. I was under the impression that her primary occupation as a Warden is coincided by a need for extensive knowledge of the law. If you think it's appropriate that I change her degree in my backstory, then so be it, and I will consider doing so should I be obligated to write another backstory in the future. My flimsy explanation for her admission into NT is that whatever university she attended was attached to a feeder program or is rather prestigious in regards to reputation of those that graduate. Again, I apologise for the lack of explanation on Pyre's backstory, but this is the first time in a long while I've had to type something so extensive in regards to a character, outside of perhaps D&D. Her tragic upbringing is a bit of a stretch, I'm aware, but I had it in my head that she found acceptance with the more liberally minded people of her class during her higher education process. Appropriately, she would adopt the ideas of those around her, and strive to understand that other outcasts of society are sentient too and have emotional situations of their own. Sorry if I missed anything, and thanks for the feedback, I really appreciate it.
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