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Akrilla

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Cargo Technician

Cargo Technician (4/37)

  1. BYOND Key: Akrilla Total Ban Length: Permanent Banning staff member's Key: Rickymadenson Reason of Ban: Welderbombing for no reason Reason for Appeal: The incident must of happened at least a year or so ago, if not more, and admittedly I was a bit immature. After leaving the staff role I probably believed I'd never come back to the server or game, only playing again recently and wanting to go on a proper RP server, so I decided to do what I did. There wasn't any thought in it other than that I could do it, and it really was a shitty and petty thing to do. I admire you all a lot for the time you put into the server, and hope to play with you all again.
  2. Has the target killed/harmed anyone lately, perhaps.
  3. Never even played this, but it sounds like a lot of fun. Are there two factions that both recruit people to their side, or something similar?
  4. Basically a dev already; very active with finding bugs and fixes/tests them appropriately. +1, would be good to work with more in the future.
  5. I'm pretty interested, but it's a big change. I would suggest however, instead of pain, there would be a new effect like fatigue. I'll wait and see what the general response is from the community and other staff members.
  6. So apparently you can open O2 tanks and release oxygen into the room that way. Why do we need these candles too if that's already possible?
  7. I'm pretty sure that yes, it should be a physical item. What datberry means i think is, the exosuit compartment is entered by rightclicking it and selecting an option 'Enter Passenger Compartment'. And that's what he wants to see Ie, it should be possible to unfold it without being inside it, though presumably once it's activated, opening it would vent the air inside Here's how i see implementing it: A rescue ball has two states, folded and unfolded. When folded, its a small item that fits inside the internals box that everyone spawns with. When unfolded, its a physical item that sits on the ground and looks roughly spherical. When unfolded, the rescue ball will initially take on the atmosphere of the area around it You can unfold a rescue ball by holding it in your hand and clicking it, the same way rollerbeds and bodybags work. You can fold a rescue ball back up by clicking and dragging it onto yourself, which will put it into your hand in a folded state. A person can enter it by right clicking it and selecting Enter Rescue Ball from a context menu. A person can be placed into it by grabbing them and then clicking on the ball with the grab. A person can leave the rescue ball by rightclicking it and selecting Open Rescue Ball while inside it (or maybe as an option from the Object tab that would appear there.) A person can be removed the exact same way, by anyone outside it. When the rescue ball is opened, the person inside would be ejected, and the atmosphere in the ball would take on the same properties as the atmosphere of the tile its on. A rescue ball can be activated by anyone, with a rightclick option 'Activate Rescue Ball'. Or it can be activated by someone inside it, by simply leftclicking it. Once activated, the rescue ball would deploy a single-use chemical reaction which would create a breathable contained atmosphere inside. This would also set an internal flag to signal that it's been activated (so it can't be activated again). Ideally this would also alter the name of it to Rescue Ball (used). A rescue ball can be locked from the outside, by using a lit welding torch on it. When locked, a rescue ball can't be opened until you unweld it. Hope that's not too overcomplicated, it would require several new verbs to be added, but i think it's a reasonable implementation, that would allow its usage both for personal survival, and for hostage taking. Yeah that makes sense. I don't agree on welding though, what's this ball made of?
  8. i think the ball should work like the crew compartment module for exosuits, and i think the candle needs to be in your hand/floor, you could just turn it into a bulky item when ignited So not a physical item that gets placed down then? I was thinking it was an item you used in your hand, which spawned an uninflated bag underneath, which could then be entered. While inside it, you could then click to activate which then inflates and closes it.
  9. I could start looking into this, but a few questions first. Would these candles work ignited in your hand/pocket/etc? Or would they only be suited for placement on a tile inside a airtight room?, creating oxygen to fill the room up? They'd basically be useless in a large room as they wouldn't create enough oxygen to fill up the entire room. Would the balls provide oxygen and a survivable pressure?
  10. I'll pick this up. Continue posting ideas if you have anymore.
  11. Done. Pushed to dev branch and will be in game when it's merged with the main code.
  12. Done. Will push it to the dev branch soon, and then will be in-game whenever that's merged with the main code. Edit: Or I would do if there weren't weird bugs. I'll work on it.
  13. It's pushed to the dev branch now, so it'll be in-game when its merged.
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