Jump to content

Exia

Members
  • Posts

    58
  • Joined

  • Last visited

About Exia

  • Birthday 14/02/1998

Personal Information

  • Occupation
    Edgelord

Linked Accounts

  • Byond CKey
    exia352

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Exia's Achievements

Medical Doctor

Medical Doctor (12/37)

  1. You were a great head admin and I had always looked up to you during my briefish tenure in staff. I wish you all the best in your future endeavors. Thanks for everything Abo.
  2. Hi, I'll be handling your unban appeal. As stated in our rules, under the 'Avoid Pain' rule, suicides are generally a no without a good reason and must be done in a believable fashion. Do adminhelp whether it is alright to do so in future, but if you simply want to leave the round, do use cryo instead. I'll lift the ban but do have a proper read of the rules before you start playing again.
  3. Hello, and welcome. I used to be a moderator on Hypatia. Hypatia and Aurora are different in that Hypatia was purely extended, outside of events, while Aurora has other roundtypes such as Traitor, Cult, Malf AI, ect. However, antagonists and actions from/caused by antagonists in a round are non-canon so you don't have to worry about your character canonically getting killed 5 times a week. I'd say our community is pretty nice too. If you do need any help, just ask someone via LOOC or ahelp if there is no one near your character and we'll send aid.
  4. Alright, after reviewing the logs on Eleanor Shen's (Xanderdox) half of the complaint, we have found that it was solved within the round. The way they initially dealt with the announcement was valid, detaining all psychics was not an order, it was a recommendation and how to best deal with them was also left at the captain's discretion. As for the part on HRU-06 (IamCrystalClear), they've already been spoken to during that round by Alberyk. If you feel that the actions taken were insufficient, please submit a staff complaint. Locking and archiving in 24 hours.
  5. Interview with the applicant: https://pastebin.com/jp0UdAeT
  6. Hello! [mention]Doc[/mention] and I will be handling this!
  7. Name: Jericho Hendricks Species: Human Age: 28 Date of Hire: 3/12/2458 Job Title: Detective Preferred Contact Info: PDA 09-5100-63998
  8. There are a decent number of incidents where a character can reasonably say no to chef's food. I've seen rounds where the chefs decide to deep fry rats or publicly claim the meat in the fridge to be monkey meat. Without hydroponics, employees of a corporate station resort to growing their own food like in the days of yore or risk a clogged artery. Realistically, yes, canned meat is loaded with sodium and other seasonings to make it taste halfway decent and is by no means a healthy edition for every meal but if we're arguing realism, there's no way the effects of consuming too much sodium can manifest within the span of 2 hours. Also the fact that I do think Unathi have no choice but to eat vendor meat in the absence of a chef if all the donuts in their department are gone. The only real way for them to prevent heart damage is to ask for synthimeat from the chemist or the hydroponicist. Not sure if this is the way to go, but it's also just an assumption as to what could happen. The nutrition system itself should stop overeating. Most players cease eating food when their nutrition notification-thing disappears. As far as I know, the only jobs that have access to a grinder are scientists, chemists, and chefs. All of which, minus the chef, have better alternatives to injecting someone with palm oil to kill them. The reason I mention the grinder is that no one really wants to be that guy who has to lug around a bag of junk food just to capture somoene, syringe out the reagents, and inject it into their victim. It just seems slow and is a frankly rather ridiculous method of killing someone. This could be done without the heart damage. This is kinda the lore team's domain because while I'm sure NT does want to keep their expenses low and their profits and productivity high, I'm also sure that they wouldn't bring in food that is so hazardous to health the only way to treat overconsumption is by surgery or by giving medication to the patient. With overconsumption being a very low amount of >3 servings. Actually this is false. I just tested it on the server and these are the exact number of food, correct to the number of bites required till you start taking damage. Bread Tube: 2 and 2 bites Chips: 5 Salty Ham: 3 and 4 bites Raisins: 3 and 1 bite Cheesie Honkers: 5 Jerky: 4 Twinkie: 3 Corned Beef: 5 Meat Pie: 4
  9. What the title says basically. Personally, I don't feel that eating 4 pieces of bread, or 4 rather small boxes of raisins within the span of 2 hours would lead to anything requiring medical attention of any sort. I'd like to hear what you guys think of this PR. A link to the PR on our github: https://github.com/Aurorastation/Aurora.3/pull/4127
  10. As a personal rule, I never stock inaprovaline or dylovene in the fridge. The medical bay in its entirety has a total of 3 nanomed pluses. That makes up a grand total of 12 bottles of each at round start. An additional 2 bottles of dylovene and inaprovaline really isn't adding much to the already excessive amount of both meds.
  11. Though events caused by the antagonist, either directly or indirectly, within a round will generally not be considered canon, there can be certain aspects of the round where the antagonist has minimal/no involvement whatsoever. These parts are easily made canon and can be remembered by the characters in the round. For example, ten minutes into the round Ian Foster (Medical Doctor), starts the day by yelling irritably at Jaime Smith (Bartender) because Jaime keeps adding too much milk in his coffee. Later on, Ian becomes a traitor due to the Auto-Traitor gamemode. The yelling earlier is canon as it has zero antag involvement. It would make no sense if next round, Ian comes on as an engineer, losing all the medical knowledge he possessed last round due to it breaking our powergaming rules, and then come on as a warden the round after. Allowing people to change between games does not just affect one player, it affects every character who has ever interacted with them. A medical doctor last round who is an engineer this round cannot remember how he helped a patient recover if he has zero/little knowledge on how to doctor in the first place. All I'm saying is if there is no consistency, there cannot be an overarching story for any character. Friendships and even rivalries of characters will be difficult to form while in game simply due to the constant retconning of knowledge and experiences and a character will typically be stagnant. The reasons we don't allow the canonization of a lot of antag-related stuff is because of: A) Metagaming knowledge. Should a character face a certain antag one too many times, and canonize those encounters it gives a severe disadvantage to antagonists in the future. AI acting funny? Must be malf, let's destroy it. Guy with a arm blade just died? Must be playing dead. This guy had a buttload of contraband weapons? His PDA and radio are belong to us! Now tell me the code! and B) Ridiculous amounts of traumatization and unbelievable scenarios. A vampire sucks the blood from your character's lover till he's dry right before her eyes one round, a cultist slices her best friend's head off with a sword the next. Considering the average number of rounds people play in a day ranges from one to three and that secret is the most frequently voted roundtype, these scenarios will be a daily experience for your poor character. Realistically, they'd be suffering from so much PTSD among other things that they wouldn't last a day. They'd probably resign the next day or get locked up in a mental asylum in less than a week. And to those who can 'tolerate' all this abuse, it'll end up being a daily thing pretty much. "Oh, a vampire. I killed one last thursday." "Oh no, you're a traitor to the company? Bill was one too just yesterday!". It takes the surprise out of antag rounds, lessens fear RP and links back to my first point about metaknowledge.
  12. If we're talking about a straight-up security whitelist that you need to apply for on the forums here, it's a -2 from me. However, if it is a playtime thing, I'm okay with that, although this comes with inherent issues. Funnelling all the newer players into security cadet may sound fine and dandy, but that makes getting the playtime necessary painfully slow. There are limited security cadet slots, and if the server is at high pop, it would be nay impossible to get the cadet role just because so many others are vying for it. You'll also have players who can already play security, but would rather play cadet because it is part of their character. This adds additional bloat and also greatly deters anyone from having a cadet character and also makes it such that the security cadet is the 'noob' role of security. I'm not disputing that it is a role that allows one to easily learn how security functions, but making it a necessity to play cadet just gives the idea that all cadets are newbies and don't know how to do anything whatsoever, which I believe shouldn't be a thing. Another thing is that, while I acknowledge security is very easy to abuse, there isn't much reason, in my mind to timelock this if we aren't going to timelock other, more 'dangerous' departments. Inexperienced engineers can literally end a round because they fail to set up the SM correctly, medical doctors and surgeons not using our wiki can very easily kill several characters, taking them out of the round at worst, and inconveniencing them at best. The problem we're trying to fight here is incompetence, and it feels almost insignificant when compared to the departments just stated.
  13. [mention]ForgottenTraveller[/mention] I did use inaprovaline instead of water once upon a time, though it reduces effectiveness if, say, they were dying due to a spider bite. The inaprovaline reacts with the dylovene to make tricord which isn't fabulous. However, it does work better for certain scenarios, so if you would like to keep a batch of that in the fridge, it's not a horrible idea.
  14. https://forums.aurorastation.org/viewtopic.php?f=38&t=9523 Gonna need to ask you to follow our unban format.
  15. The last part raises several questions in my mind. If you were to latejoin and the station was a mess due to antagonist actions throughout the round, would S.A.M. enter areas he would normally not be allowed in if, extraordinary circumstances aside, it would constitute as trespassing? And as for the first part it links to.... Now, I don't think security is about giving many chances to those who have broken regulations time and again, but the reason this scares me is because if you put the "large positive utilon value over neutralizing the violator, non-lethally or otherwise" together with "little mercy to those who violated the law" and this you get someone who doesn't negotiate (shows little mercy) , charges at antags straight up because they've been doing bad with no sense of self-preservation and would have zero qualms putting the crew and/or station in danger should a chance at neutralizing the mastermind be present (face justice, no matter the costs). That's my long answer. The short answer is that I agree with Tbear in saying that this application does seem like you're applying for a better species to secure valids with, just by quoting several sections without taking anything out of context.
×
×
  • Create New...