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Mcspizzy

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    mcspizzy

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  1. Fair enough I suppose. I'm probably more upfront and confrontational about such things than most people, and could have only asked for them to point this issue out to me - of which I would have deleted the image. Though I guess asking the admins works well enough too in a ham-fisted way. Resolved as far as I'm concerned.
  2. BYOND Key: Mcspizzy Staff BYOND Key: Mattatlas Game ID: N/A Reason for complaint: Unwarranted or unnecessary strike for what I feel is a non-issue. Evidence/logs/etc: The image in question, Spoilered due to the fact that I was striked. Throughout the day I enjoy posting neat images I find on the internet for other Aurorians to see. These images can range from a number of things; art, nature, machinery, animals, space, and so on. Generally most of the images I post are high resolution nature stuff, either of landscapes or animals. Around 1PM EST I decided to post this image of a red faced cheetah, most likely blood being the red. I didn’t think much of it at the time, simply that it fell into my simple criteria or being cool and (to me, atleast) pleasing to the eyes. It however did not make another feel this way, as shortly after I posted it I was striked on Discord with the note that the image breaks rule five. This never occurred to me. Not that the rule existed, but that it would break that rule. On occasions I have seen people post animal documentaries involving things similar to my images nature, in some cases being far more graphic. Not even relating to animals I’ve seen people post graphic material that involved blood, be it from live action movies or other forms of entertainment. I should also note that I had made a point to Matt about the aforementioned animal documentaries that often show such material, of which such things are generally rated G or PG by American rating guides and similarly by other western countries. One such documentary can be viewed on youtube under this title: Wild Lions Swim in a Hunt for Buffalo | Wild Africa | BBC Earth. Their response was that Aurora’s rules are different from theirs (youtube, or government rating guides) and that I should complain on the forums. I overall find the strike unwarranted and extremely hasty, and their overall attitude very dismissive of something they felt was enough to strike over. I meant no malice in posting the Cheetah picture, I simply posted what I saw as eye candy much as I do on any other day. I should also note that to my knowledge this was the first ever instance of me posting something that could be considered gore. In closing, clarification on this matter and possibly having the strike removed is all I can ask for. Additional remarks: My Discord username is Quill#1524. EDIT: I’m dumb and can’t into spoiler. If an admin who knows how would please do so if needed.
  3. Oh boy here I go looking for attention. You (hopefully) know her, the cranky, cowardly, and conniving lanky luna girl that can hardly speak Ceti Basic. What the heck do you think of her? Also asking for opinions on my roleplaying skills as a whole, and if I’m lacking or otherwise weak in some areas of how I play the game. Edit: Oh by the way she’s a Roboticist.
  4. I love the cone, keep it ingame for a million years. As for the pulling issue of not being able to see what you are pulling, it might be time to implement what other servers have done and have the player automatically face whatever they pull for as long as they are pulling it - unless they manually face another direction while stationary.
  5. 100% agree with giving the mercs a suit, as for the ion rifle concern there is a armor ingame to negate ion blasts (I think...) - worst case the pilot just has to be cautious and do some fancy fighting. Make the nuke a uplink item and this would be a perfect PR.
  6. I would have to say without making them a random event they would be present in the conditions listed in the OP on every round. I think though that with them being a small population, and the asteroid as a whole being a very large place coupled with them being out a ways from the station fighting them will not be a constant factor in rounds. As put, for the most part they will be optional to fight, with the worst case being someone having to lure one and then run to escape. EDIT: I’d also say, having them be a random event might be a bad idea to do. It would suck pretty hard to have one spawn right ontop of you.
  7. I’m gonna be very tough on keeping it at 750 until either it proves to be too much ingame or via testing before merge. Reason for this is because in all honesty, weapons do more damage than people think. For example, the base KA. I do not expect anyone to use this to fight them given the parameters of normal encounter, I.E. going to the outer edges of the caverns to mine. But for the sake of this let’s assume a miner did try to fight with the base KA. The base KA which spawns in does 25 brute per shot in an AOE and has virtually unlimited ammo considering all you have to do is pump to recharge. You would need to hit the Vanna 30 times to kill it. Granted, you probably wont hit each shot dead on - but you have ample time to fall back and recharge as much as you need. This is assuming you are fighting it alone, which you shouldn’t be. The entire design of this creature revolves around at least two people working together. With two miners using base KAs that means they both only have to hit it fifteen times each, and with upgraded and better weapons that number goes down and down for how many hits it needs to kill. Looking at another weapon, the laser rifle. You would need only two officers with rifles to kill one - or a laser rifle and a mag of .45, which for both shouldn’t be an issue due to how slow they are. The entire point of it having high HP is to discourage solo fighting, of which never needs to happen in the first place. Remove the HP, you remove the threat and defeat one of the main purposes of this mob. As for their behavior, the idea I have so far is for them to be sort of...disgruntled. They’re outside their natural habitat and are most likely dazed due to the totally alien environment they are in. Without going going into the lore of bluespace itself I would have to say they are simply creatures ripped from they’re home dimension due to rifts; they’re too stupid to understand what’s going on and thus are hostile to the unknown and for them probably unknowable. And yes, I’ve poked Kryes a few times - they’ve yet to respond. Oh, also - I’ll see about the 20-30 melee damage range, I wasn’t aware that was a thing. If you have suggestions for what they could drop I’m open to it, assuming it makes sense for them and the lore. Keep in mind though that there really aren’t any mobs besides these and slimes though that really /drop/ anything - this is a fairly new thing for Aurora mobs as far as I know. Lastly, you’ve got to remember what a BS crystal is. It’s probably one of the most valuable things in the game, there’s got to be some sort of RP you can generate with that. After all this is an HRP server.
  8. Thank you for the post, I’m gonna go through this as some things talked in this post have or will be implemented upon being added to the game. On the topic of movement speed, I feel that lowering it to the point of magboot use /might/ be too slow, as by that point briskly walking away from one With or without a suit on would be easily done. People who have magboots to my game knowledge are able to turn them off as well, so I think waiting until actual gameplay to see if they’re still too fast might be the best course. adding onto the grace period, @Chada1has offered to add a blue glowing aura to them to both make them easier to see and also set the mood further that these are dimensional creatures from bluespace. They will also have sounds that will play when they’re in an atmosphere, and otherwise have text emotes that will appear while in space. Both of these together will hopefully be enough que to alert players to them. If not, we can always see about adding the ‘bad feeling’ text to them. Mulling over the 30 damage, I’m starting to agree that it might be too much...upon release we’ll have them down to 20 and see how that plays out. I picked the points in your post that seemed to have the most concern attached to them, Synth, if you’d like me to cover the rest of what you said I’ll be glad to. Besides that, thanks for the feedback!
  9. They won’t have any correlation with anomalies, so rest assured they wont be a direct hurdle to getting artifacts and such. As for Xenoarchs traveling alone this could be handled the same way with miners - enlisting the help of miners and sec. I don’t really see a reason /why/ sec should’t be allowed to go outside the station when they have voidsuits, simply having their job be to hunt down the antag man is very narrow and powergamy way to look at them. And when I talk about that, I am also including what Carver just said of which I’ll get to soon. As for a crystal being a boring reward, do either of you have any suggestions as to what more or else they could drop? As for @Carver, I am only going to respond to some of his post as most of it really comes down to differing opinions; like on the team based thing. Responding to point 3. Seven seconds I feel is plenty, considering all you need to do to is break line of sight. This should be easy since the caverns are maze like and you have several tools you can use to make your own holes. Responding to 5. No...It is not a firearm. If you think ten seconds is still to fast then we can raise it to 15, but I would rather not preemptively remove features unless a Dev requires it. The rest of your posts I feel are simply too opinionated to reply to, barring the one about what they should drop. If you have any ideas on items that would be lore friendly to them and bluespace I would very much like to hear them.
  10. Realm made some feedback on discord, though it doesn’t seem they’re posting it here. I told them earlier that I’d respond to their posts here. Below is my response, each concern they have is in order with the feature list and marked with a >, mine are below: > If it's not soloable by any antagonist role then it's a poor design. By design, you seem to intend to distract the entire security team to with not just one but up to 12 of these mobs - wasting time and ammunition in the process. This would not work on any round short of high-pop extended, and even then it's a very reasonable idea for Security to just ignore such a waste of time. This sorta plays plays into the whole ‘team focus’ thing. Again, I wouldn’t expect a single player to be able to kill one all by themselves - and at that, I think by using the uplink you WOULD have the tools to do just that. I am not sure of exactly everything on the uplink, but I feel secure in saying that an antagonist probably could do it. Then again, why would they? Why would an antag try to solo one? And yes, security could ignore them, much like the miners can, this is why I made them slow and put in a grace period. >You're not exactly going to be moving fast outside of the station. I'd expect them to be immobile with how ridiculously strong the rest of the points are. This objection was made before I decided to make them as slow as a walking human in space with a voidsuit on. Hopefully this helps as yes - the normal human walk speed probably would be too fast. Feedback taken and changes have been made. > I have nothing to really say to this. I can't imagine a grace period will be helpful once it's actually aggro'd. Well...I can’t really say much on this other than that you seemed to have missed the point of the grace period. Coupled with the slow movement speed it is meant for a player to be able to escape if overwhelmed or ill equipped. >I shouldn't need to explain why 12 of these is ridiculous. Even one would demand a solid 10-20 minutes of round time from an entire Security team. An antagonist squad like Mercs/Nukies might be able to DPS one down in 5 minutes, but at the cost of nearly ALL of their ammunition. This point was also taken into consideration. As a result the HP which was initially going to be 1350 is now 750, slightly more than a ling horror form. On top of this, a change was made to ensure they spawn away from the station as mentioned in the OP, this will hopefully keep them from detracting too much from the round when one IS encountered. And about the merc team, again - why are antags going out of their way to fight one? If I were a merc I would kite one into the station to raise hell. Oh, I should also add; 12 is not the set amount, it is the maximum amount - their spawn rate will be random. I am however open to lowering this number to whatever, possibly having it be even something small as 1. >A built-in ballistic firearm on something that tanky is essentially saying 'You can never go to this part of the asteroid'. Having it be RNG-reliant on whether it hits will also serve to make it even more frustrating to encounter if/when it DOES hit. well, one, It’s not a firearm, two it by no means has the deadliness of a firearm when it can only fire every ten seconds. Ten seconds is a loooong time, go ahead and count it - no fast counting! And I fail to see how having a low RNG for it to hit could be a bad thing, I doubt it would be fun if it could hit with laser accuracy. What we can do though if it turns out to be bunk is lower the damage from 15 to say...I dunno, 7? However low it needs to be, or simply remove this feature from them. >Giving the tankiest thing in the game an energy sword is no better - and simply makes it arguably unfeasible to approach from the realistic perspective of using melee (as ranged will run out of ammo long before you kill this thing - unless it's intended to take 2-6 round trips to recharge weaponry, in which case it'll be 30 minutes to kill at the minimum). Well, if it’s gonna be big and super slow, might as well have it hit hard? Why are you running up to the big bluespace monster, stop that. Seriously though, you have several avenues of not having to deal with these things if you don’t want to, why would you engage it in melee?? >With the sheer resource and time investment I'd be tempted for no less than a Deathsquad-tier exosuit or a pulse destroyer. No chems, nor even a crystal would be worth this. I can’t exactly have this thing pop into either of those things for obvious reasons. Having them be a way to obtain something extremely rare that you can’t get any other way seems like a good item to me. Not to mention, their items do not need to give you a mechanical boost. This is an HRP server, I would be pretty flabbergasted if you couldn’t find some way of making RP out of eating LSD meat from another dimension or the prospects of possessing one of the most rare items in our fictional universe. I am not sure how to @ people here...
  11. Currently I am attempting to coordinate a PR which will add a new hostile mob to the station’s mines/caverns. The idea is to have a entity that is drawn or brought over by bluespace anomalies and/or phoron, similar to how slimes are done. The goal with them is to add a danger/threat to miners going out to do their thing, right now it’s pretty boring with the only real threat being the rare carp or pit fall. These creatures would be rare as well, granted - but for good reason. They will be very deadly, and extremely tough. The reason for this is because I think having the miners stick together and work as a team would promote actual RP to the job, as right now most miners simply solo alone - not really interacting with anyone for a majority of their round as they sit in the silent vacuum of space and click rocks. The key features for this mob are listed below: - A high HP count, my hope is for it to be 750, which would be 25 laser rifle shots to put things into perspective. I think this is a decent amount considering most mining tools double as weapons and are quite powerful. There is also the fact as stated before that they should be hard to kill. Making the hp similar to 500 (horror form hp for the ling) would make for a easy kill for a decked out miner/security team. I want to promote team work with this mob, thus a high HP should help in this. -their movement speed will match or be slightly less than the normal human walk speed while wearing a voidsuit in space, allowing people to flee by sprinting if needed. -There will be a 7 second grace period similar to how space bears worked, this will allow ill equipped players a chance to get away if they aren’t prepared to fight them without fear of being chased or attacked. Adding to this, they will have a blue glowing aura to them, along with sounds for when in an atmosphere and visible emotes - much like other simple mobs. This will hopefully prevent them from ganking people who can’t see them hiding in dark places. -They will spawn only in the cavern randomly on each Z level with no more than 12 being spawned at round start, this is to ensure that they wont be bunched up by using preset spawn points and will hopefully keep players from attempting to form a meta. On top of this, they will only spawn outside of a certain radius from the station. This is to make sure round start miners don’t face them while mining close to the station or until they have the tools to. -They will have a ranged attack which will deal 15 brute damage and have a high chance of embedding the projectile into the target. Between shots will be a 10 second cool down. Most likely if possible the code for this will allow the projectiles to have a very poor accuracy so that this attack will be more of a warning then anything else outside of actual combat. -They will have a melee attack using their claws. The attacks will deal 20 brute and use the puncture proc. -Finally, as an incentive for killing one of these things they will be butcher-able for both their meat and - when using a scalpel be able to retrieve a bluespace crystal. Currently there is no way in-game to my knowledge to acquire one of these crystals, having them be obtainable from a being which came from a bluespace rift would make sense in my opinion. As for their meat, it will be toxic for humans and most other species to eat, and will be highly hallucinogenic with the three eye effects being used as a place holder until better effects can be made.
  12. I was always under the assumption that it was more than four, but that we just never had enough players for it. Six is a good number for mercs, in most conventional armies, the smallest unit cohesion - the squad, is six. Make it six!
  13. While I may not be able to attest for Myazaki’s abilities first hand in DM, as I myself cannot code and can barely understand it by looking at it I can speak about their ability to work with others. To put it shortly I have never seen them in an instance where their pride got the better of them. A humble, wonderful, and competent (in SS13 or otherwise) person to work with in my opinion, and clearly fit for the position as evident by their contributions both here and on Baystation. +1
  14. lets just get some terminology out of the way real quick, because reading the op got me a little confused. correct me if im wrong but: Hardsuits, or commonly called 'RIG' in civilian use. a complete set of full internals, electronic suites, and components combined into a small backpack style package. Voidsuits, the staple suit used almost everywhere EVA work is to be done. they are normally specialized for whatever work they were designed for, and in most cases will have some form of armor to protect against the dangers that lie in a vacuum. Softsuits, used mostly for emergencies and low budget work with only minimal protection to vacuums. using regulated pressure inside of the flimsy material of the suit to create a breathable atmosphere for the wearer while also protecting their body from low, or possibly high pressures. now that that's out of the way, lets get to the main topic of this, hardsuits. I think that hardsuits are perfectly fine where they are for a few reasons. firstly id like to think that due to their compactness, that they are not all that heavy. it being able to fit onto your back, and in some cases only being mounted onto your shoulders (or even a gosh dang tie! see IAA hardsuit.) would mean that it would be quite light. all hardsuits do not limit walk speed when not deployed and in some cases they dont limit when deployed as well (see EMT hardsuit). next, there is the text that appears when putting on a hardsuit. As you can see, and as others have said the suit is designed to conform to your body upon activation, like a second skin. now, there may be the possibility that the hardsuit's interior material is something that would be uncomfortable to wear for a while, but i think that this would only ever apply to something like the mining hardsuit. combat, and medical hardsuits should be quite comfortable to wear for long periods of time. i think it would be pretty bad if the suit that held a majority of your weapons and life support drove you mad with discomfort, morso if you couldn't take it off since you might be in a inhospitable environment. all in all i agree most with what arrow768 said, and skull two. I also think hardsuits should be BUFFED, but ill save that for my own suggestion.
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