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Saudus

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Plasma Researcher

Plasma Researcher (22/37)

  1. Played as scientist during that round mentioned in the two above and they were a solid department head, also generally have enjoyed the character when working in the same department as them. +1
  2. One of the generators use Mhydrogen I believe. I assume that is metallic hydrogen, which isn't the same I know but still.
  3. I don't really remember any of your characters well enough to comment on you as a player, so I will just give feedback/ask stuff based on the app itself. Does she share her parent's view on synthetics? Does she view different synthetics in different ways, such as IPCs vs lawed station bounds/AIs? Does she have any siblings? Is she affected by the genophage? Has being sterile/not sterile had some impact on her? Did she try her hand at science and/or warfare? Did she try and find herself unsuitable or felt not good enough and never tried? The qualifications in management she got, were they from education/work/both? I understand that you want to let her develop naturally, but I think these are good ones to have covered before stepping on station. Also, would love to see the "Identify what makes role-playing this species different than role-playing a Human:" section have a bit more if you can.
  4. I think it sounds like a nice feature to have. No idea how hard it is to implement and if it is "worth it" in the end.
  5. I really like it, I never play antag anymore because I can't get it to fit with my main chars and this would solve my issue. The way I see it it can either be done by having additional things to toggle and fill in char setup, or they don't spawn regularly but in some place where they can customize their char similar to mercs etc before getting to the station somehow. No idea which is easier or better.
  6. I haven't actually played with your chars so I'll just comment based on the app itself. First, it's nice when the headers are in bold, much easier to read and think that is the way the format is supposed to be. Second, the character doesn't seem to fulfill the requirements on the job's wiki page being 5 years too young and not having a bachelors in Management. Third, I'm sorry but I really dislike the last part in the biography about the will. It sounds more like the intro to a superhero than something for a whitelist.
  7. Please not round start lethals. The lockout feature makes it much better but I'm not sure why RD/CMO/CE/HoP should be able to override that (even temporarily). Automatically unlocking at code red, sure. HoS, Warden and Captain manually overriding, sure.
  8. First of, that sounds hilarious and I would have loved to have seen that. Secondly, yes fixing it sounds good.
  9. Going to have to -1 as well. There are already tons of ways to communicate that Lancelynxx listed. The PDA and ringers are especially effective. I also think it's a weird precedent to set with part of a department having access to another department comms. EMT/Paramedic role woule have a great line af argumentation for access to mining/sec comms for example with similar logic.
  10. +1, because a backpack is much less silly than pulling a locker everywhere
  11. Both the mapping and loadout options sound good and reasonable. +1
  12. Have a timer so a certain amount of time from ticket creation (5-10min?) is needed before you can close it yourself?
  13. Why would we know which parts go with which? It's new equipment not used by our department. And an upgraded prolathe takes just a few seconds per object, regular one maybe 15, so unless you are printing an armory's worth it is fairly fast. Chef's food takes "for fucking ever" compared to vendors but that is a small price to pay for the added gameplay of it.
  14. What Jackboot said sounds really nice. Can always roll it back if it gets obnoxious for some reason.
  15. First, antag counters sound cool. Can definitely imagine issues with it (such as "antag didn't involve me, downvote", metagrudging and such) but there will always be such and think/hope it wouldn't be more than the positives. It's a positive system where people give you positive votes so you get it back, has a negative system been discussed where enough ppl voting down means you don't get it back? I understand and agree that a manual one seems woefully inefficient, especially if of any real complexity. But really the robust playtime counter seems just as good and effective, maybe even more so, as a lax whitelist to the point where it basically is an automated whitelist? It might be incorrect terminology but I sort of consider such a system a whitelist.
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