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Asheram

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Chief Engineer

Chief Engineer (23/37)

  1. I support this. Drones are there to fix things, and since disposals is a common enough breakage then let them fix that as needed.
  2. This one here is a bit far too open for my tastes.
  3. Or since the HoP seems unfit to do it, throw it upwards to the Captain. Would give them something to do when on quiet rounds.
  4. And despite what people say, the counting is rather cumbersome. Signing paperwork is fine, counting and filling in yield forms are not.
  5. +1 The arrivals/departures gate is woefully underutilized when it comes to RP. It should be given all the love.
  6. In my personal opinion about Tricordrazine I believe that 1-3 units should be available over the counter for minor cuts and bruises that they feel doesn't require treatment from a doctor, but not as a prescription.
  7. If you wouldn't mind, I'd like to include an additional area. The nuke console. Personally, I believe that the armory is a bit overkill for such a device, but I can imagine security feeling frustrated about ninjas/wizards stealing all their gear.
  8. +1 Nothing should be inviolable. I don't vote for a specific means of hacking the RIG, just that it should be possible. I'll leave that to smarter folk than I.
  9. I'll just address this directly. The server is a whitewashed monocultural thing. It's a Corporate Setting. Aurora isn't Babylon 5, Deep Space 9 or any similar multi-cultural trading station. We're Weyland-Yutani and it's time we started looking the part. Aurora is supposed to be a research and mining station operated by professionals and it's high time that folk started to look the part, foremost by implementing a dress code that prohibits non-corporate clothing during worktime.
  10. Should point out that Nanotrasen are the lovable ba***rds who would love to produce and sell a product, while completely banning them in the workplace. Just because they're "legal", doesn't mean they're allowed on the station.
  11. The jackets have a legitimate place on the station as they started in cargo back when there was a lot of heat loss from airlocks that didn't shut properly. They aren't in use as much these days but they have a practical reason for being there. Cloaks, on the other hand, doesn't protect as much from cold as they do wind and rain. If we have wind and rain on the station then the situation is far too dire to actually worry about such.
  12. +1 The merchant is more or less untouchable, spends most of the time off the station and easily acquires a position where they are unassailable. There's absolutely no reason to why the Merchant should be able to be chosen for an antag role when they effectively can choose how much they will interact with the station.
  13. I like shotguns with incendiary rounds. Plz add them to loadout since i main sci and cant get them. One of these is a gameplay balance issue, the other is purely aesthetic. Nice false equivalency though friendo. Not quite. It's a question of NT workspace regulations. Sure, folk might own cloaks, tutus, shotguns, spears. And it might be part of their culture and what they use in their time off, but the real question is if it's appropriate to have and use them at work. I'm all for folk wearing what they'd like, but perhaps it's time to implement a proper NT dress code. Edit Tldr: we do have uniforms for a reason.
  14. Add a paper bin and document shredder to the medbay lobby.
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