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SomeGuy9283

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    someguy9283

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  1. This was a feature I really liked on baystation and found cool and immersive. Big +1
  2. Reporting Personnel: Will Barnaby Rank of Reporting Personnel:Security Cadet Game ID:bSD-aiTV Personnel Involved: (Name, Rank: Offender/Witness/Other (Ckey)) - Coosin Unkorabosh, Detective: offender - Dick Johnson, Forensic Technician: Indirect witness Time of Incident: ~07:00, Saturday 06 January 2460 Real time: 4:37 AM Saturday, January 27, 2018 Location of Incident: NSS Aurora, Surface Level Nature of Incident: []Workplace Hazard []Accident/Injury []Destruction of Property [X]Neglect of Duty []Harassment []Assault []Misconduct []Other _____ (Place an x in the box that applies. If other, replace line and specify.) Overview of the Incident: A mess of blood and guts of unknown origin was sighted on surface level by the south elevator. I secured the scene without major incident, although I did make a few blood tracks which I later had removed to restore the original crime scene. A Forensic specialist was not on duty, so I called up the detective, cautioning him explicitly to use the north elevator to maintain crime scene integrity. It should be noted there was police tape on all sides, including the south elevator doorway. The detective arrived on the south elevator, walked through a puddle of wet blood, turned left and walked out of the now ruined incident scene, as if it were not there- despite being well marked. I stopped him and expressed my confusion and dismay, and he replied I had no business telling him his job, walked away. I never saw him for the rest of that shift. With it blocking a high-traffic area, I had the blood cleaned up and took the tape down. However, I first took pictures of the scene and later was able to give them to a recently arrived Technician, Dick Johnson. He expressed frustration at the situation and the detective's negligence. Did you report it to a Head of Department or IAA? If so, who?:No, other situations kept me busy the remainder of his time before entering storage, which I can elaborate on if needed. Actions taken: See above
  3. Allow me to preface this with the disclaimer that I don't have a terrible amount of playtime here and I know them more by their looc blurbs than by their characters. In a round that just recently ended(bR2-aeY6), they were chastising the CMO in looc for a decision based on what he then knew IC, to a degree I would call nagging. I can't cite other specific examples, but while I'm sure they're characters are all great and well developed, (warning, opinion and hearsay from this point) what I have seen in LOOC (nagging, backseat modding, etc) all would make very concerned about having them as staff.
  4. I mean, would enough people be expected to die every day to justify having a designated coroner each shift? They have a staff of MDs full-time, and most of them could do an autopsy. Also, there are nurses and residents to handle processing bodies. From an IC and OOC perspective, I don't think it is a very necessary addition.
  5. Sounds good, but would the detectives qualification be experience with any relevant force, or specifically while at NT?
  6. Now, in many forms of media, you will notice that people are holding their pistols with both hands. I suggest that, while firing a handgun, such as the 9mm or .45, one-handed stay the same(ie with recoil), you should be able to wield it with both hands in order to not have the recoil penalty. You will have to chose between having a hand free and being able to aim better. I'm not a coder, but does this sound feasible?
  7. You've made rounds fun, from what little I've seen. All hail the Knightly Nanotrasen Constabulary
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