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Nexusuxen

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  • Interests
    Primary directives
  • Occupation
    Station-Bound
  • Location
    NSS Aurora, Tau Ceti, Milky Way

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  • Byond CKey
    aft2001

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  1. I like this idea! Having a default hologram sprite you can set would be really nice. Makes it less frustrating when you forget to set your favorite hologram and appear as a human when someone wants to talk to you. +1 Oh and more holograms in general would be really nice.
  2. So, I've been working on a specific idea for a while and this would be a great time to make a suggestion for it and flesh it out a bit more (I've already started filling that form out), but I'd like to just quickly share my little idea: Essentially, instead of having a Research Department, a new station would have a Manufacturing department. One big department with various infrastructure and machinery for various industrial processes and constructions to be refined, built, packaged, and sent to Cargo for shipping. Round unique quotas and production targets that can be chosen based on the workforce available, with a potentially very high variety of stuff to be shipped out (Even if said stuff, mechanically, is useless, like a phoron nuclear fuel cell or phoron ship thrusters, and exists solely to be manufactured, packaged, and shipped out). There will still be plenty of jobs in this department, all the way from the lowly assistants who haul heavy freight and materials around, to the technicians operating the plethora of heavy machinery, to the overseers who guide production and ensure the staff are working. Certain Research Department jobs could continue existing on the new station as well, particularly Robotics (moved to Engineering) and maybe xenoarchaeology (moved to civilian) with visiting archaeologists doing their work (maybe a university paid a handsome sum to NanoTrasen for the valuable historical dig sites?) After all, NanoTrasen has invested billions of credits into phoron extraction and research, so they might as well start making commodities and the next generation of, well, everything with it. The NSS Aurora will likely continue service, looking deeper and deeper into what mysteries phoron has, but the new station will be recouping the invested losses and likely providing a major source of employment for the Tau Ceti region, even if most of its employees are just freight loaders and transporters who don't work on the actual station. Of course, highly valuable phoron intelligence will still be present on the station in the form of manufacturing blueprints and other forms. The Syndicate and NanoTrasen's competitors (and of course pirates) will still be VERY interested in the activities on this station, whether to actively steal blueprints or to steal valuable phoron based products, or to cripple NanoTrasen and halt production through some terrorism and sabotage. I apologize for the lengthiness but it's a pretty big suggestion and I'm a ramble-y guy. I'm still working on the actual form (but if anyone else wants to make their own with their own ideas based off of this go ahead) but wanted a little feedback here.
  3. Engineering and the AI could be able to maintain certain parts of the station which gradually wear down/clog up/grow more inefficient over time, giving them something to do mid-round while still not interfering much with rounds if not done. For example, some subsystems and machines to maintain would be: Atmospherics, which would slowly increase the chance of scrubber backflow events over time Telecommunications, which would cause radio messages to, over time, take more time to process and broadcast (Maximum of, say, 3 second delays) Substations, which would over time decrease power output to its respective area until it reached a threshold Solar Arrays, which would get dirty and receive diminishing amounts of sunlight Assemblers (i.e mech assembler or autolathe), which would decrease in speed and material efficiency As parts of the station wear down and require maintenance, they can be serviced or recalibrated through the use of manually disassembling and replacing worn out parts; pressing a button or a sequence of buttons on a console; manually cleaning. With the above examples, ways to maintain them would be: Atmospherics - Rerouting the Scrubber Line to a tank of gaseous space cleaner, which would "clean" the pipes. The AI could do this on its own. Telecommunications - Using a console to clear the saved messages on the servers, or going to each one with a hard drive to download its data Substations - Using a wrench on a screwed open breaker to re-calibrate it. Solar Arrays - The panels would dirty over time with space dust, requiring application of space cleaner. Assemblers - Manually removing its parts and replacing worn out ones with newer ones. All of these examples are at least semi-arbitrary, simply explaining a general concept rather than a solid plan.
  4. That and holes. Holes are a pain and just cause unnecessary death. I mean really if the survival rate of Mining was so low who the hell would sign up to be a miner outside of the impoverished? I'd like this just so I don't have to deal with MORE dead miners and so that miners can enjoy the game more.
  5. The AI Upload could have a console with (almost) all console programs available on it, like Sudoku or the chatroom or the file transfer program. The primary reason why this could be useful is so that the AI can make its own documents, reports, forms, etc. to both store and report data. That or the console should be built into the AI itself, under Subsystems. For example, I sometimes monitor conversations (it's not against Law 2 if nobody catches you and tells you to stop!) out of both boredom and just minor suspicion, and I store audio transcripts in a text file. While this is okay, I'd much prefer everything to be done in-game and have that data be sorted and ready to be transferred/printed. It's not really that big of a deal but I would imagine it wouldn't be all too hard to implement. If it's simple enough I can try it but I don't quite know how github and mapping works.
  6. I was scrolling through and I noticed someone say IPCs aren't lawed or loyally implanted. Aren't most of them on the Aurora owned and controlled by NanoTrasen? I would imagine they'd have directives and loyalty directly coded into them if they weren't free. If I were NanoTrasen, I'd allow IPCs to be IAA so long as they were corporately owned, properly trained, loyalty coded, had complex reasoning and posibrains, and had no personality or emotion emulators. They're 100% impartial like this. They're only interested in the company's benefit and following the law. IAAs are soulless anyways, why not replace them with a soulless robot? NanoTrasen cares more about profits than social stigma, and a soulless, unpaid, 100% impartial IAA who is fine with sitting in an office for hours on end doing the dullest work imaginable is better than a human who might have hidden biases, require a surprisingly large paycheck, require food, and would possibly quit after a while. But that's just my opinion, the lore master dudes are in charge here.
  7. Thanks for the link. I like that lighting thing, would be neat if posibrains themselves could be damaged, debugged, and repaired, but that just adds another layer of complexity that the devs don't need right now. That seems fair. Do Mechatronics fall under engineering lore-wise, instead if Research-wise as it is on the Aurora? (Hephaeustus Industries would probably say so) If so I'd be happy to have an IPC who can do all of Engineering (Except the Tesla, leaving room for the CE position) as well as Robotics outside of the surgery and borging aspect (just mechs, bots, and droids), since a robot building robot is heresy to some people and I'd love to see an anti-robot advocate rage ICly over it someday.
  8. Good to know this is possible! I'll definitely be incorporating this into my first full Synthetic character. Also, are there any limits at all as to how much an IPC can know/be skilled with? Even if skillsets change between shifts via, say, the use of specific memory drives inserted into the brain, you could theoretically have one character across several departments. EDIT: Could I be linked to the positronic brain lore? Unless that's the lore currently on the wiki.
  9. Are positronic brains compatible across robots (or androids), AI cores, and IPCs, character wise? As in, NanoTrasen owns a specific positronic brain which has a designated IPC which is used when an IPC would be more useful than a robot or AI, or can just be put into robots (borg bodies) and AI cores. Also, are positronic brains' intelligences virtual or built into the brain? As in, could you construct a new posibrain and have a specific intelligence be downloaded into it? If the second question is true then would it be possible to play the same synthetic multiple times in a round, just with no memory of its previous life? I.E a brain is destroyed for whatever reason (like a borg getting blown up) but the roboticist pings a brain, and the ghost of the original brain joins into the pinged brain and downloads the intelligence software, essentially playing the same exact character but just without memory. I apologize if this is badly formatted or has been answered before, I'm new to the forums and didn't find any answers to these questions.
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