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MintyGums

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Barman

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  1. This is all great; Yet another botanical way to terrorize the station! I'd also like to suggest that the venus fly trap and venusian killer (or whatever it will be called) produce fruits before producing traps. This is, for one, what happens in real life. The mechanic reason for this will be that it gives a grace period to the crew -- a chance to kill it -- before it grows its terrifying traps. +1 for this idea!
  2. Hello, Doggie! There is finally something I know how to do being asked in the questions subforum. Hooray! Now, onto the questions and answers. Biochemistry is fairly easy to look for once you know what you are supposed to be looking for. First of all, you DON'T have to grind anything up. The only way the additional reagents you added in will show is if you analyze the fruit. But fear not, as you are definitely capable of identifying it through the seeds! What you need to look for is the endurance and potency. Because biochemistry works by adding in another reagent, but also lowering those two values, it will be easy to see that the gene added in was biochemistry. The potency and endurance values typically change to odd decimal numbers. So, metabolism is either a "yes/no." This shows up on your analyzer as no text specifying any amount of water/nutrient fluid, if you have the gene coding for that trait in the plant. In contrast, diet only works if the answer to metabolism is a "yes," in which case the plant will have anything between "very little" to "very large amount of water."(in the case of fertilizer, it will say anything from ""very light supply" to "very heavy supply of nutrient fluid.") This is going to come mostly from strange plants, but rarely as a mutation as well. Now, as for affecting the ambient temperature, I have only seen such a thing in strange plant seeds. Even then, this is rare. I believe it CAN be mutated, but I have never gotten it as a mutation. The analyzer will tell you that the plant is sensitive to changes in temperature/pressure away from its preferences, and also if it is sensitive to sudden changes in those factors. You do not need to use the gas heating/cooling machines. I have found these exclusively in strange plants, and none of the plants in storage have them. I have never found this as a mutation, though it may be possible. It often does feel weird when first starting to mess around in the xenoflora lab. I do have a couple tips that I could give you: Always use kois or glowshrooms in your quest to unmask all of the genes. They are the most odd of the plants you start off with. Do not stress if you are taking too long to complete the gene mapping sheet. This can take up to an hour, though you get better as you do more xenobotany. Similarly, do not stress about finding them all at once. You can switch between this and more fun parts of xenobotany, and taking breaks to give some superior seeds to hydroponics is really something you should do. Ask the RD and rest of the department for guidance if you feel like you aren't being productive. They know what the department needs in their respective parts of research. Also ask other departments if they need things from time to time, particularly the civilian and medical departments. Gardeners appreciate beneficial genes in crop plants, and medical could need some hard-to-get reagents, like phoron. Even engineering can benefit from some odd reagents you might find in your crops. It's all worth it in the end when you make some disastrous spiky bananas that explode and whisk the cops away via bluespace. Evil laughing. Hope this helped! Other people, please correct me if I'm wrong on anything.
  3. This makes nymphs a less unstoppable force that security has to deal with, and also solves some other miscellaneous and annoying problems, like lings just going monkey mode and escaping captivity. I give my +1. Also, BUMP!!
  4. I'm gonna make this short and sweet. It annoys me almost every single round I play xenobiologist or xenobotanist when I mess with chemicals, because I have to ask the AI or a scientist or someone with access to the chemical dispenser and Chemmaster to get me into the small space it's located in research. I mean, even normal hydroponics has access to those machines. You'd think a science nerd would too, right? No. So here's my suggestion: GIVE THE XENOBIOLOGIST ROLE ACCESS TO THE DISPENSER AND CHEMMASTER! So that whenever we want to make fertilizer or isolate a slime extract or get some super special botanical chemical, we don't need to rely on others. There are two ways to do this; The first way, or the yellow arrow, is a short stroll through RnD. The second way, the red arrow, is a journey through telescience, the surgery room, and miscellaneous laboratories. I honestly don’t care which way we get access through, or if we get both. I really just want access to the chemical lab. So, guys, what do you think?
  5. I agree with this, with just one nitpick- Other than that, this would really help to differentiate what is being said, especially between languages and channels. Right now, languages and channel identifiers are both based on color, which is just a horrible mess on the right side of your screen. The personalization would be tricky, fonts do have slightly different sizes, but the idea is great in theory. I’m going to +1 this, no reason not to add. EDIT: Personalization would (possibly) stop cringey accents by making people able to have their words modified with font. Rejoice!
  6. I semi-agree with this, but it only focuses on OOC issues that could be dealt with easily. We could make raiders/mercs have a bigger supply of phoron sheets or have a delay instead of supplies needed between jumps to combat this. Experimenting could also always be done, to get this just right. ICly, this is a great idea, because this game is so focused on depth and, let’s face it, a ship with no fuel requirements or delays for flying is a ship that does not make sense. The raiders and mercs would have to RP more and maybe give up and surrender to security, at least until they have more fuel. I am +1ing this, good initiative for RP and no irritating cat and mouse with the raider/merc ship.
  7. My bad, I did not read this part of the lore since it was added fairly recently. After looking at your adjustments and answers, I think this looks to be a solid application and you do really have a lot of knowledge on the lore. I will gladly +1 this.
  8. I feel a little bit our of place commenting here since I am not even whitelisted yet, but here I go- Everything in your application, up until the backstory, is good in my opinion. I have a few problems in the backstory and other questions, though... Number one is that the nymph just knew, somehow, which wires went into which place, and how to fix the engine. The story doesn't tell us that the woman told them how, or anything of the sort. Number two is not a problem really, but it would be interesting to know what happened to the other nymphs that did not turn into Wind In The Stars. Number three is similar to problem one. I don't understand how Wind In The Stars could know enough about engineering at this point to pass an aptitude test, which is not a valid way to become an engineer. You have to have a BA or 7 years in engineering experience, NT wouldn't hire a ragtag dionae that has been stuck on a ship with no degree or really any experience. An observation: I see a lot of similarities in our app backstories, so it would be fun to have a merge of some kind if you actually turn this into a character. Now, back to problems. My fourth problem is with your 'what do you like about this character' answer; your character is supposedly positive and very polite, but in your backstory they are isolated for the majority of their life. I suppose the 'positive' part could be attributed to them fixing the ship and surviving and being taken by NT for a better life and escape. If this is the case, touching on that in your answer could help explain. As for your roleplay, I haven't really had the chance to experience anything with your characters. Caiden Moyers sounds familiar, I believe I heard them near R&D once, but I don't remember anything clearly. I can't really comment on your RP as a result. So, based on your application, I am going to -1 for now, until these problems are fixed.
  9. BYOND Key: MintyGums Character Names: Vince Jesse, Susanna Fraser, Julian Beach, Buck Albright, Greta Kirkson Species you are applying to play: Dionaea What color do you plan on making your first alien character (Dionaea & IPCs exempt): N/A Have you read our lore section's page on this species?: Yes, a few times over. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question Why do you wish to play this specific race: I really like how dionaea function, and how intricate their social structure is. The fact that they merge and split, form new bodies, and have a greater capacity for knowledge (by growing in numbers) is really interesting to me. I also really like how different they are from normal human biology, and how they are not well understood. In real life, I find plants pretty interesting and really like how Dionaea are based on plants but also a completely original species. Identify what makes role-playing this species different than role-playing a Human: They are very slow, both in speech and movement. They can elongate vowels and use ellipses in speech to show that they are speaking veerryyy… ssloowlyyy. Depending on how familiar they are with human speech and if they want to adopt another pronoun, they will use plurals for themselves, like ‘we’ or ‘us’. They have a very slow walking speed, even slower than a wounded human, and will probably not do well in jobs requiring chases or urgent arrival somewhere, like a security officer or paramedic. They can eat most things and can turn the absorbed matter into usable information, energy, or growing material. They treat each nymph as an individual, but also each group of connected nymphs as an individual, which will confuse humans they communicate with. Character Name: Whispering Of The Men Heard From Afar By The Lone Nymph In The Metal Tunnels And The Spark Of Affinity For The Serene (abbreviation: Whispering Of The Serene) Please provide a short backstory for this character, approximately 2 paragraphs Slithering out of their pod, a lone nymph observes its surroundings. Hydroponic growing chambers. One friendly, slimy tentacle person, kneeling down onto the white, sterile floor. A monitoring console, showing a scientific diagram in an unusual language. The nymph rustled, wondering if any other Diona were around. They got no response. The nymph then looked up at the Skrell. The Skrell looked down, eyeing the nymph and saying an indistinguishable sentence in Skrellian. The Skrell held out it’s hand and the nymph took a bit of blood, starting to understand what the Skrell was saying. Explaining that they were not going to hurt the nymph, and that they only cared for research on the creature. The nymph stared back, then looked up and gestured to the amphibian fruitlessly that they wanted to know what ‘research’ was. The Skrell was confused, but eventually took out a paper and pencil so that the nymph could express itself. The Skrell took a look at the paper, which had many barely legible scribbles asking for the meaning of ‘research’. The nymph was told to wait, as the Skrell thought that patience was a good skill teach. Alone in the facility, the Skrell had only a single inquisitive nymph to accompany him. His dozen or so colleagues had gone due to a Weishii celebration, him being the only scientist aboard the ship that did not identify with the religion. A few calm days had passed, and the Skrell has decided to try to teach the nymph a couple of things about his life. He started with his job and where they were. He told of the Dionaea and xenobotanical research ship, that was stationed in deep space, away from most sentient life. One with a similar design to many other small research ships with various purposes, owned by the Jargon Federation. He said that they had been studying plant genetics and the effect of different energy sources on the behavior of Dionaea. This particular nymph was part of the heavy radiation group, and grew healthy and strong. They were shown how the consoles function, the growth of plants, and taught genetics and biology. The two started to use paper to write in Skrellian messages and illustrate ideas to each other, so that the nymph would be able to communicate thoughts back. A few weeks went by, and another nymph had emerged. They were being fed and taken care of by the Skrell, consuming mostly plant-based foods and Skrell Snax, as that was what was available. Suddenly, an alarm went off! A fire was detected near the main entrance airlocks, and the Skrell was terrified. People were banging on the doors, and some shouting was heard. Thinking quickly, the skrell hid in maintenance and hid the two nymphs in a nearby ventilation duct. Peeking through the vents dampers, they observed a group of Vox and Humans rush into the labs and take a box of chemicals, hack into many scientists’ bank accounts, and trash the place even more. The duo imitated the Skrell’s reaction, afraid and in hiding. Today, Whispering Of The Serene calls this an attack on their Skrell partner, and tend to be scared around humans and especially wary around Vox. They also learned to hide during this, and the Skrell told them that it was always best to run rather than fight. The ship’s distance from the federation was significant, but the Skrell attempted to send a small range emergency distress call, hoping for a response from his companions. After the attack, the two nymphs joined to form a small clump. Flash forward 18 years,The Diona has grown into a worker, named Whispering Of The Serene, composed of 5 nymphs, due to some more pods hatching, and the name ‘Whispering Of The Serene’ was adopted by them. The Skrell mentor has died; passing from old age, they lived a long lifespan of 342 years. The worker, who was never found due to their timid nature, was alone. One day, something docked at the research vessel, determined to see what caused the distress call so many years ago. It was a small NanoTrasen vessel, with about 15 humans aboard. They took the worker in; initially the gestalt tried to hide, but a flute was able to calm them down enough to come with the humans. They used a universal recorder and asked it of its story. Interested in its intelligence, they gave it a standardized knowledge test. It did exceptional, and was transferred to the NanoTrasen High Academy after becoming a citizen of The Republic of Biesel. They studied science and language for 9 years, getting their PhD in plant science. A month after graduating, they had been recommended to work aboard the NSS Aurora, accepting the job of xenobotanist. Whispering Of The Serene has grown in emotional maturity since the hatching of their first nymph. They understand many human ideas, for example, when their Skrell mentor had died, they did not really care. By learning from humans, they were able to be remorseful and now think of themselves as indebted to the Jargon Federation for their knowledge. They have always had the desire to fit in somewhere, and are very interested in the Epsilon Ursae Minoris gestalt. Perhaps they may join and share their knowledge with them someday. What do you like about this character? They are awkward and somewhat quiet around others, usually only communicating internally and observing from afar. They also have a pretty interesting backstory of working their way up to a job, and they were raised by a single Skrell. They are used to being isolated and know a variety of languages including Skrellian(they can’t speak it), Tau Ceti Basic, and, of course, Rootspeak. They have 3 dedicated movement nymphs, 2 thought-focused nymphs, with one of them specializing in empathy and communication, while the other is more logically inclined, and one nymph mostly focused on metabolism. They are ‘scared’ of humans and vox. Not out of real fear, but out of the observation of a role model exhibiting fear around those species. They are meant to be a quick learner(not always a good thing, including how quickly they learned to be afraid,) but also very secluded and distant. They may stare or ask questions, but they are usually not very up-front about learning. They are not the type of Diona to go up and start talking to someone, but they do have a good idea of how people and others talk. I believe that I have fully understood naming schemes for Dionae now and decided to change 'vegetation' to 'serene,' which kind of describes what the original word was (google 'serene'). How would you rate your role-playing ability? I’d say about a 7 and a half on a scale of 1 to 10. I am new, but learn quickly and am open to criticism. I need to work on acting realistically, but I guess that will come with practice. Notes: This is an edit of my last app’s backstory, so that it could be more compatible with Aurora’s lore. edit: added info on character name
  10. BYOND Key: MintyGums Character Names: Vince Jesse, Susanna Fraser Species you are applying to play: Dionaea What color do you plan on making your first alien character (Dionaea & IPCs exempt): N/A Have you read our lore section's page on this species?: Yes, a few times over. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question Why do you wish to play this specific race: I really like how dionaea function, and how intricate their social structure is. The fact that they merge and split, form new bodies, and have a greater capacity for knowledge (by growing in numbers) is really interesting to me. I also really like how different they are from normal human biology, and how they are not well understood. In real life, I find plants pretty interesting and really like how Dionaea are based on plants but also a completely original species. Identify what makes role-playing this species different than role-playing a Human: The main difference is their biology, and how that impacts their speech, especially if they aren’t familiar with human social norms. They might use ‘we’ instead of ‘I’, they are also slower, and can elongate vowels and use ellipses in speech to show that. Their slow speech provides an excuse for my slow typing speed (bonus!) They have no need to eat, drink, breathe, etc. and won’t spend free time to do those. They treat each nymph as an individual, but also each group of connected nymphs as an individual, which will confuse humans they communicate with. Character Name: Whispering Of The Men Heard From Afar By The Lone Nymph In The Metal Tunnels And The Spark Of Affinity For Vegetation (abbreviation: Whispering Of The Vegetation) Please provide a short backstory for this character, approximately 2 paragraphs Slithering out of their pod, a lone nymph observes its surroundings. Hydroponic growing chambers. Two dozen tentacle people, lying silent on the white, sterile floor. A monitoring console, showing an red alert in an unusual language. The nymph rustled, wondering if any other Diona were around. They got no response. The nymph saw a body that was barely alive, with holes in its lower torso and legs. The head rose up, eyeing the nymph and saying an indistinguishable sentence in Skrellian. The nymph took a bit of blood, and started to understand what the Skrell was saying. They followed the orders of the Skrell, albeit with some complications, and eventually helped the Skrell to get up and function. The Skrell was depressed at the fact his colleagues had died, and had only a single nymph, staring blankly and unable to speak back, to accompany him. A few days had passed, and the Skrell has decided to try to teach the nymph a couple of things about his life. He started with his job and where they were. He told of the Dionaea and xenobotanical research ship, one with a similar design to many other small research ships with various purposes, owned by the Jargon Federation. He said that they had been studying plant genetics and the effect of different energy sources on the behavior of Dionaea. This particular nymph was part of the heavy radiation group, and grew healthy and strong. They were shown how the consoles function, the growth of plants, and taught genetics and biology. The two started to use paper to write in Skrellian messages and illustrate ideas to each other, so that the nymph would be able to communicate thoughts back. A few weeks went by, and another nymph had emerged. Suddenly, an alarm went off! A fire was detected near the main entrance airlocks, and the Skrell was terrified. People were banging on the doors, and a few consecutive explosions were heard. Thinking quickly, the skrell hid in maintenance and hid the two nymphs in a nearby ventilation duct. Peeking through the vent's dampers, they observed a group of Vox and Humans rush into the labs and take a hefty amount of chemicals, hack into many scientists’ bank accounts, and trash the place even more. This happened every few weeks, each time the raiders took as much as they could back. Today, Whispering Of The Vegetation calls this an attack on their Skrell partner, and tend to be scared around humans and especially wary around Vox. They also learned to hide during this, and the Skrell told them that it was always best to run rather than fight. The Jargon Federation considered all of the ship’s crew deceased. The ship’s communications had been destroyed, but the Skrell attempted to send a small range emergency distress call, hoping for a response. Flash forward 18 years, the Skrell has died. Passing from old age, they lived a long lifespan of 342 years. The Diona has also grown into a worker, named [see above] composed of 5 nymphs! Finally the distress call was answered. It was a small NanoTrasen vessel, with about 15 humans aboard. They took the worker in; initially the gestalt tried to hide, but a flute was able to calm them down enough to come with the humans. They used a universal recorder and asked it of its story. Interested in its intelligence, they gave it a standardized knowledge test. It did exceptional, and was transferred to the NanoTrasen High Academy. They studied science and language for 9 years, getting their PhD in plant science, and had grown another nymph. A month after graduating, they had been recommended to work aboard the NSS Aurora, accepting the job of xenobotanist. Whispering Of The Vegetation has grown in emotional maturity since the hatching of their first nymph. They understand many human ideas, for example, when their Skrell mentor had died, they had not given a single care. By learning from humans, they were able to be remorseful and now think of themselves as indebted to the Jargon Federation for their knowledge. They have always had the desire to fit in somewhere, and are very interested in the Epsilon Ursae Minoris gestalt. Perhaps they may join and share their knowledge with them someday. What do you like about this character? They are awkward and somewhat quiet around others, usually only communicating internally and observing from afar. They also have a pretty interesting backstory of working their way up to a job, and they were raised by a single Skrell. They are used to being isolated and know a variety of languages including Skrellian(they can’t speak it), Tau Ceti Basic, and, of course, Rootspeak. They have 3 dedicated movement nymphs, 2 thought-focused nymphs, with one of them specializing in empathy and communication, while the other is more logically inclined, and one nymph mostly focused on metabolism. How would you rate your role-playing ability? I’d say about a 7 and a half on a scale of 1 to 10. I am new, but learn quickly and speak in a sort of natural way, using punctuation, ellipses, etc. I need to work on acting realistically, but I guess that will come with practice. Notes: My backstory is somewhat long, I can provide a tl/dr if needed. This will also probably be my first character.
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