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Doggie666

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    doggie666

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  1. Hello, I have played research with Kuschnir in a very enjoyable round with a lot of roleplay and interaction. +1
  2. Recently, I have had nothing but good experiences with you and your character Osteen. Although we'll be competing for RD during deadhour, I think you'd be great at it. Your responses are good and I haven't seen you do anything sus for a very long time. So, +1.
  3. Had great experiences with Nikit as RD and Taps as CMO. +1
  4. Talked to Drago on discord and it appears this was the only round in question and was a misunderstanding; we are good terms.
  5. Game ID is bYQ-dbnK (based on the time the Xenoarcheology thread was posted) if any parties would like to conduct further investigation.
  6. If we are talking about the in-game discussion of the xenoarcheology thread, I believe that the OOC discussion of it during the round was completely civil, even if we did not agree. You and someone else said that you didn't believe my idea was necessary, and that's fine. I defended my opinion. I didn't call anyone any names. If we are talking about when anomaly isolation was accidentally flooded with phoron and the OOC discussion that was generated after that, I requested that the player in question leave me alone. I do not wish to have casual conversation with the individual in question due to other reasons unrelated to the two above incidents. They were not in the round. I do not want them to "mess around" with me. Are there other instances that you have in mind?
  7. I've never seen anybody ask for body cameras. Seems like a slippery slope to think that it means we should have everything that will make the job easier or that it will severely limit the interactions between parts of the science department. Anomalies often involves the skills of everybody in the department. A console in general would be fantastic in anomaly isolation.
  8. The locater devices/tracking beacons in the xenoarch lockers are pretty dang useless. We already have GPSes and sensors. Instead, how about shoulder cameras with a live feed that are mountable on the excavation suits and a monitoring console in anomaly isolation? It would make interactions between the anomalist and the xenoarcheologist a lot more interesting if the anomalist chooses to not go EVA or if there is more than one anomalist. That laptop in isolation could be a lot more functional than just to look at the air alarms. You could look at the cameras from there.
  9. I play during lowpop a lot; I'd like to think I have pretty good playtime. I know I'm not exactly a celebrity here. I intend to be very active if given a trial.
  10. BYOND key: Doggie666 Character names: How long have you been playing on Aurora?: About 11 months Why do you wish to be on the whitelist?: I love the challenge of taking on new roleplaying opportunities, and I think it would be a lot of fun to plays roles of high-importance! I have waited on doing this myself until I felt like I was adequately prepared for it. Why did you come to Aurora?: Outside of only a few experiences with CM, I have spent little time in servers outside of Aurora. My friend introduced me and I've fallen in love with the high standard of roleplaying and the lore and characters that you all have created. Have you read the Aurora wiki on the head roles and qualifications you plan on playing?: Yes Have you received any administrative actions? And how serious were they?: Not that I'm aware of Please provide well articulated answers to the following questions in a paragraph each. Give a definition of what you think roleplay is, and should be about: If you're not having fun, you're doing it wrong. But you also want to make sure that everyone else is having fun, too! It's a balance to consider the thoughts and feelings of not only characters but the people that control them. A good rule I've learned from reading DM guides has applied to my philosophy for roleplay here: characters can be absolutely miserable while their players are still having a lot of fun. Because of the nature of SS13, character misery, suffering, and death is all but inevitable (and a lot of fun to play out). Roleplay is knowing that your ideas don't always work out, and that's okay! There are high and lows in a roleplay, both for characters and their players. I value my memories from good rounds and I know that I have the potential to make lasting, valuable memories on other people, too. Good ideas don't always work out for the better.Making each of those experiences memorable, unique, and interactive is often challenging. Escalation, interaction, and creativity are imperative to good roleplay, especially in the context of SS13. What do you think the OOC purpose of a Head of Staff is, ingame?: They keep everything running smoothly, or at least do their best to. Whitelisted players help people know what the characters in the department are supposed to be doing and why what they're doing has any importance. SS13 isn't a beginner-friendly game, which I've found out the hard way by both being a new player at one point and also trying to teach other people. Heads of Staff can do a lot of teaching of game mechanics. They know their department well enough to provide plenty of learning opportunities for both the characters and players that they work with. They set the bar for everyone else in every roleplay-related way, doing either the mundane responsibilities of the department or making the round. When the round spotlight is put on a Head of Staff, I've found that whether an antag or not, they usually do a great job of making whatever is happening more interesting, which is only fitting; as characters, they are highly-qualified individuals who are of high-importance to crew and antags alike. What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?: Similar to a species whitelist, A Head of Staff whitelist shows a player that has successfully proven that they can uphold a certain standard of roleplaying that new players can look to see how they and their characters should be interacting with the world that they have been immersed in. With the power that staff-whitelisted characters have over other characters, they are exemplary of maintaining immersion with in-character station directives and responsibilities. Out of characters, one would think that someone given enough to trust to play roles of importance are also familiar with the rules of the server and would uphold them to an exemplary fashion when interacting with other players. I think one of that things that whitelisted players have inspired me to do is to apply for whitelists myself, which has in turn encouraged me to be more active and participatory than I think I would be otherwise. It's great when a lot of people are applying for whitelists, and that can't happen unless other players are shown that playing whitelists are wholly feasible with enough competence! Could you give us the gist of what is currently happening in Tau ceti and how it affected your character and their career?: Whryyl is happy that human-skrell relationships are improving from what they used to be, and his fascination with human culture and research is what has made him want to contract with Nanotrasen in the first place. With news of the Aut'akh coming into Tau Ceti, he is wary of their religiously-synthetic values. Whryyl is skeptical at best, but he reckons he will despise Aut'akh even worse than synthetics since they are organics that have willfully augmented themselves rather than being machines designed with purpose. His deceased wife was sterile as a result of the genophage, and he is terrified of synthetic influence. For this reason, he approves of President Dorn and his policies relating to curbing synthetic rights. He does not support extremist anti-synthetic bodies like the True Democrat party or any influence of Dominian policy on Tau Ceti. However, Whryyl was appalled that one of the candidates for the last election was a synthetic itself! In regards to the Sol Alliance's drama inevitably leaking onto Tau Ceti stations because of so many Sol employees, Whryyl is anti-ATLAS because of the party's poor relationships with skrell. He also believes ATLAS' presence could sour diverse workplaces like the Aurora. What roles do you plan on playing after the application is accepted? Research Director, for the moment. I have possible future interest in Head of Personnel and CMO in advancements of characters that could reasonably be given such a promotion, but no current concrete plans for these roles (as I feel I have no such characters who would be competent that I also feel have been appropriately developed for them in the way that I want). Characters you intend to use for command or have created for command. Include the job they will be taking.: Whryyl Diulszi-Quub - Research Director How would you rate your own roleplaying?: A 7 or 8/10 on a good day. Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action?: Yes Have you familiarize yourself with the wiki pages for the command roles?: Yes Extra notes: there is nothing like this place. i am forever intrigued by it.
  11. I would like to, yes! I was not aware the autakh were in development until after making the application. They already had some great lore. ?
  12. BYOND Key: Doggie666 Character Names: Species you are applying to play: Unathi What color do you plan on making your first alien character (Dionaea & IPCs exempt): Red Have you read our lore section's page on this species?: Yes Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: The Unathi are fascinating to me both in their physical attributes and living history. They are a powerful presence within a room and have a caste system that has the potential to create interesting roleplaying scenarios with other Unathi. The cultural dissonance with other xenos is something that I am always excited to portray and experience. Their anatomy, naming system, and cuisine all independently make for so much fantastic roleplay potential. In regards to a living history, the Contact War and its recency mean that all Unathi, but especially factions like the Aut'akh, are still dealing with the real, active legacy of such a devastating tragedy. Identify what makes role-playing this species different than role-playing a Human: Unathi are often taller and heavier than humans and are reptilian in appearance. They also have sharp claws. Their social framework is a feudal society that revolves around noblemen and priests at the top of the hierarchy. At the bottom are women, peasants, and lastly exiles called Guwan. Unathi have intimate gestures that pertain to their reptilian anatomy such as muzzle rubbing and tail-twisting. They prefer to be called by their last names towards anyone that they are not close to. The natural language family of Unathi is Sinta. While speaking Ceti, they often hiss their words. Unathi are unable to get any nourishment from vegetables; they must consume meat. Character Name: Kethresh Kroshz-Zokar Please provide a short backstory for this character, approximately 2 paragraphs. Kroshz is an Aut'akh guildsman from the Kethresh clan. His parents previously belonged to the Zokar clan, which were destroyed in the Contact War. Having previously worked as architects and skilled laborers, they marveled at the fantastic design of the Kethresh clan's aquaculture domes. After being displaced without home or kin, they were welcomed into an Aut'akh polar bunker in northern Moghes and found work fishing in the domes and helping to maintain their efficiency. Several years later, Kroshz was born. Much of his early childhood he spent learning how to fish and prepare fish for distribution amongst the other clans. His education was undertaken by a Siansi shaman within the bunker. He welcomed his culture's religious practices, including cyberization. Once he reached maturity, he was responsible for the handling and distribution of one of the dome's aquaculture facilities. At this point, he had undergone several rituals to have his arms and legs amputated and replaced with prosthetics. Even when facing musing wanderlust, financial hardship, and the fear of Hegemonic incursion, Kroshz was determined to maintain optimal aquaculture operations. It was only when encouraged by other members of his clan to seek more-profitable, intergalactic contracts outside of Moghes that he seriously considered the possibility of ever leaving his bunker. While never questioning the sustainability of a self-sufficient society, he agreed that there were external methods of making contribution. Even though he had never known much of the galaxy outside of his bubble, he faced the opportunity with little fear if it meant providing for his clan. Kroshz jumped at the opportunity to be a quartermaster for NanoTrasen, knowing that years of experience had made him masterfully skilled and responsible in handling cargo. He knew that while he may face discrimination from other xenos and fellow Unathi, it was imperative for him to support his clan and his family unconditionally. What do you like about this character? The "determined but fatalistic" attitude of the Kethresh was something that fascinated me. I think that Kroshz embodies his clan and their traditions well, but I also feel that he as an individual is unique in how he is incredibly ambitious, yearns for leadership positions within his qualifications, and is modestly adventurous to be undertaking intergalactic work. How would you rate your role-playing ability? 7 or 8/10 on a good day Notes: gibe lizard pls
  13. Have had a great time with Jalen Roberts. A refreshingly kind character in a department of Dr. Houses. Don't sell yourself short---you're a fantastic roleplayer. I can't speak on Tajaran lore but I presume you could roleplay anything if you were well-informed on it. +1.
  14. BYOND Key: Doggie666 Character Names: https://i.imgur.com/qMPUu7H.png Species you are applying to play: Skrell What color do you plan on making your first alien character (Dionaea & IPCs exempt): Very Pale Blue #e9f9fb (233,249,251) Have you read our lore section's page on this species?: Yes Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question Why do you wish to play this specific race: I think that skrell are beautiful. Their unique perspectives, opinions, and thought processes are intelligent and valuable to a station of diverse lifeforms. Their history is incredibly sad, yet they are a rose that grew from concrete. Despise oppression and great tragedy, skrell have countlessly shown strength and resilience. I want to give my best effort to roleplay my take on a skrell. I think so differently from them; I'm all emotion in the way that I think about everything. It will be challenging and something different from other whitelists. Hopefully, I can encourage other people to apply for skrell, too. I rarely seen one, and that's a shame. Identify what makes role-playing this species different than role-playing a Human: Because of the lengthy yet tepid relationship skrell and humans have, it would make sense that there would be some differences between them. Skrell are biologically amphibious, generally shorter than humans, and have big tentacles coming out of their head! Unlike their native language, skrell speak Ceti Basic concisely and efficiently, which may seem short and rude to humans. While they are emotional, they have a difficult time being able to express it in a way that would be recognizable to other species. Skrell are appreciative of art and fashion, but their taste in sleekness is unappealing to many members of other species. Skrell are intelligent and logic-driven, and they are able to make bluespace calculations that many humans would require an AI to do! Character Name: Whryyl-Diulszi Quub Please provide a short backstory for this character, approximately 2 paragraphs Whryyl was born to two Weishiian scientists studying weather patterns and anomalies at a frigid research facility on Glorashi 4. He was always mesmerized by watching his parents conduct scientific research and knew he would adore doing it himself. Whryyl developed a strikingly pale complexion from playing and observing field research outside in freezing temperatures. As a child, he made friends with the children of several other researchers on the base, and they, too, wanted to pursue various scientific fields like their parents. He and his close friends were devout Weishiians throughout adolescence and confided in religion for motivation and emotional well-being. Whryyl was involved in many extracurriculars, regularly attended religious meetings, and did exceptionally-well in school. He had a wonderful childhood and was accepted into the Gliutip'lyaz University. Whryyl continued to be a good student at university and graduated with a degree in anomaly research. He tried hard to be a positive figure in the lives of those he cared about, and while seen as a bit eccentric, was generally liked among his peers. While offered a job at his childhood research facility on Glorashi 4, Whryyl sought for new experiences and environments. However, he adopted the colloquial name for the planet, Diulszi, as part of his own name to show his great appreciation for it. Whryyl landed an entry-level research position on Xrim, and although polarized from the starkly different climate, befriended his coworkers. The planet's unpredictable weather and vast, unexplored wilderness ensured that research was always bountiful. Whryyl often overworked himself, although his social aptitude allowed him to begin a long-term relationship with a researcher named Qlesh, whom he had managed to convent to Weishii. While Whryyl dreamed of having a child, his partner was sterile. Despite searching for a surrogate, Whryyl found that many of his friends were also sterile. This made him terribly upset, the ghost of her sterility haunting him for years. Their relationship was strained, but they still found companionship with each other. By the time Whryyl was forty years old, he was well-respected amongst the local scientific community of Xrim, having published several papers about the planet's weather patterns revealing the previously-unknown cyclic nature of rainfall in certain areas. Whryyl's findings allows the government to build localized hydroelectric power plants throughout Xrim, saving the local government a fortune in the transportation of both water and electricity. One day, a meteor shower struck Whryyl's research facility. While the atmosphere of Xrim managed to take the brunt of the meteors, the facility was completely destroyed by the storm. Most of Whryyl's fellow researchers were killed, and those who survived were subject to severe burns and radiation poisoning. Having left the facility to conduct off-site field research, Whryyl returned to see that he had lost everything, including Qlesh. Without a job or a partner to keep him on Xrim, Whryyl sought intergalactic work contracts, eventually taking a job offer from NanoTrasen in Tau Ceti space. He was chosen because of his well-regarded research. Even though Whryyl had never been on an asteroid before, his advanced knowledge of anomalies meant that he met the qualifications for the position. What do you like about this character? He is in love with what he does and never tries to be anything more than what he is. He has experienced great loss and vicariously feels the larger effect of the genophage's legacy. He is quite social and friendly, although this may not translate much when speaking Basic. I believe his most colorful interactions will be when he is talking to other Skrell, as he enjoys their company the most. How would you rate your role-playing ability? 7/10 or 8/10 on a good day. I try to make characters that are interesting and try to give all of my characters unique quirks and behaviors. I think that I am best when I can sit down and have a dialogue with another character. Notes: I am really happy to see other Skrell apps going on right now, and after reading how beautiful they are, it only made sense that this be my next whitelist.
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