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Capesh

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    capesh

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  1. Well, as most have pointed out here and as I’ll parrot likewise: the whitelist was a Good(tm) addition. Curbs the shitters and places AI reliability on a higher bottom line. One might argue the 8-seconds-to-bolt is a tad too high considering if you want something bolted for entity safety they’re likely already past the airlock in question as it goes clonk. New lawset: Law 3 created some of the dumbest incidents I’ve yet to have as Arlo, and it seems I’ll be the first to reveal I did ’forget’ about its presence at times, as to avoid an IC and OOC shitstorm (and to, y’know, not be branded an obstacle and just throw more ”delete AI” sentiment to the bonfire). So to see it reworked is a blessing. As always, I’ll also take this time to ask for a whitelist channel on the Discord (or a dedicated forum space) so we AI whitelistees can converse with each other and relevant staff on things to improve/abilities to add and change/QoL etc etc. Also throwing in my bone to remove tatorAI entirely. AI has the same technical access as a Captain (and is more difficult to boot), not to mention - like previously voiced here - that to yeet an AI takes considerable effort, and that interaction with traitor AI is both difficult, redundant, and/or both. I much rather AI be baseline Good and then Subverted through active presence of hostile parties, so we can slowly move away from ”AI can’t do X and Y because uuuhh OOC bad” to ”AI can now actually increase and decrease station alerts because it’s a trusted instrument, just like any command staff is.”
  2. Well you know my angle for this! Anything and everything AI. Is it too much to hope for the AI core to actually be resprited? As in, no longer mr. white box ubiquitous with every server (save, like, the Halo one I think?). With the new mappy being smappy (and quite pog from the pictures!) this could be an excellent time to resprite/rework the entire AI approach. How many coders and Kyres do I need to sacrifice for this?
  3. Byond key: Capesh Discord key: Errant#3216 Character Name: Arlo (AI). Item name: Arlo's Hologram. Item function(s): Unique hologram. Item description: A sleek, unfamiliar voidsuit that still bears design choices from seemingly everywhere. Why is your character bringing this item to work?: Did you know the little blurb about AI custom items note that it can both have a hologram AND a core sprite in one bundle? Did you also know I've had a custom core since forever but no hologram for it? Well, in celebration of updating that particular core sprite I've also procured a unique hologram! So. Why does it look the way it does? Well, those who recall Arlo perhaps noticed he had a particular quirk when it came to showing himself on a holopad: no facial features, ever. That is to say, the AI actively sought out any crewmember wearing a concealing voidsuit or hardsuit to pick as his own. The intelligence was always proud of his heritage as AI, but realized that being a floating amalgam, a carp, or a hovering face would - granted - freak out the crew. So would being a copy of an already active crewmember. Having organic features was also never his jam. So, what could pass as something opague yet familiar? Unknown yet reassuring? Well a voidsuit of course! So now, finally, he has designed his very own based on a species that never existed, molded from code and given form by holo emitters. How did your character obtain this item: He made it all by his own. A true pulled-from-bootstraps story! What value does this item have to your character, and what story does it tell?: Think I answered that above. The hologram itself has rather marked value to Arlo, as it is what people will interact with when they wish something to look at other than the closest winking camera. It tells the story of the Head of Security becoming fed up with the AI politely asking them to put on their voidsuit for a few moments every shift so eventually they said "dammit Arlo do your own" so he did. Sprites: I put a short sequence of the hologram in-action. Additional Comments: Imaging having a custom AI sprite then returning like a year later to update and complement it with a hologram, huh? Oh, and both this and the upcoming core update sprites were done by the ever-lovely nicc. 2021-03-11_16-53-13.mp4
  4. BYOND key: Capesh Discord name/id: Errant#3216 Borg / AI names: O.R.B., Cephal, Arlo. Have you read the Aurora wiki page about the AI?: Yes. Why do you wish to be on the whitelist?: 95% of my clocked time on Aurora have been cyborgs and AI since a few years back. I still enjoy the prospect of AI, and with the incoming changes (read: pullbacks) on AI limitations on Aurora I might also finally enjoy being AI once more here. Beep says Boop, rouge is good. Have you received any administrative actions? And how serious were they? I got a note once for testing my own self-destruct as a borg. That was pretty hilarious, honestly. I also vaguely recall crushing a cultist via bridge lockdown on my second ever AI run some years ago. Since then? Nothing. Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action? Oui.
  5. So to combat valid-hunting (that in of itself the result of poor AI play) you disable action altogether. While I personally foresee issue with this, I suppose we can only really evaluate how good or bad this decision of lawset is after whitelists have utilized it for some time. Now if we could resprite the block of moldy cheese that is the ubiquitous AI core look... but that's another thing. ❤️
  6. Oh god oh no the AI/borg main from years past return. Cough. So! I took the short time of reading through the suggested new AI lawset. Everything but one is fine. Specifically, law 3: "Protect all sapient life on the station." But ORB, you ask, what's the issue with sapient life? Well every antag is sapient. Nukies? Sapient. Wizards? Sapient. Vox? ... Arguably. Pirates? You get the picture. One wonders why AI mains weren't poked about it. Maybe they weeeereeee Anywho, it's an easy fix. "Protect all registered crew on the station." Even gives incentive for people to actually fake-add their own crew records. Joy paperwork. Thank you for coming to my TED talk. Beep Boop.
  7. Spritework is seriously 10/10. They compliment the namesake and actions of the stationbound who would be using them (FREN), and the reasoning for and why of it is solid enough. (I like the malf reasoning!) +1 from That ORB Who Nearly Won The Waifu Contest One Time.
  8. How many times do we have to teach you this lesson old man Hi one, hi all. It's that time of year again, the resprite time. BYOND Key: Capesh Character name: Arlo Item name: Arlo's AI core sprite Why is your character carrying said item to work? Arlo remains stoic in his assertion that he is, at core, an artificial intelligence; an integrated circuit for logic and reason. Being organic has never been of interest; the simulation of a face, a mouth, a limbed body. For some time now the AI has utilized voidsuited and RIG'd crewmembers to copy for holographic projection, 'faceless but familiar,' and has decided the irony of a heartbeat imitation in his core, to finally be over. The new core iteration, designed by the AI himself, is a simple blue sphere, perhaps in fascismile of an IPC-tailored RIG helmet, that's pleasing to look at while still, perhaps, inheriting the non-organic feel he strives to uphold. Item function(s): This works as a core resprite for whenever Arlo gets customers to his core, and for some more characterization for the AI himself. Item description: A softly flickering sphere in various shades of blue. How will you use this to better interact with crew and/or stimulate RP? As most who's encountered Arlo knows, he enjoys to copy any and all voidsuit and RIG-wearing crewmember he can get his eyes on to serve as his holographical representation. Arlo knows he's an AI, which is why he abhorrs the idea of ever representing himself as anything definite organic in nature; crewmembers relax around a recognizable voidsuit, but doesn't necessarily require to know who's behind the helmet, which is perfect for Arlo's 'known unknown' view on interaction. I've been running the core 'heartline' for a while, but with this I believe I can put a final touch on the second form of appearance for AIs: their cores. Additional notes: Five months later and the 'use to better interact' portion is the same because it remains relevant to, well, Arlo's character. A death sprite will be added soon as well. Arlo_Core_Sprite.dmi
  9. Server Moderator Application Basic Information Byond Account: Capesh Character Name(s): O.R.B., David Hawthorne, Charles Thunel, Carl Harrison. AI Name(s): Arlo Discord username + tag: Errant#3216 Age: 20 Timezone: CET (Central European Time [UTC+1]). When are you on Aurora?: Usually Friday/Saturday/Sunday around 17:00 EST, but when work allows deadhours on weekdays. Experience How long have you played SS13?: A bit more than three years - Paradise, Bay, Aurora. How long have you played on Aurora: Think I just passed the one-year mark. How much do you know about SS13 (Baystation build) game mechanics?: In part thanks to focusing on synthetical characters, I believe I have good knowledge on most departments. Can confirm nothing on atmos/xenobiology/and virology, however. Do you have any experience moderating for an SS13 server?: Not a single iota. Have you read through the criteria thread; https://forums.aurorastation.org/viewtopic.php?f=27&t=4198 - and believe that you mark off all the criteria?: Believe I do. Have you ever been banned, and if so, how long and why?: Nope. Personality Why do you play SS13?: I play it for the fun, but enjoy it for the people, and the situations organically evolving as a result - that's what SS13 is all about, after all; remote player interaction that feels close, despite the distance. Why do you play on Aurora?: The high bar set on roleplay is certainly a driving factor, but I enjoy both the non-complex map design (looking at you, Bay) and the friendly faces, both in and out of the round. Keeps drawing me back. What do moderators do?: Moderate and oversee a round's overall adherence to the server rules, in addition to answer any questions concerning mechanics, or things you feel unsure about. Be the tech support on speed-dial. What does it mean to be a moderator for our server?: To be someone one can turn to when in doubt; friendly, understanding, and (often) with the answer to your question. Something to be proud of. Why do you want to be a moderator?: I've always enjoyed helping people (something I hope can be glimpsed in my characters), and want to aid outside IC interactions. What qualities do you possess that would make you a good moderator?: I'm tolerant, easy-going, and enjoy making people satisfied. How well do you handle stress, anger, or insults?: My actual work entails meeting about 100 different people daily - vocal conversation and stress-handling is something I believe I am rather good at. Anything Else You Want to Add: Thank you for reading this application. Enjoy the end of March!
  10. This is something I've been thinking about for quite some time, and it seems Chada beat me to the proverbial punch. The Artificial Intelligence of the station (usually abbreviated to AI) is one of the most important jobs on the station. This here is the first sentence one is greeted with upon clicking the official guide for how to do the AI job on Aurora. An AI has, as previously stated in other posts here, an ungodly amount of potential power only surpassed by its inherent responsibilities for the oversight of the entire station (minus actual authority, which is a rather fun paradox). Another fun little tidbit is that the 'difficulty' rating of the AI job itself is classified as 'extremely hard.' To note, this is the only time where such classification exist: Command Staff, including the Captain, has a rating of Hard to Very Hard. By mere wiki definition alone the job should be walled behind a whitelist. Common counter-argument to this is 'Well, the AI has laws, just follow that, open doors, and it's easy.' And yes, following laws is the bread of the AI sandwich (and I continue to thank the fact that we do NOT have Asimov laws as a basis). The issue here comes when applying your active laws to how you interpret them, and furthermore how you apply that to facilitate RP, which leads to wildly varying interactions - keep in mind, as with all station roles, your job is never to shut down antags as soon as you notice them (which, of course, given your eyes and access, tends to mean you are the first entity to notice any shenanigans), but to further roleplay. I have seen many AIs lock down an area, shut off the APC power, and drain precious oxygen at the mere hint of red, despite no actual conflict being present (to the chagrain of the antag players, the crew players, and the enjoyment of the round in general). The butter to the AI sandwich is responsiveness. This catch-all term incorporates not only your ability to respond to verbal requests and demands for actions diligently, but also the fact that many rely on an AI to know not only basic things like the correct keys to channels, but also a general, if not expansive and intricate, knowledge of every single department: the setup of an engine, correction of a powergrid load, how to perform a surgery, ejection of an SM, an effective way to gain research levels, xenobiology procedures, corporate law, applying charges, performing EBS, utilizing the cargo shuttle, utilizing the ore processors, calibrating the shield array, calibrating any station upgrades, to name a few. Of course, if the departments are well-staffed and have players with knowledge, requests such as these are uncommon, but the fact remains that you need a solid grasp on the server mechanics, more so than any other role. As a stationbound- and AI main going around a year now, I'm comfortable with the demands placed upon, especially, AI; responding in time, anticipating needs, directing crew to safety, operating a plethora of systems and machines, and conducting RP has netted me quite a few positive and endearing OOC comments. Throwing yourself headfirst into AI as your first job is not only a poor thing to do, but very often lead to disfavourable 'AI bad' comments. If anything, utilizing stationbounds as a stepping stone to learn enough UI interface and departmental knowledge for an eventual AI is the correct way to go, in my opinion - which is why I would rather like to keep stationbounds outside of the whitelist spectrum as, while annoying (as with all new players), a new stationbound can at least be more forgiven for not knowing their role than an AI. The role of an AI is, ultimately, one which has the capability to facilitate and encourage roleplay and escalation station-wide (a capability usually reserved to, once again, Command staff) if played well and with knowledge, as with any command whitelist. Having an AI player in the round should feel good, not elicit groans of dismay. +1.
  11. Oh! I admit, by now Arlo’s hologram gimmick is forcing the HoS to wear the HoS voidsuit for a few seconds so Arlo can look fancy when he talks to crew. If that doesn’t work, any voidsuit. New AI-only hologram sprites would be very much loved. Bottom line: I either see naked Cortana ripoffs or big SpaceFish; variety and uniqueness for AI players is hard to come by because of selection restriction outside of custom holograms - which doesn’t work regardless. So this would be a welcome addition yes. (Also I saw that B.B. cube reference nice one). +1
  12. What do you mean this is not for O.R.B. how dare you play anything else BYOND Key: Capesh Character name: Arlo Item name: Arlo's AI core sprite Why is your character carrying said item to work? Following Arlo's standpoint of utilizing easily recognizable, but ultimately faceless holographical appearances when conducting interaction with crew personnel - always in the form of a voidsuit or RIG variation - it's come as no surprise that the AI has modified his core appearance as well. Realizing that the standard choice of an uncanny valley depiction of a humanoid face would never suit his standpoint - since he's an artificial intelligence, after all; why try to be organic? - he settled for a hollowed, reverse triangle encapsulating representations of his nodes, his 'being,' and a vague outline of an eye, for something to focus on during direct conversations. Item function(s): This works as a core resprite for whenever Arlo gets customers to his core, and for some more characterization for the AI himself. Item description: Representations of the AI's path-logic flit across the screen like silent lightning, giving background to the sharp triangle in the middle and the hollow eye in its absolute center. Pricks of stars gleam in the chasm of the eye. How will you use this to better interact with crew and/or stimulate RP? As most who's encountered Arlo knows, he enjoys to copy any and all voidsuit-wearing crewmember he can get his eyes on to serve as his holographical representation. Arlo knows he's an AI, which is why he abhorrs the idea of ever representing himself as anything definite organic in nature; crewmembers relax around a recognizable voidsuit, but doesn't necessarily require to know who's behind the helmet, which is perfect for Arlo's 'known unknown' view on interaction. I've been running the core 'heartline' for a while, but with this I believe I can put a final touch on the second form of appearance for AIs: their cores. Additional notes: Apparently I'm the second person to submit an AI core sprite? Oh, and I've gotten conflicting reports concerning how many custom items one ckey can have. This application puts my number at two. Sprite work goes, once more, towards Itanimulli. Also a true shame custom holographic appearances doesn't work.
  13. God, that was a fantastic experience. I was playing as Obelisk, stealth suit with cybersuit additions; we had our plan, we had our target, Rip yelled… and then we all simultaneously perished due to the shuttle. It was hilarious. Things can be said about the merc team we got shoved into for compensation, but the round was already wonky following our original deaths. Had a blast, though. Literally. Heh. Oh, yes, definitely a +1 for this.
  14. So. It came to my... attention, that a borg can not lock themselves down through a control console, but that they CAN detonate themselves. To avoid any continued mishaps that have and might continue to arise through a borg's ability to self-detonate, I suggest that ability to be 'access denied' - just like self-lockdown is, as should be. It's a small thing, and I'm pretty sure not many borg players decide to think "Hey wonder if I can self-detonate through this robotics control console?" and go through with it... but it might happen. And that's an issue right there. So. Yeah. Thoughts? /O.R.B.
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