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Comet Blaze

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    cometblaze

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Security Officer

Security Officer (6/37)

  1. I think this is a cool idea for a custom item, I enjoy the provided backstory and think it makes sense for the character to have it. Also "Guilty Men" is just a really cool title. +1
  2. I like the Golden Deep, I think it's an interesting faction that has a place in Aurora's lore and can make for interesting interactions. My biggest issue with the GD is how awkward it is to make a character for the faction that isn't a consular without loosing the charm of playing someone from the Golden Deep. There is no middle ground in the Golden Deep, you are either a successful, extremely rich merchant or you're owned by one, at which point you're basically just a corporate owned IPC. It would be nice if the Golden Deep offered some sort of intermediary option where you can still kind of participate in the zany customs of the merchant society and be somewhat extravagant without being so rich that you can no longer justify having a normal job.
  3. Had to do it Just leaving the song submission, already had my character done.
  4. I think this kind of encapsulates the theme of a runaway trying to break away from their past. As for my character. I summon CHESED from the depths of the medical bay.
  5. Finally a worthy opponent. Our battle will be legendary! I got a couple of questions regarding your application which I hope you don't mind me asking. 1. You say you wish to focus on the more physical aspects of IPCs and your article, which was a really nice read I must say, seems to provide a glimpse as to what that might entail. I would like to know if you had any other ideas about similar augments that could be implemented in-game for our players to use. 2. To echo a similar question asked in my own application. You have answered how you believed IPCs should act against those who are opposed to them, but how about in general? What actions make you go "Yes, that's what an IPC should do" or "No, a synthetic shouldn't be acting like this"? That's it for the first round, thank you in advance for taking the time to read and, hopefully, answer my questions. Best of luck and may the worst man win.
  6. Hey there! Thanks for taking the time to read my application and asking some questions, I appreciate the opportunity to dive into more detail about what changes I would like to make should I be accepted. Once Purpose and the Golden Deep are in a good place, the latter of which I would also like to add information to, mostly describing what life on the Midas and Midaion would look like for the upper merchant class, I would like to shift focus towards District 14 and the scrapper communities on Eridani. Although not aberrant in the traditional sense, the IPCs of District 14 are still mostly surrounded by themselves and I imagine they would develop their own micro-culture specific to them. This is already hinted at in the EAL slang listed in the main IPC page as well as the news article describing the Scrapheap but I still believe it can be developed further. Aside from overloaders and the blurb about synthetic cuisine on Konyang, there is no information about IPC only commodities or activities which is something I believe would help players better visualize the differences between synthetics and organics and that District 14 would benefit from having. My intent is much the same towards the scrappers on Eridani, regular Dregs are already a massive departure from traditional human society so IPCs would probably deviate even further from the norm. Scrapper society would probably be extremely cutthroat, IPCs being beholden to no moral compass besides their self-preservation protocol which would be working overtime given their situation. Services could be exchanged for batteries and things like gambling for each other's parts would be commonplace, but the way it is done should be way different than what is commonly seen among underground societies. I agree that relegating Purpose to Consular roles would be a disservice to the faction and do plan to eventually allow them into general roles aboard the Horizon, should I be accepted, but I believe the process should be done slowly and tactfully. Even during the height of its activity, Purpose barely interacted with the rest of the Spur. That was 5 years ago and there has been absolutely no contact with them since, so I believe slowly easing them into the galactic stage, first by opening diplomatic conversations in the form of Consulars, and then, after some time, allowing members to assume regular positions would be the ideal approach. The best example of what I would like to happen to Purpose is what is currently being done with Orepit, a slow opening of the floodgates, allowing its inhabitants to work abroad with some restrictions until eventually they become a regular aspect across the Spur. I enjoy it when IPCs, with a special emphasis on shells, dip their toes into the uncanny territory that comes when something that is not human tries to act like one. I emphasize shells due to their ability to emulate things like human expressions, most other IPCs rely on speech to invoke the feeling of uncanniness since it's rather hard to mistake one for a human but since shells have a human face, it gives them a wide array of expressions and mannerisms for them to get wrong. Shells whose mouths barely move when talking or who carry themselves with a wide smile plastered on their face, whose eyes stare deep into your soul, unblinking, as you're trying to enjoy your coffee. That's the type of IPC I really enjoy and I wish they were a more common sight on the server. For behavior I don't enjoy, however, I would say needlessly confrontational IPCs. I believe IPCs in general should have a "put up and shut up" attitude due to most of them being owned by Corporations who at best are indifferent to them and at worst are extremely oppressive, but some pushback is fine provided the IPC is free and conducts itself in a respectul and, most importantly, acceptable way to their environment. What is not fine, are IPCs whose rhetoric includes things like screams and insults towards the other party. Conduct like that is expected of someone with a loose grip on their emotions which, being beings whose actions are dictated entirely by logic, is not an issue IPCs should experience.
  7. Ckey/BYOND Username: Comet Blaze Position Being Applied For: Synthetic Lore Deputy Have you read the Lore Team Rules and Regulations wiki page? Yes Past Experiences/Knowledge: Although I have never made any direct contributions to the lore, I enjoy writing during my free time, both for roleplay purposes and general short stories, and like to think I have become fairly decent at it. Asides from my writing skills, I am also knowledgeable in both coding and mapping and, though not to Aurora itself, have made contributions to SS13 codebases. Examples of Past Work: None Additional Comments: What aspect of synthetic lore are you most interested in and would like to work on? My favorite aspect of synthetic lore and the one I would like to work on is the topic of what the wiki calls “Aberrant IPCs”, IPC societies that developed themselves largely without any organic input like the Golden Deep or Purpose. I find this topic to be really interesting as IPCs are molded by their environment and tend to adopt the most common culture practiced by those around them, provided, of course, their environment allows for development. This cultural osmosis IPCs practice leads to them developing mostly human-like cultures, as that is where IPCs tend to operate in, but then, what if we allowed IPCs to develop themselves in a vacuum, without a surrounding culture to base theirs on? What would those societies look like? It provides another angle to explore the differences between organics and synthetics, as the previous human-like qualities which could be attributed to IPCs' proximity to humans would likely not be observed in these aberrant societies, instead developing their own, completely separate version of society, culture and even their personality with the only guiding principle being the self preservation protocol. What do you think needs improvement in synthetic lore? To carry on the line of thought from my previous answer, I believe one of the synthetic societies I mentioned is clearly inferior when it comes to lore. As far as I’m aware, Purpose has largely remained untouched in the last 5 years which is something I would like to change. Unlike the Golden Deep, which relies on organics to amass wealth, Purpose is entirely self-sufficient which allows it to fully isolate itself from the rest of the Spur. This is both a blessing and a curse, however, as while the isolation allows for the development of a truly alien society, it also means it’s rather difficult for our players to interact with it while playing on the server. I think an expansion of the Purpose page as well as a slow reintroduction of it into the galactic stage, culminating in some Purpose presence in the Horizon (probably in the form of Consulars) would help bring life into it, as well as the idea of "Aberrant IPCs" in general. How do you think IPC players should interact with factions unfriendly or hostile to them? I believe how to approach groups who are opposed or even downright hostile to IPCs should be left to the players themselves, so long as it is conducted believably and sensibly. That being said, if I were to say what approach I thought was best, I believe a neutral-positive stance would be ideal, by which I mean that IPCs should, in general, be indifferent to those who oppose them, speaking to them when necessary for their job on ship or in an otherwise acceptable location (the bar for instance) like they would with any other co-worker. The positive I appended at the end, seeks to transmit that, 9 out of 10 times, it is best for the IPCs to approach individuals who hold prejudice towards them with an at least polite, if not cordial, attitude in hopes of subverting any preconceived notions they might have towards synthetics and inducing a re-evaluation of their core beliefs. If, by opposition, an IPC opts to approach someone with reservations towards them with reservations of their own, it will only serve to reinforce their views towards synthetics rather than leading to the introspection necessary for positive growth. IPCs shouldn't be baiting members of opposing groups into arguing with them or lashing out as those situations paint the IPC as childish and immature, especially if the one they're trying bait does not fall for it, but instead acts calm and collected, handling the situation like one would expect a professional would. The vast majority of the Spur does not view IPCs as sentient and deserving of freedom so it is important IPCs conduct themselves carefully so as to not challenge their already fragile position. Present a written work about anything related to synthetic lore so we can see your writing style, around 500 words minimum. It can be anything, from your own headcanon to a news article.
  8. Reporting Personnel: CHESED Job Title of Reporting Personnel: Physician Game ID: crh-b6aX Personnel Involved: Rudimer Bird, Pharmacist (Offender) CHESED, Physician (Witness) Aiden Vero, Off-Duty (Victim) Yekta Nazeri, Off-Duty (Witness) Secondary Witnesses: Mai Quyen, Security Officer - Received the initial report regarding narcotics production Time of Incident: The first incident took place at approximately 13:20 ship time with the second taking place approximately 40 minutes afterwards. Real Time: 14:00ish GMT Location of Incident: Medical Bay Nature of Incident: [ ] - Workplace Hazard [ ] - Accident/Injury [ ] - Destruction of Property [X] - Neglect of Duty [ ] - Harassment [ ] - Assault [X] - Misconduct [ ] - Other _____ Overview of the Incident: Rudimer Bird spent the majority of the shift producing what he dubbed as "classic space drugs", which later analysis revealed to be Mercury Monolithium Sucrose, which, although not illegal by itself, should not be being made in the pharmacy, especially to the detriment of other, necessary medication, and most certainly not being consumed by the only pharmacist on-duty. The only tangible benefit the medical bay has seen from Mr. Bird's work has been half a bottle of Butazoline and another half empty bottle of Mortaphenyl. Seemingly unsatisfied with simply consuming narcotics while on-duty, Mr. Bird also decided to engage in extorsion by denying to fulfil Mx. Vero's prescription unless he was provided with payment. Luckily, Mr. Bird was quick to retract his request when myself and Dr. Nazeri, who was conversing with me in the medical lobby at the time this interaction took place, confronted him about the irregularity of the situation. After some time, Mr. Bird provided Mx. Vero with their pills and also requested them to follow him for a "discussion". Given the previous interaction, I expected this to mean Mr. Bird intended to, once again, demand extraordinary compensation for his services in a place where me and Dr. Nazeri would not be present to chastise him. Mx. Vero later revealed that the purpose of the conversation was, instead, to offer them "upgraded medication" for a fee. Not wishing to neglect my duties, I opted to remain in the medical lobby to tend to any potential patients while Mr. Bird, Mx. Vero and Dr. Nazeri went to the dining hall. A few minutes after they left, I receive a call from Mx. Vero saying they had just puked following the ingestion of one of the pills they were provided with. Taking them in to the medical bay for a full scan, I discovered almost 60 units of Minaphobin inside their stomach, 3x the overdose threshold and 12x the amount specified in Mx. Vero's records. I proceeded to pump the Minaphobin out of Mx Vero's stomach and apologised profusely to to them, who were, thankfully, understanding of the situation. Confronting Mr. Bird, he seemed to be aware that pill, which according Mx. Vero was given to them specifically by Mr. Bird and was not inside of the bottle, was above the recommended dosage and that he had wished to warn them about it, but they did not allow it. After I stated my intent to file an incident report for what I considered to be conduct unbecoming of a medical professional to Mr. Bird, he proceeded to take an inhaler from his pocket, presumably containing Mercury Monolithium Sucrose and leaving myself with Mx. Vero, who was still without a prescription, as they did not feel feel comfortable taking the remaining pills Mr. Bird had given them, in the medical bay. Submitted Evidence: Toxicology report obtained from Mr. Bird after he came to me with complaints regarding a "numbness in his hand". Conducted by myself as no other pharmacist asides from Mr. Bird was available at the time. The medication fridge at the end of the shift with the two bottles Mr. Bird produced; None of these bottles were utilized during the shift. Would you like to be personally interviewed?: [X] - Yes [ ] - No Did you report it to a Head of Staff or a superior? If so, who? If not, why?: No head of staff was available at the time. I contacted Captain Alissia Marino once they arrived, but by then Mr. Bird had already left for the residential deck. Actions taken: I informed Officer Quyen that Mr. Bird was producing narcotics in the pharmacy and provided them with an inhaler they (Mr. Bird) had offered me, but I do not think anything came from it. Additional Notes:
  9. Due to the changes outlined in this PR: https://github.com/Aurorastation/Aurora.3/pull/17847 I have decided to retcon CHESED's freedom, as I determined the circumstances surrounding her release were no longer plausible. This means that her time as a passenger is now considered non-cannon as she was never purchased from the company and, as such, never lost her job. If you have any questions regarding how this might affect your character's relation to CHESED or with certain interactions that happened during her time as a passenger, feel free to DM me on discord @comet_blaze. To avoid spamming the forums with retcon threads, if anyone else's character has been affected by these changes feel free to post about it here and I will amend the title accordingly.
  10. I agree with the idea characters shouldn't be claiming credit over actions that happened below deck, however the proposed solution of claiming there is no security/militia in what makes up a significant portion of the ship is not something I can get behind. The residential deck is part of the ship and as such is just as susceptible to hostile incursion. While it doesn't have any high value items or data like what one would find above deck, it does have a rather large amount of people, including both diplomats and command, which probably shouldn't be left without protection. In addition, people don't suddenly learn to behave just because they're in residential. While yes, running into someone else is less common, it doesn't mean there will never be a fight or dispute that needs to be settled, not to mention things like theft. That being said, I will echo @Fluffy in saying that the best solution would be saying engineering/medical emergencies are handled by borgs and security is done by owned IPCs/Viax with no involvement from people above deck.
  11. I've had plenty opportunities to interact with Delta and they've all been rather pleasant. +1, look forward to seeing you as an IPC.
  12. The kidnapping attempt had completely drained my battery meaning at the time of our confrontation I didn't have access to any modules. I do agree with you that the cloaking module would've been ideal in the situation if I had access to it. It's true I play a lot of Security Officer, but I've never been given a report on the damage I inflicted, I can attest that they're badly hurt but specifics, such as broken bones and organ damage, are beyond me. Compound with the fact we don't lethal unarmoured targets and I'm left with no frame of reference for how big the gap really is between an armoured and an unarmoured target which is further complicated by the fact I mostly play IPC, meaning my experience with getting shot is wildly different, so I can't utilize it to gauge the effects my actions will have on others. Regardless, this experience was rather enlightening in exposing gaps in my knowledge and flaws in my play, which I do very much intend to rectify. Those were the only points from your reply I wished to address. I can't speak for the other ninja, but I myself am not upset at security for how they handled the situation, it was simply unfortunate how we were caught when we were most vulnerable. I'm happy to know there's no OOC beef between us and look forward to putting this incident behind us. Let me know if there is anything else I can help with, otherwise I'll await for the decision of whoever is in charge of this complaint.
  13. Hello, I will provide a brief summary of events starting from when we were first approached by Officer Hector Santiago, as the events prior to that are not relevant to this complaint. Me and the other ninja were in the process of swapping suits, as his ran out of power and he needed to go to the Captain's office to steal their uniform. The other ninja had already removed his suit, when the door opens up to reveal a rather bewildered Santiago staring right at us. Francesco (the other ninja) attempted to convince the officer we were, in fact, members of command, which Officer Santiago, understandably, had a hard time believing in. Francesco and Hector continued the back and forth for a little while until the warden comes in and, rather blatantly, hands Santiago an energy carbine, which, at least for the duration I was there to witness it, remained unholstered during the conversation. This is to say that, although yes, officers did not bring out heavy armour and long arms straight way, they were rather overtly packing weapons, which put me a little on edge, this was not helped by the fact the AI also attempted to bolt us into the substation, meaning we'd only have one exit, the one guarded by Officer Santiago. Shortly after the bolting incident, Francesco turns to me and asks me to "File a complaint", I had absolutely no idea what he meant by that but figured I was better off leaving the room and figuring a way to escape. I decided to use my cloak to attempt to kidnap the Bridge Crewman and hold them hostage but failed, which lead to the call for help that summoned you and another officer, this one armed with a laser rifle. I'm now trapped within Tcomms with a HoS aiming a disruptor, an officer with a laser rifle just outside, and God knows how many more officers with carbines in front of the bridge, with all that in mind I resorted to the only tool I had on me, the 9mm pistol that comes default with the stealth suit. Even as I'm typing this I struggle to see what I could have done differently, I will admit my lack of experience with the role and equipment of a ninja, as this is my second round with the role, the first being a peaceful gimmick that didn't even involve wearing a hardsuit, so in actuality this was closer to my first ninja round. I do think you agree with me up to this point, however, so I'll address what seems, to me, the biggest issue you brought forward, that being the multiple head PBs. I will admit I was surprised when the paramedic pronounced you DOA, as I'm accustomed to humans staying in crit for a few minutes instead of instantly of dropping. My experience with shooting antags, often point blank as well, as a security officer has never lead me to killing someone I did not mean to, and I expected the same to apply here as well. It seems I grossly underestimated the impact of armour, and I will refrain from shooting people in the head from now on unless I really want them gone. With that out of the way, I'm sorry for removing you out of the round prematurely, I did not realize how powerful and important armour was and did not expect my actions to result in such a swift death. My intention was to put you into crit so I could attempt to run away, but instead I ended up removing you from the round round completely and for that, again, I'm sorry.
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