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Evandorf

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    evandorf

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Head of Personnel

Head of Personnel (26/37)

  1. Hey, thanks for applying. I'll get in contact with you soon to setup an interview.
  2. You could give the chaplain the tools necessary or the ability to customize a memorial for themselves. I think people do a good job of improvising with what we have available (flowers on the altar, offerings, ect) but there’s already a need to help chaplains personalize their worship space so giving them the agency to create a memorial for the fallen would fit their niche and it wouldn’t be a corporate initiative.
  3. Apologies for the delay on this. I'll be reaching out to you soon to schedule an interview.
  4. Reporting Personnel: Suvek Tokash Job Title of Reporting Personnel: Head of Security Game ID: cso-ayQu Personnel Involved: Deshan Baral, Security Officer: Offender Levi Kersaavi, Security Officer: Offender Kamil Beckett, Security Officer: Witness Secondary Witnesses: Samga Khulan, Bridge Crewman: Witness - Present at retrieval of personnel planet-side within the Intrepid. Maryah Marakova, First Responder: Witness - Present at Intrepid and performed the majority of medical care. Time of Incident: Real Time: 0500 UTC 2/22/2024 Location of Incident: SCC Facility, Overrun Sector, Konyang Nature of Incident: [ ] - Workplace Hazard [X] - Accident/Injury [ ] - Destruction of Property [ ] - Neglect of Duty [ ] - Harassment [ ] - Assault [X] - Misconduct [ ] - Other _____ (Place an x in the box that applies. If other, replace line and specify.) Overview of the Incident: During the shift in question, communications chatter from the planet indicated a facility of conglomerate interest had been breached along with reports of looters in the general area. Captain Prescott ordered a small survey team be sent down to investigate and secure the facility. In the end the team consisted of Jade Mason, Karyn Karlsen, and Officers Baral and Kersaavi. After they arrived, while securing the perimeter, they encountered a number of crazed synthetics and were attacked. During the fighting, Kersaavi was shot in the foot by officer Baral who claims the shots were meant for a synthetic within striking distance of Kersaavi and during their retreat Kersaavi claims that Baral exacerbated their injuries nearly ending in death. The events shook Kersaavi's trust in Baral to such an extent that they began suggesting the attack might have been intentional. Later, during a debrief in security, it became apparent that the two officers harbor animosity towards each other and have a longer history fraught with antagonism. While I hold Baral accountable for the injury and believe that an officer is responsible for his shots regardless of the circumstances, I am opening this report to further investigate the underlying issues between the two. It was clearly a mistake to send them to the planet together and we risk further harm and dysfunction so long as they are at each other's throats. Submitted Evidence: I have only testimony from the officers as I have recounted above. The debrief was cut short by the shift change and a more comprehensive interview with both of them will likely be needed. Would you like to be personally interviewed?: [X] - Yes [ ] - No Did you report it to a Head of Staff or a superior? If so, who? If not, why?: It was reported to me. The debrief and investigation was cut short due to the shift change. Actions taken: None Additional Notes: None
  5. I appreciate your perspective and it wasn’t my intention to say you shouldn’t share it. Intended meaning can get lost via text and I believe open communication is key for this sort of thing so I was just expressing my feelings at the moment. I agree with much of what you said and know the frustration of having to give antags leeway while getting very little in return. To be fair, the feeling can be mutual when dealing with security. If I’m halfway to the culmination of a gimmick and peacefully come in for questioning only to get charged with as many charges as they think is tangentially appropriate for the apparent purpose of keeping me in a cell for as long as possible then I also feel as if the courtesy was wasted. From a moderator’s standpoint, it’s clearer which antag players are well intentioned and which are likely going to eat a ban in a few weeks. Well intentioned antags can still fall into the feeling of futility and frustration though. I’m not sure what the answer is but I know that my perspective started to shift and I began having much more fun when I thought of SS13 less like a video game and more like D&D or improv. You’ll often hear people warn you not to have a ‘winning’ mentality but just the fact that it’s framed as a video game has a lot of innate trappings and, for me at least, unconsciously sets your expectations. I honestly think becoming a mod did a lot for shifting my perspective. You see so much more behind the curtain that you start to see it as a stage in a performance. Well anyway, I’ve gotten somewhat off topic but I could ramble about this forever if possible. Suffice to say, I appreciate you as well and I’m glad you enjoy my antaggery.
  6. I sincerely feel hurt by this response and also feel like you're putting every antag into a single, murderous, greytider box. The point of an antag is to make rounds more enjoyable and I legitimately try to do that for people. To be fair, there are plenty of selfish antags who will use escape as an opportunity to simply put more people horizontal but to say that the mere possibility of an antag escaping makes the round worse for everyone else exacerbates the issue this community has with people's perception of antag players and antags in general. We won't be able to consistently field a better kind of antag player until we trust each other to act for the benefit of other players. This suggestion was made with that sort of trust in mind; it can be used by a mindful antag to stop and wind down after an eventful round while still interacting with the crew. I agree that it could be used to fuel another escape, and in the right context that's fine too. The trick is being able to read the room, get the vibe of the round, and make the right choice.
  7. I think something must have gotten lost in the sauce here. The original suggestion was just for a way to deal with antags that wasn’t tossing them in a cell. IRs and CCIA aren’t applicable to antag involvement.
  8. I think a shock collar is a bit much, the picture I had in my head was a more passive device; mechanically a tracking implant that applies a pacified state. The actual item or flavor can be whatever is appropriate. It can also be removed so it’s not as permanent as cyborgification. It enables “parole” for otherwise dangerous prisoners by providing additional assurances. It would still need to be used appropriately with good judgement.
  9. Loyalty implants have no mechanical aspects to them if I recall correctly, if having to choose between the two I’d rather have the mechanically enforced compliance than have to ahelp someone not abiding by an LI. It brings to mind the old vamp command power. You also have to consider how these could be used by antags who get their hands on them.
  10. Adding onto what Ramke said, IRs are not suitable for antags or consequences stemming from antags. It’s one of the main reasons why poor officer play rarely has consequences because an ahelp will likely get told it’s an IC issue, and as you and Sue have said, in a busy round you don’t have time to do much beyond a verbal reprimand. If you hope to have it addressed it has to be done in-round. The consequences of antag action are also non-canon so any real consequences like false imprisonment charges are also waivable.
  11. I'm not saying these would replace our current system but they would be additional options. If we have several traitors, lings, ect and security is overwhelmed then it would not be the time to give ourselves extra work. But if we've got lowpop and a single antag who gets caught early, why not let them mop the floors or something? I also wasn't implying we use Paxazide but simply the pacified effect brought on by tech in the collar or something. Have a box of them in the Warden's office next to the other options, to be used as desired. It also wouldn't lobotomize the prisoner like cyborgification, they are only mellowed out. They still retain their personality and motivations. If you have friends or sympathizers they may be able to help you remove it with tools. Maybe make it RNG to where they're successful or it damages you if you fail.
  12. One of the issues I have playing antag and hear from other antags is a dread of being sat in a cell forever with little interaction or a way to continue to interact with anyone other than security when you're caught with a lengthy/HUT sentence. Personally, if I go through the process of setting up a gimmick I'd like to see the effects it has on the crew and ship. If I always prep an explosive implant I can do that every time but there are antags who don't have that option and sometimes I'd rather stay alive. What can be done then? Parole and tracker implants already exist but arguably for a HUT sentence they might not be the wisest move. My initial thought was that we might have some way to make the violent criminals safer for something like a work detail, janitorial duty, or something where the antag and wider crew could interact if they wanted. There already exists the ability for chemicals like paxazide to prevent you from attacking others or even leaving help intent. You could put that effect with a tracker on a collar. Obviously simply being pacified won't make you a complete non-threat but it's an alternative to having the back wall of communal blown out, and for antags who want a gimmick where they are unintentionally hostile it might be a decent alternative. That's just one option that I was thinking of today but I'm sure there are others and I'm all ears for any suggestions you might have.
  13. Two things immediately came to mind: - We have a lack of good, regular antag players due to the restrictions we place on them and the frustration of having to learn the balance needed to antag on an HRP server. Additional restrictions would exacerbate the issue. Your example of a cheap off-ship interaction is borderline ahelpable (lings killing is a whole different can of worms) but the difference between what sucks and what’s amazing is wholly dependent on the antag player. That’s true whether you’re on the main ship or not. You say that the fun you can have on a canon expedition is more than what the antag can conjure on the spot but isn’t this the normal extended vs antag argument wrapped in different context? - As we move towards off-ship/overmap antags, interruptions of expeditions will become more commonplace.
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