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Cirukcaller

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  1. This is essentially what it was. All of those people were shot seconds from the moment they went down: it wasn't about killing them for the sake of gaining satisfaction or taking them out of the round. It was the most efficient method to end the gunfight and keep them from standing up and shooting me more times. I was fighting four people, four officers. Even if the fourth was downed by another Elyran, that same fourth officer, the Skrell, still was the one that did the most damage to me. I know it is. I gave my apologies earlier in the thread, in one of my posts: I knew I shouldn't have done this. And anything else I said on the matter after this was me explaining my mentality behind saying it to begin with. I even prefaced the thread with my reasoning saying that I possessed no proof of it, only that it was a feeling, because it happens to be that metagaming claims are very hard to prove and I legitimately can't prove such a thing. More-over, it is just distasteful as a whole: it is a roleplay server, metagaming would just ruin the fun for the person in specific, so I should've had the sense to not even mention it. But I was upset, and I did, and again: I shouldn't have. Hindsight 20/20 and whatnot. I've played in this server as an antagonist many times, it's been several years. Through those several years I explored these options in sensible moments and did them when it felt plausible, and feasible. It is my way-to-go, and how I usually do things, only that this time, in this fight, that never felt as though available. The whole endeavor developed purely through mechanics, and shooting, and people trying really hard to kill each other. At no point did it feel like there was room for this. I feel as though if I were the person I'm being portrayed as here I would've given this server, and your administration team as a whole, a lot more trouble than I have during the many times I've had the privilege of playing here. But listen, it's become obvious to me that you guys have a perspective that isn't changing and I have my own, and my view on how I was treated by WickedCybs isn't resonating with anyone, so I'd like to call a conclusion to this, it's beginning to feel pointless, and no one wants to read my creative writing exercises. Sorry for the trouble.
  2. If I had any want to stroke how much of a badass I may presume I am, I wouldn't be handing out all of the credit over to the hardsuit. I was essentially untouchable. Had I been wearing anything other than the suit I had, my character would've died at the hallway. Was that not clear enough? How many times do I have to say it, that under any normal circumstance I would've just been another dead antagonist for going loud, outnumbered, and usually outgunned? Summarizing the rest of my clarifications as writing exercise is kind of fucked up, by the way, but I won't even get into that. My accusation wasn't veiled, it was pretty straight forward: it also wasn't an accusation. I said that I had no proof of it quite literally on the first few lines of the thread's beginning, and explained it as a 'feeling'. It's your right to make of that what you will. I think I was the only one with a hardsuit gun, our boy in this example only had a netting gun. The same one the ninja gets? Otherwise he was just using normal, conventional weapons. I could be mistaken though. In the second post to my answer to WickedCybs, I wrote that at this point the sec fireteam was too injured to fight back. They had gone down. They were licking their wounds, trying to keep themselves alive, and I rolled up on them and shot them as they were tending to themselves. This wasn't, however, a triage situation where they went back to some medical back-up location where doctors were treating them. No, two seconds before they were there in that picture they were shooting at me: this was a, "I drop my weapons, and proceed to pull a medkit out of my satchel and heal myself as the person who shot me is still around the corner." The reason I removed the helmet from the Tajar is because it was ballistic. My bullets didn't seem to be affecting them, and I didn't do this on anyone else because their helmets weren't able to withstand the rounds. I had fired at them before but my bullets didn't seem to be working as effectively, so I pulled it off to burst-fire them in the head. If I hadn't been burst-firing, and instead single-shot firing, the result would've been the same: they would've died, and they would've retained their heads. My goal here wasn't to behead anyone. My character wanted them dead. It is very confusing to me, by the way, that there's this remaining fixation on me wanting to behead people. Why? There's no cloning in this server, there's no reviving people after they're dead headless or not, I don't see why you'd think this is some special and gamey method from me to keep people permanently out of the game as an antagonist. It is not. The same result would've been achieved if I shot them in the chest, but the head was just more ideal of a solution. It is almost more realistic to quickly unstrap someone's headgear than dress them down. Would it have been fine to just take off their whole plate carrier and burst their chest instead? At some point they just feel like semantics, boss. So, as I said before, these people getting shot here is right at the end of the shoot-out. It is what ended it. In that last 'vignette' of images you see there, my character is pushing back two officers, heavily injuring them. They run up in the holodeck's direction, at which point a Unathi officer shows up, and the officer engages him too. As he pushes up to the Unathi, he finds them all curled up by the tree below the Holodeck's entrance trying to heal themselves. The Unathi has gone down, the rest of them are trying to heal each other in desperation, keep themselves from dying. My character refuses this, shoots them still. It's very fucked up, everything involved, real fucked. But it was a continuous result of an on-going shoot-out, it wasn't me staking them out, seeking them out, or otherwise going out of my way to do anything. This was the fight. It was a point A, to point B, thing, and if they had just continued to walk away instead of healing themselves right around the corner as the battle raged on this wouldn't have happened. It was their stubbornness to remain or their inability to leave due to many injuries. That officer Hossl Suazra was one such officer. If you follow close track to the timeline of their harming, you'll see there that I engaged them in a matching fashion as the situational image progresses from the one previous to the last, and then the last one. The officer is pushed back, injured. He falls down in the garden under Holodeck. 20 seconds of me fighting his Unathi fellow officer ensue, where he's receiving medical help or just laying there while the other officer, the Tajara Azhara, heal themselves. After those 20 seconds, the Unathi dies, my character rolls up to them, and shoots them while they're dying on the floor. It is why the point of going down, and the point of being dead, are far apart by seconds. A less-than-a-minute thing, because the shoot-out ended in less than a minute after that point. See, everything is connected closely? If I had downed them, then left, and returned five minutes later to finish the job at the Medbay, I'd understand feeling some kind of way about it. But I cannot emphasise enough how this was an active situation brought upon my character because of the shoot-out, they didn't seek it out. If I was being blasted by several officers, I like to think I'd be in such an adrenal state of stress and survival instinct that in my self-defense I wouldn't hinder myself from shooting them after I've managed to topple them over. But I don't really know, never experienced it, my life is decent. So yeah, it was part of the roleplay. It wasn't brought about by some bloodthirst in your player, by some desire to harm-intent anything, it was just how an actual shoot-out developed. One that wasn't started by my character, either. They just happened to have really strong gear and were able to finish it. I've played many antagonist rounds,
  3. So, I went and communicated with ReadThisNamePlz and together we went through the events. I will not be posting their perspective on them or how they feel about them, that's up to them. What I will do, however, is post these images as they told me to do so and, honestly, why not. It adds perspective, and that's a good thing. This is a picture to illustrate the beginning shoot-out. My character, Ciruk, remains by the door and arranges the lockers in such a way as to have retreating cover from the window shooting. Our Ensign, Read, is by the door yelling at the Chosen of Muhammad to pull back, while the Chosen occasionally steps out and flanks sec who's lasering us through the windows. Ensign gets pegged a lot here, as well as the Chosen. At one point he gets hit raw with the PEAC but doesn't give a shit. Eventually the Chosen takes off, to the left. Ensign and I stay in the XO's office for about thirty seconds, which is an eternity, one spent getting pelted by lasers and trying to communicate with the Chosen. The Chosen doesn't answer. The Ensign made a judgment call: we need to save Muhamad. They rush out, I'm right behind them. As we're running through, we stand there for a moment, trying to get a feel for which way he went: Left, or Down? As we deliberate, sec boys roll up from behind us, shut the airlocks, and begin lasering our asses. Now it's me who's made to make a judgment call: go left, or go right. Ensign goes left, since they're closer to cover, but I'm fucked. I can't fire back because I have ballistics, and I can't get to cover before eating 50 lasers, so I decide to push them, buying the Ensign time in the process. Here, my Rifleman separates from the boss, who's now chasing after the indestructible chosen. Security is shitting me up with bullets, and I'm shitting them back, but it's looking very grim regardless. Winning or not, everyone involved in the shoot-out to the right is a dead man walking. Stepping back into the XO's office front and the hallway in question. Now the airlocks are out of the way proper, and I'm laying actual fire on sec. Because of my hardsuit, and the 7.62 being really good in general with burst fire, I win out the exchange. They begin to retreat up, and just in time too, since a Unathi backup was just rolling up with a laser rifle. Unathi and I trade for a while, but he gets had too. It is at this point that things get very grim for them. The Unathi stumbles to the left, falls over with the other sec boys who're currently trying to field-dress themselves, and I roll up and proceed to shoot them in this state. They aren't fighting back at this point: they're trying to stop themselves from dying. Once they've been brought down, and they're gasping, and grunting, and in horrible pain, my character rolls up and finishes it. I won't say he did it out of mercy, but rather anger and resentment. It is also why he stepped on the Skrell's head on the way back down, the fourth, and last security officer. They weren't my character's work though, they got dodung'd by the Chosen I think. TLDR: The situation developed the way it did because our Chosen's balls rolled so hard there were no magboots on station with enough grounding to keep him from sliding into the hallway and murdering security and everything in their way. The Ensign chased after them to try and help them, and I followed after the Ensign to cover them. If our Chosen wasn't so much a badass and listened to our Ensign, we would've retreated to the Bridge as was the original plan. I was a victim of the circumstances, and outnumbered, and thinking that also outgunned, and on the throes of death, my character killed his enemies and then died himself, after, fittingly. This wasn't gamey. This was roleplay, unfolding on its own, and while cruel and brutal in the end, it had rhyme and reason.
  4. Alright, I see you telling me this right now, but I'm letting you know: this is impossible. Because it was me, and ReadThisName, at that inner XO door facing towards the bridge, yelling for our guy to come back from the door. They must be mistaking me for that third Elyran who rushed out into the hallway. Like, there is no doubt here, there is no argument to make about this: I always listened, and the only time I stepped away from the Ensign was to cover them from security, where-in our shoot-out I was able to beat the officers because of my nasty suit and kill them. And this was at the very end of the bridge fight, not at the start, or through it. This was outside, as the Ensign and I were together walking down the hall towards starboard, and the stairs. Look, I wouldn't be putting myself in ReadThisName's hands if I wasn't sure of this. I am. I listened, all the way, unless they yelled at me at some point when I was off-screen at the moment that I pushed security when the fight was over. And if that's the case, I was strictly not within view and red-text was already flying. That isn't true. They weren't saved by their friend, at any moment: they didn't distract my character or have him stop in any way with their presence. I would've been able to continuously hit this person in the head and nothing would've stopped me other than my own compunction about hitting someone with an axe, and that's because the compunction was there: like I told you in that adminhelp, I didn't want to behead anyone, and I apologized at the time because I knew that it seemed that way, and it's not the kind of person I want to paint myself as. My character was set upon by them from the elevator, and the fireaxe was used as a situational mode of defense. Look man... I haven't shifted my perspective of that conversation, nor did I lie about it: I further explained myself, because you made me harken back to the moment with the question I originally quoted you on. Stop with the cheap mental gymnastics, calling me a liar, saying that I'm shifting the truth. I'm not. It's all there, and I'd like and prefer a third party to cross-analyze this. Hopefully with our Ensign admin here to lay down some information on their POV, which I feel is vital. No there was. We exchanged shots for quite a while in the XO's office. They even brought in that huge cannon from the armory that fires what looks like anti-tank shells, and the area where we fought actually had several used cartridges from this gun littered around. It was a long, drawn-out engagement, and you're now downgrading the gravity of the circumstances just to paint me in an even poorer light. You shouldn't be a Moderator: you're a gas lighter and a manipulator. Every person that I killed was a security officer who at some point shot me in that same firefight, or was the one who actually wounded me to the point of killing me. Prove otherwise. Show me beheading, executing, killing anyone that isn't a security officer at point blank like you say I did. You do realize that you're calling me a hypocrite for essentially admitting and humbling myself on what I did wrong? Of course I was wrong to assume that you were the person I was hitting, and that you were getting involved solely because of that. That doesn't diminish everything else. I have a legitimate claim here, a real concern, because it's not fair on me as a writer and as a player. Or so I feel. The reason I brought back the previous adminhelp from where you derive my notes is because that's the situation where you claim I'm all about decapitating people on your ban reason and, luckily, also the one where I first caught a whiff of you being the sort of game staff who comes very strongly at people and doesn't, in this case, give them the benefit of the doubt. Also one that isn't very patient when people are still talking and typing at them. In a different circumstance I'd say that you read my words wrong and then I'd tell you that the reason I said this is because I wanted to give you a window into my head, why I said it and thought that you were behaving in a meta-biased manner. Followed by another apology, because I like to think I'm reasonably apologetic. But I don't think you're minscontruing my words on accident: I think you're doing it on purpose. I also never lied about our interactions. You got my perspective of them, which you're free to refute, but it is my opinion that it's usually the one pointing fingers and declaring a liar is the liar themselves.
  5. Sorry man, but you got the whole thing here wrong. The Ensign wasn't requesting my character to pull back, he was requesting the other member of our team to pull back. The Ensign and I, if you are to check the logs, repeatedly yelled at our third member who was at the door actively engaging security. Our original intent in this fight was to pull back and retreat further into the bridge. The Ensign himself waited with me at the XO's inner door, again, for a bit, before it became obvious that our third member wasn't paying attention and took off into the hallway. Our Ensign at the time, thankfully, is an administrator. Corroborate through them. It was ReadThisNamePlz, and they saw this unfold. You don't have to take my word for it. The same Elyran who refused to listen to the Ensign was the same guy who ended up getting mobbed last in that picture. Same players. My character was always the third, behind the Ensign, protecting him. And it was that same desire to protect them as security was shooting at us from behind whilst we chased our wayward member that had me walk up to the officers and execute them. Look man, I've been in this community a while and some things just seem a certain way to me, you understand? And your way of handling me came across as very combative, very ulterior, so it shouldn't surprise you when I try and cross-analyze why you're treating me in a way that feels outright unfair. If at any point you think I changed "the narrative," is because I believed you when you said that wasn't the case, but the taint of feeling like you weren't being completely honest with me was still there. I still felt like I was being maligned, because things devolved this way not of my own choosing: I wanted to head back to the Bridge with the Ensign. I was the last person on that hallway in the fight. The third member wasn't "far behind me:" he was, instead, the complete opposite: far in front of me and the Ensign. Our original purpose was to remain at the Bridge, and it was him running off that had us chase after them, and away from the Bridge. You are right when you say that it is very unfair that I claimed you had some kind of ulterior motive. I shouldn't have done that. I'm generally a very suspicious person, and when I can't coherently justify someone else's actions towards me the two conclusions left in my brain are a clear bias, or a misunderstanding. And you did not come across as confused to me at all. That time where I was a Unathi Officer who attacked a HoT criminal with the fireaxe you adminhelped me in the very middle of the engagement as well, and something that stuck with me was that after I answered you a couple of times you closed our conversation with a very deadpan answer at the same time that the very same antagonist I hit with the axe had essentially gained the upper hand and escaped on their ship. It felt IFFY bro, I'm not just pulling shit out of my ass. I love this server, it fucking pains me to antagonize members of its team, but I will still give my opinion, you know? That guy was being mobbed by over six people. It would've taken one person to grab them and keep them in a hold until zipties and-or cable-coils arrived. It's been done many times, but regardless, Look, I'll be honest, I had no idea that my Elyran hardsuit was the Terminator suit. I wholeheartedly expected to walk out there and get shot and die and suffer the same fate of every antagonist that fights Security in an open hallway. I was convinced I'd die, period. And if I was wearing any other gear, I would've died, period. But I wasn't -- apparently this hardsuit was special. I don't know the numbers behind it, how much it resists: the mechanics of Aurora, the intricate numbers of equipment and all of that meta-statistic bullshit is unknown to me. I was ready to die. If you feel like with D'Jat the situation is different to mine, then at least understand that it didn't feel that way to me. Me, at the time, was completely unaware that I possessed very powerful gear. I thought I was the actual underdog in the situation, outnumbered and under dire straits, and got a small chance and took it to kill the actual officers. But my team was on the move: the shooting them in the head was an execution, make no mistake, but this was in the middle of a fire-fight all the same. One I was more than prepared to lose, like it always and usually happens in the average antagonist round, but this one was special. We had bigger toys. The only reason I got the hardsuit was because the two members of my team requested it. This is part of the logs, and something our Admin Ensign can also corroborate. They were the first one to request the hardsuit that came in our package, and then the other guy who got a different hardsuit he didn't like. The only reason I asked for a third is so that we'd look uniform, at the advice of ReadThisNamePlz after he said that we were at a disadvantage anyway because one of our players had quit. I didn't purposefully put myself in that situation, I just followed the lead. They are security, belonging to the corporation, beholden to a strict and regulating code set there by said Corporation. If they executed an actually unarmed person on the ground I'd say that it is a good thing that you are having that conversation with them: that you are asking them why it is that they just executed a person who was on the floor, given into their injuries. My character was, according to the administrative body handling our equipment and in the AOOC chat, essentially the CIA. Elyran intelligence. The guys with the license to kill: that is why they are Antagonists, I imagine, in this effect. I shot three officers who fought to the teeth to try and kill me, and they succeeded. They popped my lungs, my character suffocated five minutes later. He was dead, in essence, and he barely was able to finish the job with those three before he stumbled out into the bridge, then into space, and died by some communication relay. He died in a sort of romanticized way, apologizing to their superior officer, and just perishing. He also gunned down three security officers, walked up to them, and executed them. That fourth person who was unarmed, it was a doctor. I never purposefully shot at them, they got hit by the spray. They also ran into maintenance. Did I give chase? No. Did my character refuse to show mercy to the Skrell, who on the ground was begging for mercy after they had hit my character several times with a laser beam? No, he didn't show them mercy. He was upset: that Skrell toasted his internal organs and led to his demise, again, five minutes later. It was all a set of very grim and brutal exchanges, but they weren't without their precedent. I am a roleplayer, even if you believe otherwise, and I don't just do things because I like red text. Everything in the right place, according to its time. Addendum: I like to think that anyone who's played with me in this game, through my several static characters, knows that I try my best to roleplay out situations and stay true to the in-character circumstances. That adherence doesn't just go away when I happen to play an antagonist role. And the reason I don't always play them, and often keep the role in 'off', is because I respect it enough that the notion of playing an antagonist fills me with anxiety because I'm worried that I'll need to perform extra-good. You afforded me zero the benefit of the doubt, and that obviously made me upset. I'm a person, I got upset, but I didn't call you names. I wasn't belligerent. And my passive-aggressiveness is lame at best, it didn't get in the way of explaining my pov.
  6. BYOND Key: Ciruk Staff BYOND Key: WickedCybs Game ID: cj1-an8H - Alberyk sent it to me! Reason for complaint: What I think is an unfair justification to permanently ban me of antagonist roles. Evidence/logs/etc: I lay out the explanation down in the remarks. I'm questioning their judgment, not that they did anything beyond having an unfair opinion towards me (And possible meta-favoritism, but I have no proof of that), and I'd be happy to deliverate with them on everything on this here. I'll be pasting the circumstances of my banning down in the remarks, and evolving from there with the hopes of achieving some peer-reviewed accountability. Additional remarks: I do not think that the ban was justifiable based on my actions in-game. I do not aim at people's heads in a gamey sense of desire to "take them out of the round;" I aimed at their heads, in that shoot-out, because it is the cleanest and most efficient method of ending another fighter who just seconds before was shooting you, killing you, or trying - and later succeeding - with their own gun. The whole approach of this adminhelp felt like a resentful dig at me, as well, as the roleplay was still unfolding and the situation was still aspiring to certain lengths and it only served to impute me as a roleplayer and didn't let me continue associating and socializing with the rest of the people in the round. The fight went this way, and anyone is welcome to refute it if they have proof: We were in the XO's office, doing the usual trading of bullets and laser shots. One of our Mercenaries refused the orders of the Ensign to back up, and they were forced to retreat left down the hallway above Bridge. The Ensign followed, and my character backed him up as his protection. As we rushed out into the hallway, and began heading to the left, the officers harassed us and followed us even after we retreated. This presented my Elyran RIIS agent an impossible situation: if we kept running, they were faster than us, and would push us and eventually kill us through atrition. So instead he pushed security back, abusing his assault rifle's spray, and chased them into a corner and killed them in a moment of weakness as they perished to the wounds inflicted by my character's 7.62's. The officers harassed our unit perfectly, and forced that kind of response. The only reason my character chose to burst those around him quickly and cleanly was with a desire to bring finality to the engagement and quickly hurry back to their Ensign, who was injured and retreating to the ship. It was a moment of desperation, of gritty violence, and one that unfolded as such. It's really offending and unfair that you just assume the kind of player that I am, and presume why I do the things that I do when I've always done my best to stick to roleplay and act only reasonably, as a character would. You also boinked me for the same reason in the past for attacking the same player, one of the officers, Azhara in their Antagonist character, as a Unathi officer myself when they ambushed me at an elevator. And even then, you agreed with my reasoning and left it be. So what else do you have that implies I have a propensity for beheading people? The whole thing feels incredibly disingenous and, to even some degree, ripe with bias and, at best, favoritism. Was I belligerent in the adminhelp? To some degree: I thought it was very mean and unprofessional that you'd barrage me with messages when you knew for a fact that my character was in the middle of roleplay and acting out the round as it was. It was so shocking to me that I even asked if you were one of the security officers my character fought against, because your messages came so suddenly and felt spiteful. But I invite you to go through our conversation and find a single time where I disrespected you, called you anything, or acted entirely in an immature way in any way. I was polite with you through our exchanges, and only disagreed. You straight up called me a liar, when I lied about nothing. Yes, the security officers were retreating after I charged them, but that was only a counter-attack: moments before they were charging us. They were retreating because they were losing, and then they did. They had a shoot-out with Antagonists: often times security wins. This rare, particular time, they didn't. Security almost always kill the antagonists, this time the antagonists killed security. It was just chance: I could've lost, but I didn't. Shooting them in the chest 17 times, to shooting them in the head 1 time, would've netted the same result of killing them: I chose the latter, because I had very little ammo. If there's a strict rule that says antagonists cannot kill security officers who have succumbed to their injuries in the middle of an active firefight, then crucify me. Throw me out on the boat, I'm done, I fucked up. I'll take the ban. But, as far as in-character perspective goes, my character went up to three officers actively gunning him down, and killed them in the swiftest way possible to get back to their Ensign as quickly as was possible. It was brutal, it was gruesome, and I happen to think it was good roleplay if you don't mind your character being the one that dies from time to time. Mine does, almost all the time, but it happens. My character died about five minutes after, because his lungs had been shot. I was also taken out of the round, for what is worth. I'll add here, as an addition and example from the round, the same behavior was visited upon the antagonists by Security not too long after the last stand, where the Antagonists lose. As often is: we're tools for the crew to derive their story, they're intended to lose. Here, D'jar Sa'Kuate did the same thing, the exact very same thing, to a fallen Elyran soldier. Shot them three times in the head while they were on the ground, in the middle of a shoot-out. The Elyran was out. They weren't a threat anymore, active. Do I think they are wrong for doing this? Fuck no: he was finishing the job, and then moved on to acquire another target. Summarizing doing that as him just, "Being gamey and decap-prone" is an incredible injustice. Are you going to ban him from playing security? The situation let him to shooting that hostile who was still on the ground in the head, and ending the fight to the best of his abilities. My character did the same. Active shoot-out, both sides incredibly wounded and worn-out, walked up to them, and Tarantino-fired down on their most delicate places as a fitting coup de grâce. Please believe that any other kind of interpretation towards my actions is an injustice towards my perceived character and not just the sort of guy that I am: I am here for the story, that is why I've stayed on Aurora and lived for Aurora on my SS13 existence to this day. I legitimately believe there is some kind of favoritism or bias of sorts here.
  7. I've turned it into a staff complaint, you can lock/remove/archive this as you guys see fit. Apologies for posting too soon, I didn't know not to do so while the round hadn't yet closed up, but still. No excuse.
  8. I'll add here, as a second post, that in that same round the same behavior was visited upon the antagonists by Security not too long after the last stand, where the Antagonists lose. As often is: we're tools for the crew to derive their story, they're intended to lose. Here, D'jar Sa'Kuate did the same to a fallen Elyran soldier. Shot them three times in the head while they were on the ground, in the middle of a shoot-out. The Elyran was out. They weren't a threat anymore, active. Do I think they are wrong for doing this? Fuck no: he was finishing the job, and then moved on to acquire another target. Summarizing doing that as him just, "Being gamey and decap-prone" is an incredible injustice. Are you going to ban him from playing security? The situation let him to shooting that hostile who was still on the ground in the head, and ending the fight to the best of his abilities. My character did the same. Active shoot-out, both sides incredibly wounded and worn-out, walked up to them, and Tarantino-fired down on their most delicate places as a fitting coup de grâce. Please believe that any other kind of interpretation towards my actions is an injustice towards my perceived character and not just the sort of guy that I am: I am here for the story, that is why I've stayed on Aurora and lived for Aurora on my SS13 existence to this day.
  9. BYOND Key: Ciruk. Total Ban Length: It appears to be permanent. Banning staff member's Key: WickedCybs. Reason of Ban: (IMG) Reason for Appeal: I do not think that the ban was justifiable based on my actions in-game. I do not aim at people's heads in a gamey sense of desire to "take them out of the round;" I aimed at their heads, in that shoot-out, because it is the cleanest and most efficient method of ending another fighter who just seconds before was shooting you, killing you, or trying - and later succeeding - with their own gun. The whole approach of this adminhelp felt like a resentful dig at me, as well, as the roleplay was still unfolding and the situation was still aspiring to certain lengths and it only served to impute me as a roleplayer and didn't let me continue associating and socializing with the rest of the people in the round. The fight went this way, and anyone is welcome to refute it if they have proof: We were in the XO's office, doing the usual trading of bullets and laser shots. One of our Mercenaries refused the orders of the Ensign to back up, and they were forced to retreat left down the hallway above Bridge. The Ensign followed, and my character backed him up as his protection. As we rushed out into the hallway, and began heading to the left, the officers harassed us and followed us even after we retreated. This presented my Elyran RIIS agent an impossible situation: if we kept running, they were faster than us, and would push us and eventually kill us through atrition. So instead he pushed security back, abusing his assault rifle's spray, and chased them into a corner and killed them in a moment of weakness as they perished to the wounds inflicted by my character's 7.62's. The officers harassed our unit perfectly, and forced that kind of response. The only reason my character chose to burst those around him quickly and cleanly was with a desire to bring finality to the engagement and quickly hurry back to their Ensign, who was injured and retreating to the ship. It was a moment of desperation, of gritty violence, and one that unfolded as such. It's really offending and unfair that you just assume the kind of player that I am, and presume why I do the things that I do when I've always done my best to stick to roleplay and act only reasonably, as a character would. You also boinked me for the same reason in the past for attacking the same player, one of the officers, Azhara in their Antagonist character, as a Unathi officer myself when they ambushed me at an elevator. And even then, you agreed with my reasoning and left it be. So what else do you have that implies I have a propensity for beheading people? The whole thing feels incredibly disingenous and, to even some degree, ripe with bias and, at best, favoritism. Was I belligerent in the adminhelp? To some degree: I thought it was very mean and unprofessional that you'd barrage me with messages when you knew for a fact that my character was in the middle of roleplay and acting out the round as it was. It was so shocking to me that I even asked if you were one of the security officers my character fought against, because your messages came so suddenly and felt spiteful. But I invite you to go through our conversation and find a single time where I disrespected you, called you anything, or acted entirely in an immature way in any way. I was polite with you through our exchanges, and only disagreed. You straight up called me a liar, when I lied about nothing. Yes, the security officers were retreating after I charged them, but that was only a counter-attack: moments before they were charging us. They were retreating because they were losing, and then they did. They had a shoot-out with Antagonists: often times security wins. This rare, particular time, they didn't. Security almost always kill the antagonists, this time the antagonists killed security. It was just chance: I could've lost, but I didn't. Shooting them in the chest 17 times, to shooting them in the head 1 time, would've netted the same result of killing them: I chose the latter, because I had very little ammo. If there's a strict rule that says antagonists cannot kill security officers who have succumbed to their injuries in the middle of an active firefight, then crucify me. Throw me out on the boat, I'm done, I fucked up. I'll take the ban. But, as far as in-character perspective goes, my character went up to three officers actively gunning him down, and killed them in the swiftest way possible to get back to their Ensign as quickly as was possible. It was brutal, it was gruesome, and I happen to think it was good roleplay if you don't mind your character being the one that dies from time to time. Mine does, almost all the time, but it happens. My character died about five minutes after, because his lungs had been shot. I was also taken out of the round, for what is worth. I'll apologize ahead of time for any hint of aggressiveness in my text here, this is fresh from out of the round and the griping feeling of upsetness from receiving admin notifications while in the middle of an intense situation is still souring my existence. But, that's it, I hope I'm given some consideration.
  10. That's about it. I strongly believe that, rather than give them a tiny office with one desk and two lockers, their tiny office should instead be a two-ways cubicle, each get their computer, and each get their own hat-rack. They're both facing away from each other, or facing at the back of each other's console, too. And one of them could even have, in the spirit of old Forensic Tech/Detective dynamic, have a mismatching asymmetry that hints at one being more CSI related, while the other is old-style gumshoe. That's it really
  11. Great! Thanks for visiting my app. Let's see, down to brass tax... What does Nasir thinks of the PRA and the DPRA? So, as I've come to explain the nature of the character, they are very adverse to being overtly-opinionated or possessed of much conviction. Because of that, I'd say that he would be very influenced by the New Kingdom of Adhomai's propaganda and hearsay amidst its people (Given how inoculated from the outside world it is) to think of them as being a lesser version of the NKA. Essentially rebels, and those who he blames for the woes and troubles of today, even though he may not be able to explain why. In the same sense someone believes in an entity they have never seen: that sort of belief. Blind, and painted as common sense in their thought-process. Maybe some day this perspective will morph into believing them as nothing more than corporate tools weaponized against their own people, but he hasn't read enough books yet. What religion does he believe in? He believes in the Ma'ta'ke Pantheon, and in an idealized version of Mata'ke as a Zhan-Khazan, much like himself. I feel as though this is the most fitting ideology I could think of for someone as sheltered as him, given his work conditions as being lesser-than-dirt, so to speak. How did the Second Revolution affect his life? I'd say that, on account that he was never a fighter, a warrior to any degree, what changed at first was who he mined for. Perhaps some derisions from compatriots who treated him as lesser for refusing to pick up a weapon, citing personal, if spiritual reasons. In truth, he was simply scared. The shortages of food and the stockpiles that rationed his meals certainly brought about a certain bit of personal unrest, and he had to scrape by on bare minimums to make it. What did he had to show for it after all the struggle? They traded his pickaxe for a shovel, and was given the honorable duty of digging out old, forgotten mines scattered across the mountain passages around Zarr'jirah. But I'd say that, even then, given the personality in question here, he probably didn't complain. Aloud. Notes: Hope that suffices, and thanks for reading!
  12. In the years that I've played in this server I've never once been able to run a Mercenary warband without someone dying on the station, or ship, at some point. I've never been frustratingly able to actually, truly, negotiate with the ship to try and find a bloodless resolution. Now, I know there are Command players out there who'd push for these unlikely means, but I've just been unlucky, until Mara-Lucius Volvalaad was the HoS. It was a Raider round, and I played a Unathi named Barrage. Barrage, with the help of his team (He wasn't actually leading them, he just spoke for them, everyone was equally robust and I take no credit), snuck into the Bridge after we heard the BC take a break and quickly barricaded it, essentially taking control of the ship. Our team had pre-emptively agreed to ask for realistic demands: we'd take no hostages beyond the ship, and we'd only ask for fuel, not plasma, and for food. The stand-still was a very nervous and twitchy one, with both sides on the verge of shooting at each other, but Mara-Lucius kept their team in tight reins and provided us with some of our demands with the hope of #1, an opportunity to arise where they could take us down, and #2, preserve crew life at all cost. They succeeded in the second: not a single shot was fired. Being privy to their channels and seeing their back-and-forths with their team was interesting, the eagerness of security to storm the bridge in spite of our threats to send us straight into a meteor shower. The constant attempts at out-maneuvering us: eventually creating another helm console, removing our thrust so we couldn't move the ship, taking our power so we couldn't shift its momentum after doing so. They neutralized us 100% as we negotiated, in a non-antagonizing, crafty manner. They played it really well. Could've pushed for the mundane, "Storm the bridge," and people would've died, but that's what often happens. Instead we had a tense round with many members of the crew coming together to minimize the threat, while also keeping it from escalating. I really enjoyed them. They were my enemy through and through, opposed my character until the end, and because of this I got to see them at their best. +1 from me for sure
  13. Have had the chance to play with Greenberg a couple of times as my Skrell, and he's been very entertainng and engaging each time. Be it through handling engineering operations, setting up things, and always prepared to dish out advice whenever my character's lacking in some way (And they always are, because I'm DuMb) I really enjoy having them around, and already their character carries itself with a sense of moral authority that comes with their advanced age and deep insight of the engineering department, so in a way they're already a Chief Engineer in all but name and title. +1!
  14. BYOND Key: Ciruk Character Names: Robert Draper (Martian, Human-Baseline) Dro'von Omeruk (Aut'akh, Arakhania-Unathi) Jan-riiuk Daha'kaar (Kir’gul-ite, Axiori-Skrell) Ibn'ahm Dothrekiq (Suurka-lite, Xiialt-Skrell) Species you are applying to play: The Tajara. What color do you plan on making your first alien character: Chocolate Have you read our lore section's page on this species?: I have, yeah Why do you wish to play this specific race: I'd like to begin this statement by saying that I want to play all the races. I want to devote myself to Aurora as an individual, as I very much adore the community and it is one I often find myself coming back to in spite of the coming years. But this application is for Tajara, so here ends the preface to this. With the danger of sounding cloying and even trite, I'll admit that the Tajara speak to me specifically because of their lore. While I have no particular dislike or like about their physiognomy, as to me they're just another race, it is their background and their recorded history that just pulls at my hearstrings. It is one rife in conflict, and because of it, full of opportunities for romanticized and sorrowful concepts packed with tales of loss, of resurgence in spite of all odds, and the artificial uplifting of a people by a meddling species. (IE, Humanity) It is a tasteful combination that, as someone who enjoys stories very much, I cannot overlook it. Identify what makes role-playing this species different than role-playing a Human: Humans are established. Humans have branched out into many different paths and purposes, they've established colonies, they've tripped over the same stone and they've broken their noses as a people more than a hundred thousand times. They know the stories, they recognize all metaphors and analogies, they know what doesn't work and are still finding new ways to ruin it for everyone in an attempt to make the galaxy more bearable. (For themselves) Tajara, instead, haven't quite made the same mistakes. Relatively new to the galatic scene, they enter its fields at a clear disadvantage, but proving themselves at every turn just as sharp, as able and capable as many of their uplifting counterparts. I also enjoy the connection to generational tradition they possess, especially the Zhan-Khazan, relating it in some level to Unathi's strong values and principles that border on being deterring to their goals. I'm all about that. Character Name: Nasir ibn-Khairan Please provide a short backstory for this character: Nasir was bled free from a Zhan-Khazan mother beneath the canopy and in the darkness of a cave leased out by the New Kingdom of Adhomai to an interstellar corporation. He was born to the sound of picks whailing as their metal met stone. To the huffs, to the puffs of working Tajara bending their spines and their paws to the bone in the name of a contractor they would never meet, a benefactor that would never avail them from life in the dark. Since child he grew accustomed to find his way around in the pitch-black by the sound of others, developing a sense for locating himself off of the movement of entities beyond his vision until his gaze developed its natural capacity for distending black-and-white shapes from no-light environments. This acted opposite to his development, being that he used his hands to navigate the rocky caves far too much, his starved body never found the need to walk on its two paws for far longer than it was acceptable. One of the many disorders he'd have to contend with through his infant life. But he, nor his parents, did complain. That was life in the Zarr'jirah Mountains ever since his family was shipped there — or a portion of it — to work the corporation's mines. In those days, he didn't even know their name, but he'd come to learn of it as Nanotrasen later in life. His family had arrived at a once-village of hunters that now experienced a boom from a nearby mine full of resources, them willing to be exploited by Nanotrasen. They had been shipped in and sold from a previous foreman and owner within the Kingdom, and used to labour in the name of a foreign power to enrich a corporation that didn't work for the benefit of his people. But Nasir, at the time, he didn't know this. He'd come to learn this later in life. Instead he worked as soon as his arms could lift the pick, he worked once his legs could withstand the overbearing weight of Phoron-encrusted rock. He worked, and he bled, and even as he saw his family waste away under the unforgiving conditions of mine, after mine, he didn't complain. Instead, Nasir worked. Work was all he knew, and he was never the smartest. He heard tales of chance and enterprise by his peers, cousins and the like, finding themselves shipped Stars-way to some city in a far-flung planet that he couldn't even comprehend. Couldn't conceptualize. When he still played with wrenches and welders, they forged their destinies in the stars. These were just dreams to him, nothing more than ghost-stories. To think them real made him afraid. He was a coward in those days. And still, Nasir worked. In his hole, in his mine, surrounded by many like-minded Zhan-Khazan like him, kept in the dark, kept as workforce under false pretensions of doing it for themselves. Until a fateful night, an incident with a trolley and a particularly weighted crate of Phoron came crashing down upon the head of a miner just beside him, killing him in an instant. He was witness first-hand of their death, but because they were not Zhan-Khazan, but a Highlander instead, many of the workers there that shared his ethnicity didn't care. With bláse continuity, they resumed their work. He watched in silence, as the body was scooped, bagged, and hauled out. He watched the days without incidents number — thirteen at the time — be scratched off to a grim zero. Wiping the grime—adding more grime to it really—from his box-like muzzle, Nasir understood the previously understated: it was time to go. He finally approached the funny, squat human from "Tau Ceti," and buried his pickaxe in a ditch. The Legion, it was called, or was all he understood from the translator. He received an understanding he could barely comprehend: if he would fight, he'd be free. Nasir was never a violent Tajara, he loved his family, but they were dead; he loved his co-workers, but so many had cycled away, been traded off, or died that it was not the same anymore. With nothing to live for, and the choice to waste away in a ditch or make something for himself, Nasir became a stowaway of a Bieselite shuttle and arrived at Mendell the most ignorant Tajara the city had ever seen. With barely a grasp of Ceti Basic, little to no knowledge of interplanetary physics and scientifics, and a body ply for explosive physical work, he joined the Tau Ceti Foreign Legion through the vague suggestions of a translator as a reservist and underwent his year-by education to learn (poorly) more of the language, and through it, a tutelage in the Horizon paid for by Biesel. He was a Space-Tajaran now. A part of him feels he should be thankful, but half of the time he doesn't even know what is going on. What do you like about this character?: He is a very humble, very slow Tajara who is more used to the honesty of hard work and self-sacrifice than the use of words, the use of station, and other, more intellectual aspects. He is a Tajara who has been exploited his whole life, and doesn't even know that he has been. He is ignorant to many things, never presumes to know anything at all really, and is very happy, very content in seeing simple tasks entrusted to him done and the mastering of them. I like this a lot. He isn't dumb, but can easily come across as such. Instead he's ponderous, thinking things deeply and slowly, seeing through subjects with a studious perspective to things from a very analytical, but also painfully patient mind. I tend to play characters that intend to seem eloquent, or witty, or always possessed of answers. He is not that. In a way, he will be a challenge to me as a writer, if I have the chance to play him. Something new that I hope to explore and, as much as I did making them, enjoy playing. How would you rate your role-playing ability?: I think I'm okay, it's a matter of perspective imo Notes: I noticed that, sometimes, other applications focus on a background that is more "matter-of-factly" in structuring the character; I.E, they talk about where they were born, what religion they follow, using raw and self-evident Tajaran terms to let you know they were very lore-analytic. I decided for a more anecdotal approach, I wanted the character to feel alive more than documented, if that makes sense? But I can do that other thing too, if it's necessary. Anyway, thanks for reading
  15. I'm asking if Naa'hir's family (as in, those who raised them) are primaries/secondaries, as this would impact Naa'hir's social credit score and early life. I was also asking for an actual social credit score for Naa'hir. Based on what you've mentioned throughout your application, it seems that they are meant to be a tertiary numerical. As per the backstory that I wrote, and trying to think of how it'd be structured in Skrell society, I'd say that they were born and raised with a high-secondary digit around 6 to 7. Then, as they developed, and grew more into themselves and beyond the growth structure set by their progenitors, as well as the influence of those around them with a lower score, it was slowly trickled down to the negative degrees. Mid-secondary ish, 4 to 5. More specifically, 4.31 as of 'now'. Or before their travels with the Horizon. Sqai'Tzi is a martial art that's linked to Qeblak and Weishii, which are the two main Skrell faiths. From the wiki: Yes, I originally meant Qeblak, but in my hurried citating and quotating my eyes went like this >>> <<< and I confused the two, and the brain went kapoot and poop, and eugh, and dumb me did a whoopsie-doopsie. I apologize. Would this group have left as part of the Exodus led by Weibii a few years ago, or would this be before/after that event? Also, the Nralakk Federation does not allow dual citizenships except for the Sol Alliance, CT-EUM, or Eridani Corporate Federation. I think it'd be very fitting for them to have left with Weibii. It's good news to hear that was just a few years ago, as I hadn't considered the possibility prior because I couldn't find the exact date of his movement happening and I didn't want to bring about a confusion of periods into the app that I couldn't overlay with proper establishing because I just didn't find the info I needed. I'm trying to keep things vague and loosely-fitting in that regard for my own sanity, but at the same time I'm trying really hard not to seem lackluster because of it. I'll try to do better.
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