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About ChloralCocktails

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  1. Paxazide is horribly short-lasting to be much use without mass amounts, if I remember correctly. With that said, it's perfectly possible to make a pseudo-parapen that acts only as a pacifier or only as a muting mechanism, what with wulumunusha extract being easily available. If the problem is a lack of muteness leading to the usual ;HELP SEC MAINT, chloral or any instant knockout would make up for it by giving you a window to take the headset away with. Chlorophoride also has the current parapen's weaken effect without the muteness, I think? The set of pens idea is great. The healing option could just be a survival autoinjector reskin, or if we want to make it the end-all-be-all, rezadone. As with the permadeath proposals, the prospect of being unable to do much of anything for RP for several minutes is quite plainly boring. All it takes to shift the parapen from a ganking tool to a quick pacifier with no chance of radio yelling is changing the payload.
  2. Short, sensible, to the point. Zkaii is currently a criminally underplayed brood as is most of K'lax, and not going with the obvious choice of Vetju is pretty great. I can attest that Leudoberct is both a capable storyteller with their current characters, and that they've actively sought out advice in the Vaurca species discord. That said, a few questions jumped out to me while reading the app. 1) While Sgzi's backstory is what pretty much every K'lax character should follow, what can be said about them behaviour-wise? Are they more adapted to the aliens and more capable of working on a foreign station, or do they struggle with any social interaction outside their own species? Albeit it's mentioned this is a relatively new Ka, some Vaurca are played as having learned social basics in VR while others are played as hopelessly socially crippled. Would you say Sgzi leans more towards one or another, or something entirely different? 2) Zkaii's brood in particular has a different understanding on reality, in that Ny'tatyk is seen both as the definer of reality's structure and a small part of High K'lax's mind. This combined with their somnambulism and their likely adherence to the Mother Dream gives the brood a specially spiritual approach; how much do you think this would mesh into how Sgzi is roleplayed? Both making it a minor part of the character or one of the main traits can be fun, but I'm curious as to what you'd like to do with it. All things said, a definite +1 for this app. Really looking forward to Leudo's new character in general and their experience as a bug player.
  3. Frost Oil is impractical to get at best and absolutely painful at worst. Either you rely on botany to be able and willing to mutate peppers for it, or you pray that the xenobiologist won't spam adamantium slimes or get eaten trying. It's carpotoxin again; if you can't get it reliably, it's not worth considering as a treatment. A skill-locked way to get Frost Oil would be perfect, though. It's rezadone but not as good, so yes. You could easily go out with nothing but epinephrine, bicaridine and inaprovaline on your belt and manage most if not all critical patients. The 5u epinephrine autoinjector is already a popular measure, and as said before an omni-healing cocktail for critical is as easy as putting three chemicals together as a racemic. Side effects are great as long as they can be treated. It makes little sense for thetamycin to cause vomiting when we don't have an antiemetic. Maybe add anticoagulant effects to some treatments and put new chemicals to balance the side effects? Cocktail making is fun and the idea that chemists would ever stop fine tuning mixes for a better effect is wishful thinking. A flat out nerf to healing values, as suggested by others, only invites ways to circumvent it. Side effects are both a complication to chemicals and a method that goes well with the tendency to bypass chemical hurdles with even more chemicals. I'd expect at least one MD to raise a brow at a drug mix that involves 7 different substances just to minimise negative effects.
  4. PR #5414, Adds Omnizine, Atropine, Epinephrine, Mannitol, by BurgerBB. The strictly worse tricordrazine nobody uses, two omni-healing chemicals while in crit, and what is currently considered an absolute requirement for cloning other than a psychologist. It's entirely possible to make a cocktail that will heal 7 brute/burn and 16 oxyloss for only 1 point of toxins with only atropine and tricordrazine on critical condition, plus 5 points of the highest damage when we throw epinephrine in. Strictly better than bicaridine, a specialised chemical, for brute damage and equal or better than dermaline if the highest damage is burn and the patient is in critical. Being responsible for what is essentially an optimal mix and then complaining about 'bullshit chemicals' is either shortsighted or dishonest. On the 'miners falling and antagonists shooting' comment, what can be done but to doubt whether you play at all? Changeling and vampire are medical-intensive modes, there are regular psychological examinations, electrical accidents, radiation treatments, physical checkups, prisoners wounded by security or themselves, so on and so forth. If you really do believe that spending a minute unconscious and then rushing back out is the same as roleplaying a treatment and actively participating, I don't know what to tell you.
  5. God, yes. Cryocells are a bore for everyone involved and their only use outside of conveyor belt treatment is for duplication of chemicals. It's entirely possible to start with less than one unit of a chemical and end up with more than is ever practical to have. Handheld scanners being able to identify specially which limb contains shrapnel/IB is also great; it's a pain to have to use either the scanner bed or diagnose it via grab like we're in the middle of an Adhomai trench. Meanwhile, anadaxon and feredaxon are fun alternatives. Obviously the first is meant for xenobiologist/ling cases while the latter is for cloning and possibly to be used with mannitol. On that note, how do you intend to make up for the fact getting to mannitol's optimal body temperature is now impractical? Given the overlap with feredaxon, you might as well give it trauma healing and cut out mannitol. IB false positives seem more like wasted time than a fun complication, but otherwise it is a good change. EDIT: How do you feel about rezadone? As it is it's essentially clonexadone without the cryogenics part, but you'll never ever make more than 9u at a time because carpotoxin is such a pain to get. Should it be changed in light of the new medications, left as is, or made practical to manufacture instead of RNG dependent?
  6. Phoron salts can be made in five minutes flat given the chemist has already figured out a working method, and less if said method is not heater-dependent. Locking a recipe behind it would only net you phoron fires from inexperienced chemists about three minutes after someone asks why there isn't peridaxon in the fridge, which takes 10 minutes to solve and possibly more if considering engineering work and suspensions, et cetera. One has to understand that said changes would not make medical's work more entertaining or challenging by any margin; at most the person suffering from the changes is the patient, as being on a ticking clock to death by having no surgeon and no way to handle punctured lungs/IB, one might as well cryo. It's not like surgery is this fun, indepth system that one is taken away from by chemistry; my experience as surgeon boils down to rote steps while the person is asleep from start to end, and the only feasible way to give surgery a bit more fun in its current state is extremely rare and requires chemistry anyway, being awake surgeries with oxycodone. I can't see the changes improving anyone's experience.
  7. Bioweapon, shortly. Regular k'ois spreads absurdly quickly and is deadly to non-Vaurca; this is the same but with the added bonus of draining light, being deadly to every species period and connecting you to a hivemind as soon as it takes root. As with regular mycosis, the infected keep vomiting spores, which means you want a biosuit fast if you're not made out of metal. A specific chemical purges the spores and the mycosis, but it's poisonous to everyone and horribly lethal to Vaurca specifically, not to mention expensive.
  8. As was said, so far all complaints have been levied specifically to and from Security, which is ridiculous. The corporate liaisons, representatives, the literal half of possible factions that don't even handle sec work, EPMC paramedics, Necropolis medical, Hephaestus mining, so on, so forth; to cripple possible options because 'me no like contractor officer' is short-sighted and fun for nobody. That, and the idea of the entire contractor rework was specifically to involve corporate espionage and introduce a component of distrust; if NT employees aren't taking steps against secrets being leaked, it's nobody's fault but their own. How aren't Hephaestus scientists going to leave with bags full of research data and prototypes, if nobody mans the checkpoint? How does the representative's office immunity matter, if contractors are never suspect? Removal for the sake of removal and/or completely personal takes on play does not add to enjoyment of a round or RP. If one has issues with contractors regarding espionage or sensitive positions, handling them OOC instead of IC is wasting an avenue for storytelling.
  9. RnD as-is is intensely boring if a scientist is available, and crippling for the rest of the station otherwise. There is no roleplay value, no fun, no benefit to literally anyone to keep it in its current state. Warehouse items solve no issues as no realistic CTs would have the slightest idea of what items would improve research levels, not to mention the time spent in sorting through them, bringing them back to RnD and scanning them takes in fact more than the existent lists. No scientist wants to spend every round doing something mind-numbing before their actual job, no CT wants to suspend their plans to sort through items whose function they have no idea of. Even further, it would open up more time to use the more fun inter-department features of science, such as advanced circuits or KAs, not to mention helpful tools like the IMS or nanopaste; being literally unable to patch IPCs or synthetic limbs because there is no roboticist and the scientists didn't bother to go through the time barrier for level/are new serves nobody. Tedium is not difficulty, there's no challenge to RnD other than being willing to spend around 10 minutes of one's life clicking the same options over and over again.
  10. It would make the consular less unusual-looking, and thus would be boring. One of the first things people notice even without the slightest idea about Vaurca lore is 'that is a massive bug', which serves as a pretty simple foot in the door to get people involved in some way.
  11. The fact that one of the main points in the discussion is 'it's a big non-humanoid bug with wings' is tempting to see as a lack of creativity or as a tendency to see one's own likely reaction as what a character in 2461 would think, but it would better be said that the Vaurca consular being alien and unusual is a bonus. It showcases the fact there's facets of lore unfamiliar and even distant from what one would expect from a typical sci-fi setting, or that there are potential stories and character concepts beyond Sol so and Adhomai such. The presence of a representative practically designed from birth for diplomatic tasks, with near-unfaltering loyalty from their own brood, opens avenues for the typical character to take an interest in one of the more alien species in the setting; it would be far less interesting to attempt to sit down and try to elucidate the smallest part about Vaurca culture when your only regular coworker of said species barely grasps social cues, or is infinitely more dedicated to their own work than to socialisation. The Zo'ra consular, as any other consular should be, is an RP role that exists solely to create interaction and use the lore of their faction in creative ways. To remove or rework it would be to, essentially, determine the species' lore excessively alien and then say said strangeness has no place ingame beyond an event once every blue moon.
  12. Continuing from a conversation about the suggestion on the discord server, I've been asked to post my issues with the current implant here. The main problem with the loyalty is that nowhere in lore is it defined just how it works, let alone when and why it was developed, its legal status, potential risks or even the most vague technical details. What even are the psychological effects beyond 'NT good'? Does it suppress inconvenient thoughts? Is there a dopamine release upon following NT-favourable actions? Is it Nlom-dependent, does it affect psychics differently, would it even work on Vaurca or Vox? The only two things implanted players have to run on is that the implant somehow creates unwavering loyalty to NT, and that it actually doesn't if you're under strong emotion. The latter point is possibly the worst part. A loyalty implant will deflect unimaginable pain from an otherworldly entity, mental invasion from all but the most powerful of vampires, but is useless if the captain's boyfriend happens to have a laser pistol shoved in their mouth by a pirate crew. Conversely, a mass-producible implant can resist mental influence infinitely better than a Vaurca's hive loyalty ingrained in their very biology can. It isn't even permanently on! It doesn't nullify personality or affect one's interpersonal relationships in any way! The mindshield gets at least a single paragraph of lore from the start, which is far more than the LI has ever had. I fail to see how the LI is anything but one of the many, many useless holdovers from other servers still present in code only because nobody cared enough/was allowed to remove them yet.
  13. BYOND Key: Somethingiguess Character Names: Moira O’Malley, Nicola Penna, Zalqash Qu’ux, Alexandra Nikiforova, Khrazkv Han’San, Oumou Sissoko, Qu Ulu’Nunuz, EOF-EOL, IRU-Emir Species you are applying to play: Vaurca What color do you plan on making your first alien character: Mint-ish Green (0, 80, 60) Have you read our lore section's page on this species?: Yes, including the History/Society/Religion/Broods/Hive Fundamentals/Biology sections. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: When I had first started playing on the server, I had expected to apply for a Vaurca whitelist before any others for a reason I still hold today; they are easily the most alien playable race out there, but on understanding the internal logic of Vaurcese society, biology and themes, it all comes to feel consistent and even intuitive. The parallels to ants, beyond their appearance, are present from their development cycle to their loads of specialised bodyforms for specific tasks to a firmly caste-based, yet completely logical to a Vaurca, social organisation. The concept of a servant class perfectly obedient from birth or endless deaths in virtual reality solely for learning can and almost always does come across as horrifying for a character of another species, while for a Vaurca it is no more and no less than an efficient groundwork for a culture. Identify what makes role-playing this species different than role-playing a Human: Starting from the most obvious differences, Vaurca biology requires augmentations to a degree that would give a dreg pause; communicating with other species beyond the most basic degree demands that nearly every Vaurca has a voice modulator ranging from worn-out models requiring a sincere effort to understand at times (Ckoizz izz vhine, zzir!) to crystal-clear tones fitting for a singer; and even if their modulator was of the highest quality, the degree to which they understand other species’ social cues varies wildly. Some broods like Athvur’s or High C’thur’s generally make more of a conscious effort to ‘fit in’, which lends to its own problems, such as the image of a 7’5 insectoid wearing a hyperrealistic expression mask to attempt and convey emotion. Beyond the social aspects of Vaurcese adaptation, there’s more strictly practical differences. Vaurcae, having a phoron and sulphur based biochemistry, require a constant intake of the former usually in the form of k’ois based foods. Albeit consumption of unfiltered k’ois is perfectly safe for them, the slightest inhalation of its spores to any other species will result in a quickly deadly case of mycosis, which will then later spread to the surroundings and cause an outbreak just because the scientist decided not to wear internals. In fact, wild k’ois is so deadly to other species that it has been weaponised by the Lii’dra, with their own variant possessing a light-draining property and creating a mycosis in the brain instead of the lungs which will quickly turn the subject into a Viax-like state should they survive. Conversely, cardox is intensely deadly and painful to take; sane Vaurcae will refuse to even hold a closed container of the substance, let alone enter contact with it. Nitrogen is also a dangerous agent for them, for which they require a filtration bit. In theory this also means one requires a nitrogen free room for surgery on a Vaurcese lifeform but nobody’s coded that yet, ree. Attending to all these differences on a human station, even without mentioning the biologically ingrained loyalty to their queen or the problems they have subjecting themselves to a corporate form of work rather than working for their designated task in a hivecell, produces a contrast far greater to any other playable race save for arguably Dionaea. Character Name: Ka’Akaix’Vek K’lax Please provide a short backstory for this character Vek, ever since the moment their socket was implanted, has found themselves constantly scouring lengths upon lengths of archaeological digs both in Aether and the Tret deserts. The length of a pick, the makeup of ancient layers of rock, the rare and coveted trace of a Vox design; not a second of time was not devoted to unearthing any sign of old Sedantis or even further back. If the other broods lacked interest or knowledge of dearest Queen Leto'yahkt'zor, it was their own mistake; adaptation was more than synthesising an Unathi voice or building shuttleports, it was finding what had already worked in the past and was lost in the long travel of the Kloxa’xia. Sadly, the demands of a new and lacking world meant somehow collecting credits for the hive, and at least NanoTrasen would have a passing interest in archaeology over the Hegemony. Vek found themselves sent away from Uuoea-Esa and most of his hivecell, positioned as a lab assistant and xenoarchaeologist-hopeful aboard the NSS Aurora. Since the aliens would force them to prove what he already was, they would surely find a way to prove their brood’s unmatched skill and wisdom by finding the signs of Voxian mastery in a ripe system. Perhaps, they would be right beneath their claws. What do you like about this character? Mainly I wanted to play what I considered to be an underused brood; most of my experiences with Vaurca characters have been with Zoleth’s, Athvur’s, Mouv’s or Xetl’s brood. K’lax as a whole is a hive I see little of (I’m reasonably sure all but one of which I’ve seen are played by bygone), and the idea of a searcher of the past having to adapt themselves not once but twice to a new environment, falling first under the Hegemony and later to Tau Ceti, feels to me as a rich avenue for RP together with how they will go across receiving a waiver to move beyond an apprentice role. How would you rate your role-playing ability? There’s nothing to add since the last time I’ve answered this question; average, with certain weak points and certain narratives I try to include people in. With every whitelist this question feels like more of a formality than anything else. Notes: Add two more toothpaste tubes to the surface bathroom, 40 units of toothpaste are hard to ration across every bug on the station.
  14. Had me demoted when I cuffed a criminal's corpse and kept their revolver to better uphold the law. Does not understand the purpose of the ISD department, which is to acquire valids, or the difference between civvies and experienced security personnel. Discriminated against me as I expressed my lawful opinions on xenos over the Common channel by charging me with 'misuse of comms' and telling me to apologise, completely ignoring my tragic backstory from the Space War as a Spec Ops Sol Marine. -1, unrealistic validhunter. Likely a Vaurca lover.
  15. IIRC, you can also attach a grenade to a pike and have it detonate when it connects after a toss, though I've never gotten it to work.
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