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Everything posted by DanseMacabre

  1. Have you considered making it so only running causes damage, instead of for all movement? I think this would be a fair compromise. Additionally, this strikes me as an antagonist nerf: It just lowers their endurance further.
  2. I intend to make a much more in-depth feedback post in the future, as right now I'd be making a lot of conjecture and predictions that may not come true. For now, I will say that I have enjoyed the arc a lot so far, and respect the sheer amount of work the developers put into it - I will say that while I don't want to rain on any parades, I think a few mistakes were made so far that we could probably stand to learn from, and I think depending on how things play out, a few more could end up being made. Me being a downer aside, I've really loved the arc. Probably my favorite on Aurora so fa
  3. Do I know Omi well? no. Do I think Omi is cool? Yes. Do I think Omi is good at synthetic roleplay? Also yes. Do I think Omi is good at roleplay in general and at the game? That's a yes too. With those factors in mind, I'm afraid I must simp in favor of them. I think they're going to make a great command player, and I'm sure their golden deep commando will be great on top of that. +1
  4. Shading is so dissonant with our other sprites that this would look terribly out of place. Don’t get me wrong, I want new captain clothes but this just doesn’t look right.
  5. I must make a disclaimer that these sprites are not my design, and are borrowed and kitbashed to fit here on Aurora.
  6. Or remove the armored variant and make it so armor doesn't look like clothing and clothing doesn't look like armor. If sec officer is about playing dressup to you, do it at your peril.
  7. Because is seems Wezzy has reversed his position back to his original one regarding armored officer jackets, I must once again try to make the case that they are a net detriment to the server and the server's atmosphere. When you see this, what do you think of it? Because in my eyes, this is a component of a dress uniform. It has little coverage for the torso, it has shiny silver buttons, so on and so forth. This is not a component of normal officer patrol wear - this is something a security officer wears for special occasions. There are countless reasons why a security officer would
  8. You should have to decide between style and defense in a combat situation. Why would a simple jacket have the same level of protection as a kevlar plate carrier? It doesn't make any logical sense - and it also hampers quick identification of security officers who are ready to fight. I can imagine an antag going in, thinking an officer is unarmored (because, after all, they ARE unarmored), only to find out that their jacket has a magical enchantment and the thin cotton can stop half of the damage they're dealing.
  9. Alright. Sol Navy Crewman: Sol marine in service uniform (Hat is not new, uniform is): Sol navy service uniform (hat changes depending on the rank you'd want to depict): Sol junior officer: Sol senior officer: Sol admiral uniform is in the thread OP.
  10. This is a lot of time and effort so if you want to get a better idea of it, sure, but I'd prefer it if you tell me specifically which you want to see, for comparison purposes
  11. https://github.com/Aurorastation/Aurora.3/pull/10510 The new sprites: The old sprites: Frost in his new uniform: Frost in his old uniform:
  12. I'm fine with this, I guess. I mean, I guess I'm kinda fine with this. Too many sec dressup options can spoil the look of the department, though. I'm fine with this. I absolutely detest this, I in fact detest it so strongly that I'd rather see this PR not merged at all than merged with this in it. The armored officer coats for the HoS and warden are leftovers from a bygone era that take us into anime-esque territory. Remove the HoS and warden jackets, I beg you, and do not give them to officers either. Armor should LOOK LIKE ARMOR. I am not a fan of this. I pref
  13. "Adelina, it'll be alright." as I make a noose to hang her with
  14. I don't support this change. While I think the current sprites have a minor inconsistency issue as far as contrast with the rest of the server is concerned, I do feel that they're still better than these proposed replacements- which bear far too much resemblance to the security .45, in my eyes.
  15. A high quality security team and a high quality mercenary team will always, always, always see the security team beat the mercenaries. Why? By virtue of numbers and the cooperation of the station- there is very little that the mercs can use to get a one-up on sec. The only thing that can really turn the time is an expertly placed bomb or an absolute armory blitzkrieg.
    I can't believe you seriously allowed Joe to participate in this. What a disaster!
  16. What is an ERT? A miserable little cheat! I'm going to open with this: On this roleplaying server, who should be solving problems - the characters of the station crew, or a heavily armed group of faceless goons who are non-characters and can in 95% of scenarios wipe out the antagonists on their own? If you answered the latter, you may be a validhunter! In all seriousness, I do not think ERTs are conducive to creating interesting stories. Think about what they really bring to the table - at most, they might attempt to be mediators or simply support for the station. At worst (an
  17. Wholly opposed to option number 1, as medical residents IRL are considerably older than 17 typically. I'd rather go with 2.
  18. Nobody is allowed to say "improve don't remove" except the person who will be coding these improvements. It is a rule (in my book, anyway), comrade
  19. Bump. I actually just went to make this thread before the forums politely reminded me I had already made it in the past. I'm going to approach the subject of wizard more diplomatically. I am sure that to some people on Aurora view me as an individual who makes scalding denunciations of things he dislikes, and to be sure this is quite true. Ignoring every other statement I've made about wizard, there's one thing people can agree on, I'm sure: Wizard is flawed by virtue of being a single antagonist gamemode that must engage the entire station. They are a high visibility, low capability a
  20. I liked the original onmob spriters and believe it unfortunate that they are being removed. However, I am glad to see the current ones go. No offense to whoever made them, but the sprites are just too huge.
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