Jump to content

Caelphon

Lore Writers
  • Posts

    889
  • Joined

  • Last visited

Posts posted by Caelphon

  1. Hi there. Some questions. 

    Spoiler

    1. How does the Iron Eternal impact your Gestalt, besides loosely believing in storing their memories? 

    a. Do they follow any other tenets of the faith?

    b. Do they have experience with other Eternal perspectives?

    2. Which Block were they part of? 

    a. Theres a few blocks, A-E. Each has a different function.

    b. Also, what Octave were they? Do they follow the Octaves closely? 

    c. How did they feel about the Diminished, and those that Deserted? 

    3. How do they feel about the Coalition of Colonies? 

    Thanks.

  2. Hi there, a few questions!

    Spoiler

    1. You mention finding merits in both the Scorned and Enlightened's version of the Iron Eternal. How do you believe this impacted them whilst on Xrim?

    2. Are they considered a citizen of the Covenant of Xrim? I notice you said they fear Glorsh-Omega, so did they voice themselves against it? 

    3. You make mention to their origins. They appear to have been raised outside of a Cultivation Centre. How did this impact them while on Xrim?

     

  3. End of the Omnivirates' Providence Arc

    image.png.04eda5d8459c7b572085a6a3e485567b.png

    Omnivirate Sets Eyes On Other Policies

    It is not the end. The Cycle does not end. It is everlasting. Ever continuing. 

     

    The noble Omnivirate has confirmed that the Covenant of Xrim was merely one aspect of their deliberations in reaching out to ensure a harmonious existence for Dionae – according to what has been relayed to the Hum. Though they shall maintain a watchful eye over the Covenant, they have also elected to begin setting forth plans to extend their influence within the Co-operative Territories of Epsilon Ursae Minoris, Primitive Sirens of Mictlan and those within the Narrows. 

    Following their arrival back to the Eternal Gardens, the Omnivirate reverted back to the three Argus as they were before – ending the temporary existence of Hallowed Conglomeration of Divine Interpretation, a name chosen to represent all that the Omnivirate has experienced and wishes to stand for. 

    Date: [11/20/2465]

  4. Hi there!

    Spoiler

    1. How do you view EUM? Do you mind expanding on your view as to where to take EUM in bullet-point style draft?

    2. How do you feel about Dionae in the Hegemony and the Federation? Do you feel they need expansion to flesh them out more thoroughly?

    3. If you could, what in-character arc would you like to explore for Dionae? 

    There are no wrong answers, goodluck.

  5. Article #8 of the Omnivirate's Providence Arc

    image.png.27dfd95b319b754cd739d6d03c62fa7f.png

    Consensus Reached; Compromises Extended

    Last Vociferation of the Superlative Consensus was an awakening within us all. 

    Following several hours of discussions, the dignified Omnivirate is pleased to report that the Triumvirate of the Covenant of Xrim has conceded on several policies following a privately held meeting between itself and Grand Representative Gyul’ra Jux – particularly, its vigorous standards set by the Cultivation Council. Though for the changes to be effected it must be presented to be voted upon, the Triumvirate has assured the Omnivirate that “attempts will be made to limit the alleged persecution of certain individuals”. 

    In particular, the Cultivation Council has already begun preparing to phase out its current teachings, claiming that effective from when the legislation has been passed they will begin “accepting qualified genetic samples, with lesser requirements as previously held” which the Omnivirate has praised as being a significant first step – alongside the removal of the self-cultivation ban present within the Covenant, allowing for many Dionae to begin cultivating their own Nymphs without having it be necessary to send to a Cultivation Centre, however, those born outside a centre must be chipped as soon as possible to ensure no unsanctioned splittings and mergings. 

    The Omnivirate has departed and is en route back to the Eternal Gardens, which has significantly expanded since they set foot on the Covenant of Xrim. Overseers have begun to prepare reports that require their urgent attention and are expected to convene with the Omnivirate as soon as they arrive at the Temple.

    Date: [11/15/2465]

  6. On 12/11/2023 at 21:25, kermit said:

    The document mentions cultural changes as a footnote, with everything else being largely biological. The cultural changes to me are more important than the biological side of things, so it's hard to support a change from plant-based to fungi-based right now. Are there any cultural changes the lore team already have in-mind that they're free to mention?

    Currently, a lot of cultural lore is said to stem from the biological elements of Dionae, due to the fact there’s no “unified” culture for the species. However, I will speak to the Team and see what we can reveal!

     

    On 12/11/2023 at 21:25, kermit said:

    Why not go for a more alien, amoeba/mold-like protist, where there are no biological rules or thematic constraints? Protists can create mycellium-like structures; protists can be aggregate organisms which share knowledge when joining; protists, being the catch-all, can be whatever the dionae lore team wants. It seems like the lore team is escaping from one set of constraints from having a plant-based organism, only to jump to fungi which offer another set of constraints and themes – could a lore team down the line, wanting another set of themes, make another jump to another type of life? Dionaea, being the only truly spaceborne species with no known terrestrial origin, could/should be separate from the plant, animal and fungus kingdoms, in my opinion. Turning this into a question, was the idea of making dionae more alien, protists considered; was there any pull to fungal life over protist life that I'm missing?

    This is sorta the plan, with the Fungi being really the foundation, if that makes sense? They’re not going to be like Fungi we see on Earth, they’re going to have their own alien tendencies and characteristics.

    • Like 1
  7. 1 hour ago, ArtofWASD said:

    As a long time whitelistee, from a time where seeing one of out species was few and far apart (it still kinda is) I have personally spent a lot of in game time explaining dionae biology to crewmates. I would find a retcon of their biology/lore a little disruptive. Perhaps instead add new kinds of dionae who are symbiotic with fungi? 

    As an added note. Boggle mentions disliking the dionae being likened to treents. But at the same time, we speak slow, and have to manually develope 1-2 emotions over the course of what could potentially be lifetimes for other species. I was under the impression that cold and unfeeling was the idea. With the wiggle room lore wise to allow actual emotional development. 

     

    1 hour ago, wowzewow said:

    Changing to being fungi-based is a really drastic and fundamental change to the well-established identity of Dionae. Being plant-based symbiotes with fungi would achieve similar results proposed in the document, while still preserving their plant based origins. A more fungi-focused version of Dionae would work better additively as a sub-species, rather than a complete replacement.

    Having been Loremaster, I understand the behind the scenes regarding the addition of a new sub-species. It is difficult, it is long, and ultimately by the time it gets added most of the hype around it dies down. 
     

    The Dionae Team believes changing the fundamental existence of Dionae is a necessity at this point, to diverge from whatever preconceptions exist in someone’s mind, which ultimately hamper player interest, and general willingness to create lore which has already been explored in a hundred different ways in a hundred different settings. Fungi are rare, at least to me, and exploring a space-faring species with adopted fungal themes I think would only be a net positive for the species.

  8. 1 hour ago, niennab said:

    I really like this idea and I think that Diona only stand to benefit by this reclassification.

    Fungis incredible ability to grow and thrive in barren conditions goes hand-in-hand with a space faring setting more than any other. Mushrooms in science fiction (plus apocalyptic fiction) often act both as a metaphor for triumph in harsh conditions and as a literal food source. The two are made for each other. Look no further than Citizen Sleeper, Metro 2033 (the novel), and even in non-fiction research with Matsutake at the End of the World (to name a few). That aside, while treants have their place in fiction, they really do feel fantasy over sci-fi.

    I don't have any direct feedback, but I do recommend the above pieces of media if you're looking for direction or inspiration. Ultimately, I hope the change goes through and I am excited to see how it'll manifest in the lore.

    I am genuinely interested in pursuing with the point you’ve stated. Fungi have limitless potential, and their ability to survive the worst conditions and yet still thrive is why I believe Dionae already sort of fit into Fungi, much better than they have with merely plant-based inspiration. 

    • Thanks 1
  9. 2 hours ago, KingOfThePing said:

    What are you trying to achieve with this? This all reads like either 

    a) change for change's sake
    b) "Other servers do it like us, too, we should change that."

    No proposed change in the document couldnt be achieved by incorporating it into Dionae as they are now. The argument "a more unique approach" I don't share - going back to nutrients, for example, as sustenance instead of radiation and light is less unique than it is now. The rest of the suggestions are more a re-flavour than much else, unless there is more you dont outline in the document.

    Before we plan to actually merge the content, we will likely share it with the playerbase. This refactor is primarily to shift away from the current themes which are neither interesting to players nor wish to be explored by the Lore Team. The change is primarily to give the species a new edge, as opposed to attempting to recover what is. There’s more to fix about the species than one would think, but I do believe the change would be one that could ultimately assist in the species getting a better rep and functioning better as an alien species in Aurora without borrowing elements from other servers!

×
×
  • Create New...