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CatsinHD

CCIA
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Everything posted by CatsinHD

  1. I can only echo the comment before, Ren is a very well-written and RP'd character. NM is 100% capable of playing Tajara and take into account their nuance, themes, so on. If the quality of his writing in this application doesn't display his capabilities then I have no earthly clue what will. I wish I could give a +2, but seeing as I can't I shall give a solid +1.
  2. Fair enough, and Aurora certainly has the never ending pain train that is balancing antag tools. This is my personal opinion on that: As long as the tools are offered and not blatantly overpowered or useless, it's fine. Not every antag will use it, or know how to use it, and that's fine. That's why I encourage experimenting and testing out new plans as antag. But this is getting off topic, so I'll end it here.
  3. I'll start off saying that there is no separate page for the alert levels. Currently, the best definition for them is on the Captain page, but we're actively working on making a separate page for the alert levels. You assumptions on alert level progression is generally correct, however as Greenjoe said, this is sometimes not possible with the manifest, although whether a someone going missing constitutes blue alert is dependent on the command team. As for my opinion on the matter, I've never found suit sensors (or suit sensor location) a major issue when it comes to antag play. Granted, I don't often play antag, and haven't recently. I do know that there are ways to subvert suit sensors. They're, in my mind, a logical tool that medical should have access to given the nature of the environment our characters are in. Space is dangerous. Ships are dangerous. I would much rather expand or buff an antag's tools to subvert suit sensors, like a jammer, than remove them. In my frank opinion, keeping them code locked or removing them outright harms the entire gameplay loop for First Responders (Note, that is my main role so I am biased in that capacity) outside of the very visible mercs, burglars, etc. TLDR; Give antags tools to subvert, don't remove the useful tool. TLDR of the TLDR; Put a door in the wall, don't teardown the wall itself.
  4. Hey! Sorry about the wait, I've been a little busy (and am still busy... I love finals week). I love to see the experience, but I do have two questions: Is your focus for work on the wiki more minor-medium level projects, or do you have plans/willingness for larger projects, such as creating new pages or overhauling heavily outdated pages? Are there any departments or systems in-game that you are very familiar with?
  5. Handled OOCly. Locking and archiving.
  6. TO: Samga Khulan, Bridge Crewman, SCCV Horizon FROM: Human Resources, AMS, NTCC Odin SUBJECT: RE: Incident Report -------------------- BODY: This is an automated message to inform you that your incident report has been received and placed in a queue for the HR Division to review. If necessary, you will be contacted by a HR Assistant when an investigation begins. -------------------- DTG: 24-11:23-TAU CETI STANDARD-10-2465 SIGN: AMS
  7. I am, like many people here, all for making a rule restricting the use of "below-deck" work, especially during events. However, buy in large I am not adverse to the general use of "I had to do some maintenance on rooms below deck" and that general concept to explain why characters may have been gone for some time as long as it's within reason. This is entirely for people trying to claim heroics during a canon event they had no joined. It may not have a complete logical throughline, but that is less important in this situation and must be stored away with the other gaps in logic that are present when dealing with the messy world of off-server RP and continuity.
  8. I am for this, as I am with most things that add some complexity to areas of med that could use it, especially as it gives Physicians a way out of the GTR clogging "awaiting bone surgery" scourge. I would like to see maybe some ideas on how fast the bone chem works since I feel like would end up being the deciding factor between bone surgeries disappearing except low-pop and having a semi-regular discussion on which treatment would be the better option. Ideally, it would be slow enough where surgery is the faster option, but not so ungodly slow that it nukes itself into uselessness. That way surgery is still useful when there is room in the ORs, but the physicians are left out to dry when John Sol rushed the mercs and got their bones giga-blasted. Obviously this should be discussed, though, as I imagine some people disagree. Regardless, love the idea and also agree with what Rooster said (especially the name). +1
  9. The original decision for what's listed on the wiki is lost to time, as is for the age requirements in game. They likely don't line up because one got changed while the other didn't. Those requirements can be changed to fit whatever they need to fit on the wiki, in-game is another question. Don't sweat over what the wiki says too much, there's some requirements listed on there that don't make a ton of sense but isn't dire enough to take priority over other projects.
  10. I like the idea quite of lot of renaming and changing the duties of XO and OM. On fact, it was my original suggestion to rename XO rather than make it 2iC, although my suggestions were Chief Bridge Officer or something similar. I will note on the topic of enacting acting captain, there is already procedure for this on the Chain of Command page: https://wiki.aurorastation.org/index.php?title=Chain_of_Command#Appointing_an_Acting_Captain The process is as simple as it looks on there. It is just a majority command vote, that's it, and there's no plans to change that.
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