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About Me





Byond CKey

Byond Key

Found 18 results

  1. So, it's a tale as old as time - you're playing between 5 AM and 2 PM EST, you have a three or four so hour long extended round with maybe 2 or 3 people. A crew transfer vote pops up, and there's 6 or so votes to transfer, and so it triumphs over 2 or 3 - then the next round, nobody who voted 'yes' readys up, there's no engine or engineers, and any RP from the prior round is over. Overall, not a fun experience. I just don't really get why people who are sitting in the lobby can choose to end someone's ongoing RP and then continue to sit in the lobby. I see it all the time in the morning rou
  2. Or in other words, allow it so you can use a Cryptographic Sequencer on a Disruptor to bypass the user registration (and various alert/brig-enabled locks on it's [mode-switching] functionality).
  3. Although I understand the RP should be focused in NSS Aurora and that part of the "punishment" for dying may be not playing. This isn't fun. I suggest allowing certain slots to be filled up in NTCC Odin simmilar to the department you belonged when dying. This way you don't mix dead people with alive people and ERTs may be able to prepare chat and RP there while they may or may not be called. Exploiting this way of spawning in Odin would obviously be punishable. Now; this idea opens a new window of opportunities as to instead of just allowing generic slots in the Odin, create actual
  4. Not necessarily on people, but some kind of 'dummy' that you can slide a uniform and an ID onto, and have give readouts that don't look suspicious to medical would be great. As far as I see it, there could be two ways to do it, a ghetto way, which would be sliding an ID and suit onto a suit cooling unit, or a monkey, for organics. And a prime way, which would function by essentially being a literal dummy that you can dress up. The Ghetto way would work for location, but give some pretty bizarre readings that a doctor who is paying attention would pick up on. The prime w
  5. After another round of standing at the wall of the Odin without any meaningful reasoning or response from the other side, I am suggesting to make it CCIA/ModMin decision again when it closes or opens so that a) We get Odin sec when it is locked down b) Do not get to stare at the wall after extendo Simple suggestion but it's a bit mind baffling to me why we got a new Odin with ghost spawners for the bar when the checkpoint can just nope out at any time
  6. In another post, regarding the access of medics and first responders I gave this thought (just copy paste): "Okay, really hot take here: Access bounded with/to IDs is a flawed system and I found it always very strange. Why not do the following: IDs are what it says - cards to identify someone. They dont have any use on doors or access in general. This gets outsourced to, can you guess the super sci fi answer? Access keycards. What's the difference you ask? Simple - these access keycards are only for sensitive areas. The Supermatter Engine, Command obviously. Head offices, armoury, et
  7. As it says on the tin. CTs can already easily access the crusher, it's right there, and they used to manage the entire disposals process before. Give them crusher access so they can handle the station recycling system fully.
  8. Outline: We remove the crew manifest program from PDA's and instead restrict them to consoles and synthetic bounds/AI. We stop cryogenics/arrivals from announcing newly awakened non-command crew, instead log it in the cryogenics computer. Reason: So before you lynch me, let's consider how every crewman has instant-access to a complete crew manifest on their PDA, and can insta-valid anyone who has even a slightly different name. Practically I actually find it rather implausible that we all know each other well enough to have a sixth sense about who is an infiltrator and who is no
  9. I’ve noticed while playing cargo and ghosting a few rounds that the warehouse is seldom sorted or sent out in full. Cargonia aside, I think that the first and second floor to the warehouse, the bounty list, phoron bounty and orders means that if someone wants to RP, the warehouse is ultimately ignored or only high value items are searched for and sent out. On my own, working efficiently I think it took me 40 minutes to sort both levels, which can be quite draining. After sorting the warehouse and moving about 3 mops into the pile for janitorial that I knew would never be used, I wanted to
  10. As the title says, either make the SAT and its function known to all of command, or at least make it known to the mindshielded members of command (read: HoS). Why should this be changed? Back in the olden days of Aurora, everyone knew about the nuke. It was the thing nobody cared about or talked about, because it makes sense that the station has a self-destruct. I mean, hell, at one point the nuke was a literal bomb with radiation symbols on it on Vault cameras. I cannot think of a single benefit of making its existence known only to the Captain. That is not to say that anyone other than
  11. It isn't actually against Corporate Regulations to not follow Station Procedure. --------------- i119 - Failure to follow Station Procedure - This covers any low-consequence breaks of Station Procedure such as Uniform Regulation breaks and so on. 100 Credit Fine i224 Failure to follow Station Procedure with Serious Consequences - This covers any serious breaks of Station Procedure such as Scientific Experimentation Procedure not being followed and causing Injury, or a violation of Consular Officer Procedure. Suspension ----------------
  12. What is an ERT? A miserable little cheat! I'm going to open with this: On this roleplaying server, who should be solving problems - the characters of the station crew, or a heavily armed group of faceless goons who are non-characters and can in 95% of scenarios wipe out the antagonists on their own? If you answered the latter, you may be a validhunter! In all seriousness, I do not think ERTs are conducive to creating interesting stories. Think about what they really bring to the table - at most, they might attempt to be mediators or simply support for the station. At worst (an
  13. On paper, it makes sense, sounds fine. In practice, it's just annoying. The majority of our rounds are antagonist rounds, and the majority of antagonist rounds are going to end while the station is on heightened alert. Having to then rely on very unreliable RNG for Odin security officers to be spawned or to just get stuck in the evac shuttle for a full minute plus any admin tickets (with a PR on the way to raise that to two), while the actual areas explicitly designed for the crew to RP in during round end are just locked away, is not fun. (I don't know if this applies on both blue and red or
  14. Basically, command will have two options under this proposed change. -Send a call for an ERT, which will take about twenty minutes, give or take. -Instantly ask for a delivery of emergency equipment, with some armor and weapons from whatever the Odin can send, the weapons will vary from okay to good.
  15. The spare identification has been a classic aspect of SS13 gameplay since time immemorial. Unfortunately this also means it's been the only high-risk item that matters because having the hand teleporter or other means of creative mobility on demand seems rather redundant if you can walk through every other airlock and then close it much faster than anyone can respond. It is within my belief that the spare identification is a form of in-round power that is far too easily accessed through illegitimate means, and acquiring said 'power' in the round requires absolutely no interaction with any othe
  16. This one has always bugged me, mainly due to sometimes being harder to get than the phoron canisters during a phoron shortage. Once you do get it, you either half securities means to go EVA (They always say: we only got 2, even though they can cycle other voidsuits into security ones) or you made a net loss of 4k credits, because they only give it to you, if you promise to order one back. (Just ordering one and sending it back works sometimes.. sometimes not, too expensive to test for me) Proposal: Either bump up the reward to be more fitting to the cost of the materials ( 3.
  17. “When an evil eldritch god is trying to infiltrate your mind and enslave you but you are a waifu nurse that would never hurt her friends so your mind is impenetrable” - MattAtlas It's kind of ridiculous that this is still a thing in a conversion based gamemode. Resisting the conversion rune should only buy you time, not be a perfect (well, nearly, you do get killed at the end) counter to an elder god. The expectation of a secret round should be to play along. barring being suddenly ganked the minute you exit cryo (That's antag bannable). I guarantee the #1 reason for most resists isn't beca
  18. I think I've waited long enough. Since it's me posting the suggestion, people will think I'm biased (I'm Yumi Yotin's player.) and I might be, but I've always thought that the disability rule is hampering RP instead of enabling it. It feels like a blanket rule thrown out over most if not all disabilities, which simply isn't fair and makes no sense. Things like security officers with one arm or engineers in wheelchairs won't make much sense, sure. But I have played Yumi in the past, as an engineering apprentice, mute, for longer than a year, with no substantial major issues arising from it. I w
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