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AmoryBlaine

Full Departmental Uniform Overhaul & More

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Posted (edited)

I intend to remake every single uniform and a lot of the other clothing (jackets, hats, ect) in my own image. This means a lot of work, but I'm willing to do it at a reasonable pace, if people want it. Below is a version of most every departmental uniform.

Security standard uniform. This is just a revamped 'Navyblue variant', but I intend to have security ONLY use this from now on. No more three option selection. In exchange, you get room to add a tie.

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Engineering standard uniform. A lot less fleshy than the current one. Don't try to argue that you need more visibility, you have a helmet, a vest, and if you're EVA, you have a bright yellow-orange voidsuit.

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Atmospherics standard uniform. Follows the same design as the Engineering uniform, but with an alternate colour pattern.

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Janitorial standard uniform. Same as above, but with janitorial colours.

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MedSci standard uniform. Expect shoulder colours to change for each sub department.
-RnD: Purple
-Medical: Green
-Virology: All-Green
-Chem: Orange
-Chief Medical Officer: Green/Blue
- Research Director: All-Tan/Brown.
I have no intention of removing scrubs, so you're still free to wear those, or anything else. This is just a replacement for the default spawn jumpsuits.

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Mining standard uniform. This is a light jacket, with a pair of overalls. I'm debating whether they'll remain overalls, though. If people like how it looks. Also unsure about the legbrace thing. Might remove it. I was fucking around, is why it's there. Oh, as a foreword- this uniform will also result in having all the purple in mining being removed.

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Cargo standard uniform. Not much to say, it's a jumpsuit. Thinking of making a jacket similar to the one featured in image 1.

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Command uniforms are not yet done, with the exception of RD, CMO, HOS and, likely CE, if I get around to it tomorrow. But, I intend to post each uniform here to be viewed. Once again, expect a lot of liberal changes on my part. I don't intend for departmental jackets to remain as they are currently, either.

 

This is where many other sprites will be posted, that don't entirely correlate with Departmental uniforms.
 

Edited by AmoryBlaine
A lot of extra space, removed.

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Just now, ClearThoughts said:

These'd be nice. I like them. Seems like a more reasonable, less.. Idunno, unique approach to uniforms.

Yeah, most every uniform prior has just been a crude repaint of the standard grey uniform. With the exception of a select few, that is. Sue did an amazing job bringing Security out of the age of RedSec, so that is what is emboldened me to try and go even further by breaking down the OOC uniformity of every single jumpsuit sprite. NO MORE WEIRD BELTS ON EVERYTHING.

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I"ll accept the security uniform only if you can pull up your sleeves. Otherwise, they all looks really good. 

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They all look nice, seems like a fresh approach. Will there be uniforms for cadets, interns etc?

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Adding onto lancer, roboticist and EMT could also use their own

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Huuurrr, I like that Cargo uniform holy hell. The rest look good, but I think mining is a little too bland just being all pretty much black, but I ain't got no quarrels since they were hardsuits and stuff most of the time, looks great Amory the medical looks sleek af. 

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Mining is very bland.

And something about the engineering and janitor uniforms gets me. A lack of deeper shades, perhaps? It just, looks off, and I can't quite put my finger on it.

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Posted (edited)

They'll look like monocolored slush in-game. Make darker tones more pronounced, especially outlines, or else it'll look REALLY bad. 

Mining is very bland and I don't see a reason for them to start wearing a black uniform all of a sudden. Not entirely sure what's going on with that leg and why it's the only armored bodypart, as well as why miners need armor at all?

I don't really see a reason why current uniforms need revamping aside from "change is good". Especially in cases like Engineering where you essentially sprite the same thing but with slight modifications, and, well, worse. These pockets look really iffy, too.

Edited by VTCobaltblood

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5 hours ago, Skull132 said:

Mining is very bland.

And something about the engineering and janitor uniforms gets me. A lack of deeper shades, perhaps? It just, looks off, and I can't quite put my finger on it.

I'll add some brown or orange highlights. Mind you, I didn't post the rolled down version, which is the intended use of the uniform. The jacket tied around the waist, wahtever else the individual wishes to wear, visible.

As for the utility jumpsuit that Eng, Atm, and Jnt use, did you have any suggestions on it?

10 hours ago, AmoryBlaine said:

Also unsure about the legbrace thing. Might remove it. I was fucking around, is why it's there. 

@VTCobaltblood

 

I must drive home that I am intentionally removing high contrasts, because I dislike how high contrast our current sprites are. I also don't forsee any issues with them becoming a slush of undefinable colours. I've had pushback to make the outlines less harsh on some, even.

Why revamp everything? Because we've got someone willing to try and pursue a unique aesthetic identity for Aurorastation. Plus, nearly all the current jumpsuits are ancient and ugly. Much like our human sprites- it is sad that the project to revamp it, was killed.

 

Either or, you should have read what I said concerning the mining uniform. I'll likely remove the legbrace when I'm done being lazy.

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Mining shouldn't have its purple removed. If anything its there for a bigger reason than other departments, who have them to easily see from a distance in the ash. Everything doesn't need to become muted and, as VT said, worse.

Change isnt needed. They're fine the way they are. It just takes away a bit of life from the clothes. ESPECIALLY Mining, and MedSci, who have just little shoulder patches.

Not a fan of this. Change can be good, but change for the worse, is not.

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10 minutes ago, FreshRefreshments said:

Mining shouldn't have its purple removed. If anything its there for a bigger reason than other departments, who have them to easily see from a distance in the ash. Everything doesn't need to become muted and, as VT said, worse.

Change isnt needed. They're fine the way they are. It just takes away a bit of life from the clothes. ESPECIALLY Mining, and MedSci, who have just little shoulder patches.

Not a fan of this. Change can be good, but change for the worse, is not.

I don't entertain this supposed inability to see people if there isn't an ugly colour plastered over them. So, sorry, but I'm really not that interested in trying to preserve it. But, I do have to question- if visibility is an issue, why is the industrial hardsuit so popular?

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I don't really like the puffy knees on any of those. There might be issues with how it interacts with other clothing. The shading is also an issue. If the colors aren't pronounced, they don't show up well at all in different lighting environments. Some of the outlines are not as pronounced as they might need to be. The med/sci uniforms look... uncomfortable. You step into the uniform and you swing the flap across your body and hook it and that flap extends all the way down to your crotch. One unhook and you're flashing everybody. At least the current jumpsuit zippers stop before the crotch. 

 

I like how departments have unique, bright feels. You can tell the difference between a uniform for a janitor and a uniform for an engineer by more than just color. Look at the quality of your security idea and compare it to the quality of the atmos tech. The atmospherics uniform also looks like something a captain would wear, but duller. It doesn't have a unique identification to it at all. The security one, damn, you can tell "That's a security person." It's not even a jumpsuit like everybody else. If that's the standard for instant-identification, job-appropriate, and looks-good attire, everything else falls way below it.

 

Do I think cargo uniforms should probably not be cargo shorts? Yeah. They're a strange half-civilian, half-not group, so I can't decide whether a jumpsuit would be appropriate for them or not. 99% of cargo techs and QMs wear their own clothes anyway.

 

And, as I said on the last thread, why are we removing the purple from mining at all. "I don't like it" and "I'm not interested in preserving it" doesn't give you the right to just up and get rid of it. I don't like the color blue. You know, let's remove blue from captains. And while we're at it, yellow, too. Let's make it all grey. "Why?" Change.

 

Your uniform proposal for miners here looks like something mercs could wear or could be a loadout item. It's one step from a tactitool turtleneck agent, which is a fine design, but not for miners. The RIG is popular because it's statistically the best hardsuit for miners to get their hands on. It could be hot pink and miners would still use it because it's a useful RIG. The step that should be taken is giving the RIG purple accents to more clearly define is as intended for miners. Not removing all of the purple from everything to match the RIG.

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I am a fan of these. I will miss my aqua highlights on atmospherics though. 

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I like these a lot. I just think the little knee puff on the jumpsuits should be toned down a liiiittle bit. I like the look of the puff though. 

Make the Unathi suits into dragon suits like the Captain's one is. Thanks. (Especially the CE one, for no reason in particular!)

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@Conspiir

11 minutes ago, Conspiir said:

I don't really like the puffy knees on any of those. There might be issues with how it interacts with other clothing.

If there is, it'll be changed, if it isn't, we'll need more people to comment on them.

12 minutes ago, Conspiir said:

The shading is also an issue. If the colors aren't pronounced, they don't show up well at all in different lighting environments. Some of the outlines are not as pronounced as they might need to be.

We'll find out soon enough, though- as per usual, I'm quite sure this is only being thought, because you're looking at them blown up, rather than at the size they would be.

 

13 minutes ago, Conspiir said:

The med/sci uniforms look... uncomfortable. You step into the uniform and you swing the flap across your body and hook it and that flap extends all the way down to your crotch. One unhook and you're flashing everybody. At least the current jumpsuit zippers stop before the crotch. 

Yes, this is actually because I was whined at that they looked too much like 'formal uniforms'. So, it'll go either way, depending on what people thing. I may change it back to being a jacket, and an undersuit, or I may keep it this way. Could go either way.

16 minutes ago, Conspiir said:

I like how departments have unique, bright feels. You can tell the difference between a uniform for a janitor and a uniform for an engineer by more than just color. Look at the quality of your security idea and compare it to the quality of the atmos tech. The atmospherics uniform also looks like something a captain would wear, but duller. It doesn't have a unique identification to it at all.

I'm grouping uniforms by job 'type'. Utility jobs have utility jumpsuits, MedSci have a fancy chemical resistant uniform, Security have shirts, ties and pants. I want Engineering, Atmospherics and Janitorial to look similar, because they're all working on station maintenance. The atmospherics uniform is not anything a Captain would wear, because you're making an assumption that the Captain's uniforms will remain the same. I can tell you right now, that's not the case. I'm still thinking over what they'll get, so I'm open to suggestions, same goes with HOP.

20 minutes ago, Conspiir said:

Do I think cargo uniforms should probably not be cargo shorts? Yeah. They're a strange half-civilian, half-not group, so I can't decide whether a jumpsuit would be appropriate for them or not. 99% of cargo techs and QMs wear their own clothes anyway.

That would be why I made their uniform a very basic khaki coloured jumpsuit, while still looking better than the current one. Mind you, rolling the 'sleeves' up rolls up the pantlegs, or cuts them off. It's up for interpretation.

22 minutes ago, Conspiir said:

And, as I said on the last thread, why are we removing the purple from mining at all. "I don't like it" and "I'm not interested in preserving it" doesn't give you the right to just up and get rid of it. I don't like the color blue. You know, let's remove blue from captains. And while we're at it, yellow, too. Let's make it all grey. "Why?" Change.

I dislike mining having purple. They're getting black, dark brown and orange. If your issue is visibility, bring a light. I think it's a bit funny to pull out a slippery slope on a perceived hatred I have for purple. I dislike mining having purple. As for Captains having blue. I do intend to resprite their items as well- as I prior said.

28 minutes ago, Conspiir said:

Your uniform proposal for miners here looks like something mercs could wear or could be a loadout item. It's one step from a tactitool turtleneck agent, which is a fine design, but not for miners.

A black jacket, black pants with suspenders. This equates to combat gear (Hint- it does not.) As for 'tacticool turtlenecks', those won't be what mercs use. I'm changing their gear as well.

49 minutes ago, Conspiir said:

. The RIG is popular because it's statistically the best hardsuit for miners to get their hands on. It could be hot pink and miners would still use it because it's a useful RIG. The step that should be taken is giving the RIG purple accents to more clearly define is as intended for miners. Not removing all of the purple from everything to match the RIG. 

Yeah, but. I'm the one doing the spriting.

@Flamingo
I'll probably add a bit more teal/aqua. I was told to lose the colours, actually, by others. So, that's why they're grey-cyan.

@FreshRefreshments
Dunno about you, but I prefer mine.

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And, this is what the BioChem suit looks like.

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And thats what it mostly comes down to, doesn't it? Personal preference. Something you want to change just because "I think it looks better", as opposed to what others think. 

Mining isn't even just a personal preference. Bold purple is there for a reason, to stand out among ash and rock. Just because you're the one spriting doesnt mean everything should take an illogical measure. The RIG should have purple, to match the rest of mining. Not the other way around.

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3 minutes ago, FreshRefreshments said:

Mining isn't even just a personal preference. Bold purple is there for a reason, to stand out among ash and rock. Just because you're the one spriting doesnt mean everything should take an illogical measure. The RIG should have purple, to match the rest of mining. Not the other way around.

Yeah but see, I don't think your jumpsuit has anything to do with standing out among ash and rock. Maybe I'm doing mining wrong though. If it's about visibility concerning the Voidsuit, why does it matter that it has yellow/orange, rather than purple? "OH NO, I'VE MISTAKE A MINER FOR AN ENGINEER. THIS HAS BROUGHT ABOUT GRAVE CONSEQUENCES." I don't think so. So, yeah. Unless I'm forced, there's not gonna be any purple mining.

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33 minutes ago, AmoryBlaine said:

Yeah, but. I'm the one doing the spriting.

That attitude isn't okay, man. Just straight-up, that's not okay. Yes, you are donating your time and energy into creating something for the server. But that doesn't mean whatever you say, goes. The game isn't yours, it's everybody's. As someone who plays mining and interacts with mining more than you, I'm telling you what the best approach from my point-of-view is, supported by IC reasoning. By disregarding that and saying "But I'm the one spriting" you invalidate everything I say as though it holds no weight just because I'm not the one with the paintbrush. This is different from a piece of art at a show, where personal spin on a concept is expected and accepted; this is something every person on the server will have to use and look at every time we play. By contributing to the server, you are meant to better it for everybody, not just yourself.

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Just now, Conspiir said:

That attitude isn't okay, man. Just straight-up, that's not okay. Yes, you are donating your time and energy into creating something for the server. But that doesn't mean whatever you say, goes. The game isn't yours, it's everybody's. As someone who plays mining and interacts with mining more than you, I'm telling you what the best approach from my point-of-view is, supported by IC reasoning. By disregarding that and saying "But I'm the one spriting" you invalidate everything I say as though it holds no weight just because I'm not the one with the paintbrush. This is different from a piece of art at a show, where personal spin on a concept is expected and accepted; this is something every person on the server will have to use and look at every time we play. By contributing to the server, you are meant to better it for everybody, not just yourself.

See, this would be why I made a suggestion thread. So you can comment on my suggested overhaul. That doesn't mean anything you suggest for my suggestion will be added, because it's mine. I am taking in feedback and making changes, but there are some things I have no intention on editing- the main one being mining losing the colour purple. And what have you said?
"Wow, if you remove purple, why not every other colour? You must hate purple!"

Other than this, the only defense for muh purple mining is MUH VISIBILITY. Yeah, believe it or not, being a giant brown/grey/orange blob is gonna stick out as much as purple when the background is grey.
 

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We had an entire topic on the subject already, where points were raised, and you had in closed in favor of this thread being opened at a later date. Let me rehash some of the highlights.

 

  • Mining is a dangerous job that requires high visibility. Yes. This is important. Stop acting like it's nonsense. You're looking at it like a game. Look at it like it's real. You're in the dark. You're a medical EMT in a white RIG looking for the fallen miner as they slowly die. They're in a hole. In the dark. You think it would help you more if they were brown or if they were purple? Dangerous jobs get high-vis. That's how it works. It's literally safety enforced for hundreds of years and NT would have to subscribe to it.
  • Removing the purple from the hardsuits makes them look like engineering. There's no differentiation. Every job must look different. "Oh no, I've mistaken them for engineering" is a bad thing. I don't care if it takes you a second to realize the mistake. That mistake should never be made in the first place.
  • Mining looks militaristic. It doesn't matter that it's supposed to be a jacket over overalls, look at it. It looks like a black shirt and black pants and black leg armor you might remove. No jumpsuit should have it's "Supposed to be" state as the rolled-down version. That's tacky and straight-up against regulation.

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3 minutes ago, Conspiir said:

Mining is a dangerous job that requires high visibility. Yes. This is important. Stop acting like it's nonsense. You're looking at it like a game. Look at it like it's real. You're in the dark. You're a medical EMT in a white RIG looking for the fallen miner as they slowly die. They're in a hole. In the dark. You think it would help you more if they were brown or if they were purple? Dangerous jobs get high-vis. That's how it works. It's literally safety enforced for hundreds of years and NT would have to subscribe to it.

Believe it or not, being purple doesn't mean you glow. They need to be shining a light on you. The rock is grey. Your suit, no matter what, will be contrasting with this background. A giant brown/orange blob is as visible as a purple one.

4 minutes ago, Conspiir said:

Removing the purple from the hardsuits makes them look like engineering. There's no differentiation. Every job must look different. "Oh no, I've mistaken them for engineering" is a bad thing. I don't care if it takes you a second to realize the mistake. That mistake should never be made in the first place.

If you're too blind to tell the difference between a brown/orange voidsuit and a orange/yellow voidsuit, maybe the problem is with you.

6 minutes ago, Conspiir said:

Mining looks militaristic. It doesn't matter that it's supposed to be a jacket over overalls, look at it. It looks like a black shirt and black pants and black leg armor you might remove.

It's black! Black is a tactical colour! And there's a leg thing! This means it's militaristic! Right, if it were purple and yellow, it'd not be militaristic, if the leg guard wasn't on, it'd not be militaristic. Right, well, I suppose that sucks then, because it's staying black, with the future addition of orange/brown accents.

17 minutes ago, Conspiir said:

No jumpsuit should have it's "Supposed to be" state as the rolled-down version. That's tacky and straight-up against regulation. 

It's whatever state you want it to be. With the jacket on, jacket around the waist, or sleeves rolled up. As for regulations, literally just change the wording, like we have for Security awhile back.
 

Personnel should be reminded that regulation requires [Medical, Science Division, Service, Command and Security] uniform jumpsuits to be worn rolled up. Tajaran crew members are excepted from this requirement, but are required to wear a non-revealing undershirt or tank top that does not bare the chest.

Uniformed security employees are to wear only standard equipment provided by NanoTrasen. Security uniforms do not include personal clothing, or items that would significantly impact the crew's ability to immediately identify security personnel. Minor alterations to uniform equipment are permitted in order to accommodate non-human species.

Personnel failing to meet these requirements are in violation of regulations, and are subject to fines, detention, or other applicable penalties.

See? Done. Now anyone from Botany, Cargo, Mining, Engineering, Atmospherics can wear their jumpsuits down, comfortably, without being hassled- not that Security is known for actively trying to fuck with anyone but shitters who have no undershirts.

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@AmoryBlaine 
As a miner main, I actually support keeping the Cargo yellowish-brown and purple for the miners, because I personally think miners are something between Cargo and Science.
Science cannot function without Mining, they can't make any of the advanced designs. It's a sign of solidarity between the Scientists and their benevolent providers, proving once again that Mining and Science are not at odds as they are allies. With a bit of friendly rivalry, yes, but allies overall. The Cargo brown/yellow color is important to keep because they're still technically Cargo, even with this solidarity. 

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As someone who's main role for the past several years has been atmospherics, I've always been a fan of the aqua/teal coloring. I could see going for a darker teal-like color than the more garish aqua if you wanted it to fit within the more subdued color scheme you seem to be going for, but I'd still like to see the subdepartment coloring there personally. Of course mine is not the only opinion that matters. 

 

As for the puffy knees some have commented on, I think I see what you were going for but I am curious how it will look in-game. My concern is that it will look a bit silly, though that is with the sprites as giant screen-filling previews rather than tiny in-game versions. It could very well look fantastic once in-game. 

 

I like that the service/maintenance roles have what appear to be mechanic's jumpsuits now. I feel like it fits the lore a little better. To be quite honest, most of my characters don't even wear the department jumpsuits and instead opt for a horrifying mix of loadout items to bring together a cohesive look. HUGE fan of those bio-suits. They look really nice. The OLD department jumpsuits for medical are frankly, quite gross looking with all the bright, contrasting colors in my opinion. I think this also brings the overall look of the uniforms forwards to a more "sci-fi" aesthetic, rather than "modern but with bright colors". You can definitely see this in your reference art and in the sprites, with their large, body long zippers and latches. 

 

Overall, good work. I'll be watching your progress eagerly and am happy to continue providing my personal feedback. 

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58 minutes ago, AmoryBlaine said:

Believe it or not, being purple doesn't mean you glow. They need to be shining a light on you. The rock is grey. Your suit, no matter what, will be contrasting with this background. A giant brown/orange blob is as visible as a purple one.

To be high-vis, it must be discernable from any background. It doesn't get much higher contrast than the purple we already have. Why is removing the purple and making the job colors darker a step up?

1 hour ago, AmoryBlaine said:

If you're too blind to tell the difference between a brown/orange voidsuit and a orange/yellow voidsuit, maybe the problem is with you.

Or maybe you're using colors too close together instead of using the color palette already available and set up to distinguish a group from another group. Miners have nothing in common with engineers, yet their colors will look more like engineers than atmospherics do.

31 minutes ago, AmoryBlaine said:

It's black! Black is a tactical colour! And there's a leg thing! This means it's militaristic! Right, if it were purple and yellow, it'd not be militaristic, if the leg guard wasn't on, it'd not be militaristic. Right, well, I suppose that sucks then, because it's staying black, with the future addition of orange/brown accents.

Then it looks like a shirt and pants. Which is the same problem your current iteration has. It looks plain, but at least less like a secret agent. Know why? It stands out. Yes, your color choice matters. It's the difference between a sunset scene and sunrise scene. 

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When we changed to bluesec, it was a step up. There was reasoning backing up the change. It was more than preference. You want to change a department you do not participate in on preference alone with no step up in sprite quality at all while ignoring what people who play the department have to say. Yes, it's a suggestion thread, but you're providing what you want it to look like wholesale. This is a "it's done" thread with only one step after it: replacing in the code. This is the point where people have to come in and say "Yeah... no..." which is what I'm trying to do, and you're pushing it aside like you know best. I'm trying not to lose patience, but you keep trying to invalidate my points when your change boils down to "I don't like purple." I don't play engineering or atmospherics to weigh in heavily on their sprites outside of a technical aspect. I don't like them, but it's not my place. Have you looked at the sprites in-game to know if the outline on some of these needs to be made darker?

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