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Properly Balances Healing Medication Side Effects

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That's a massive metabolism rate decrease. Can you break down exactly how much per tick that is going to heal with this PR vs what it would without it?

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13 minutes ago, Nantei said:

That's a massive metabolism rate decrease. Can you break down exactly how much per tick that is going to heal with this PR vs what it would without it?

Currently:

Per life tick, which occurs every 4 deciseconds, it will process 0.3 of the reagent. This means that it will process about (10/4)*0.3=0.75 units of it every second.

Bicaridine heals 5 per unit. That means it will heal 0.75*5=3.75 per second.

An injection of 15 units would last 20 seconds and heal for 75 brute.

Proposed:

Per life tick, which occurs every 4 deciseconds, it will process 0.1 of the reagent. This means that it will process about (10/4)*0.1=0.25 units of it every second.

Bicaridine heals 5 per unit. That means it will heal 0.25*5=1.25 per second.

An injection of 15 units would last 60 seconds and heal for 75 brute.

 

When combined with bandages, 1.25 per second is fair. Generally when suffering 75 brute damage, you'd likely be in medical longer for a minute being treated for other things like possible broken bones or blood loss. This will not affect treatment times even if you don't have those things, because if you have something like 20 brute damage, you can be injected with 5u of bicaridine and be sent off as the medicine does the work.

 

 

 

 

 

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We used to see a lot of people allcaps screaming in pain and begging for a kelotane/bicard pill and instantly stopping to return to validhunting as soon as they got it. Maybe people SHOULD be waiting for the side effects to stop before they rush back into validhunting?

 

That said I like the metabolism changes.

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18 minutes ago, Crozarius said:

We used to see a lot of people allcaps screaming in pain and begging for a kelotane/bicard pill and instantly stopping to return to validhunting as soon as they got it. Maybe people SHOULD be waiting for the side effects to stop before they rush back into validhunting?

 

That said I like the metabolism changes.

One of the side effects is drowsiness, which would make them not very combat effective but they'd still be able to fight. If you have people trying to speedrun medical to go back to validhunting, ahelp them.

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Looks okay to me, personally. I was willing to give the old side effects a try but I don't really like them as is. Too excessive.

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