Jump to content
Sign in to follow this  
Gangstafary

Writing in a language other than Ceti Basic.

Recommended Posts

What says in the title. Just as you can set a default language to speak or momentarily change languages using the ",prefixes", make players able to write in other languages than Ceti Basic.

Share this post


Link to post

Perhaps this could call for some addition to the clerical tools of antagonists, investing small amounts of TCs so as to be able to forge documents in their non-native languages.

Share this post


Link to post

I once had code for this. I remember my initial drive fizzled after people were unable to provide me with fonts to do shit with when I asked.

Share this post


Link to post
Posted (edited)

As Skull said he was fully prepared to do it if species maintainers would provide him with fonts. At the time I was tajara developer and I know I failed to find one that wasnt just legible English written strangely. He did provide everyone with a website of free fonts to help though. 

Edit: this was circa 1 year ago

Edited by Mofo1995

Share this post


Link to post

So you can differentiate the languages from one another. The same reason spoken languages have different colours.

This, obviously cannot work here, since, you know, coloured pencils exist 

Share this post


Link to post
Posted (edited)

I think people responding to this are looking at a finger which is pointing them to the moon.

Aesthetics is the least of my concerns when suggesting this feature. You don't really need different fonts for this, the functionality would remain the same, and due to phonotactics one could still know which language it is. Given the case of non-human languages which have different alphabets, any kind of symbols or default fonts could be used. As another possible measure, upon using a piece of paper as to read it, a line of text could indicate that you do so and see it's in Freespeak, for example, or "it's a text composed of strange characters" if the language is unspokable by a given person.

Edited by Gangstafary

Share this post


Link to post

You dont need to be able to speak a language to guess or know which language it is. 

Your suggestion is also flawed, since one paper can have multiple different languages written on it, which would surely lead to problems with examining it and getting a sentence like you proposed 

Share this post


Link to post

To pile onto what King said by a bit, I will only support this if it's possible to write a language w/o being able to speak it or speak w/o being capable of writing. This isn't exactly a rare issue, and it's very common for those studying languages as they just might find one easier than the other (I've always found it easier to read than speak personally).

Share this post


Link to post
20 hours ago, KingOfThePing said:

You dont need to be able to speak a language to guess or know which language it is. 

Your suggestion is also flawed, since one paper can have multiple different languages written on it, which would surely lead to problems with examining it and getting a sentence like you proposed 

I specifically addressed that when talking about phonotactics. In-game, you can know which language an unknown language is cause Sol sounds like an asian language, Freespeak sounds like gargle, Tradeband sounds like latin, etc etc.

Addressing what you say about a paper being able to contain many different languages... You have a point, I didn't think of that, although I assume there can be workarounds for that, though they'd require more coding headache.

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...