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Fortport

Forklifts(For Engineering)

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There are loads of things that are too heavy to move by hand, and I don't think we've explained it away yet. You could say that things have wheels, but none of this is reflected in spritework. Vending machines and many other huge things can be pulled at full sprint. I think we could use an immersive and fun device that is used in construction sites and real workplaces.

The forklift! Engineering could get a couple of them, and a couple of keys as well. Thoughts? This could be used to haul so many things. It would be exciting.

P.S. (Optional, but could come with this.)
Make force gloves enable us to do what we can presently do in-game, with the addition of the forklift. Thereby making them more useful in a way that makes sense.

Edited by Fortport
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Guest Marlon Phoenix

It's pretty shown but not told that mechs overtook forklifts. Mechs instead! 

Edited by Marlon Phoenix
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A large chunk of the job for engineering is dragging machines and canisters. Needing a full blown forklift would complicate our ability to drag equipment into rooms with bad atmos, set up the engine, or do anything involving pipes. Creating an inflatable airlock whilst trying to fit a forklift would be annoying. Attempting to position an emitter to stop a malf or blob core would be a nightmare.

A weightlifting exoskeleton RIG would be better, if we wanted to implement mass for our machines and containers. Something the boys can wear over a voidsuit and customize using upgrade modules from the roboticist. As it stands now, a female 17 year old 4'11 cargo tech is better at hauling boxes containing several tons worth of processed ore compared to a G2 unit that can pry open airlocks with their bare hands, simply because the human has a faster land speed, and the weight of the box doesn't mean shit.

Edited by Boggle08
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10 minutes ago, Boggle08 said:

A large chunk of the job for engineering is dragging machines and canisters. Needing a full blown forklift would complicate our ability to drag equipment into rooms with bad atmos, set up the engine, or do anything involving pipes. Creating an inflatable airlock whilst trying to fit a forklift would be annoying. Attempting to position an emitter to stop a malf or blob core would be a nightmare.

A weightlifting exoskeleton RIG would be better, if we wanted to implement mass for our machines and containers. Something the boys can wear over a voidsuit and customize using upgrade modules from the roboticist. As it stands now, a female 17 year old 4'11 cargo tech is better at hauling boxes containing several tons worth of processed ore compared to a G2 unit that can pry open airlocks with their bare hands, simply because the human has a faster land speed, and the weight of the box doesn't mean shit.

You could use something smaller for the canisters and pipes, such as a pallet and pallet jack(which I've suggested already). Imagine if you could put two phoron canisters and haul them all down to the engine room at once. The forklift would be, specifically, for things that should be physically impossible or extremely difficult to move. A forklift doesn't have to come into the equation for some of those things. Same goes for your emitter.

While a RIG could fill in for the forklift or a mech, I still stand by my original suggestion. It doesn't have to be the all-encompassing mover of every little thing, just the bigger stuff that should be too heavy to move on your own. There's some room for other things to fill that gap, like your counter suggestion.

Edited by Fortport
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There is plenty enough reason for forklifts to exist in our setting. They are less complicated to maintain and repair, they are conceptually better at bearing load than anything two legged(tank vs death robot argument), and they're cheaper. However, we are a state of the art research facility, so getting a decent powerloader isn't an issue.

@Fortport What ingame mechanical advantage or reason would there be to having a forklift around, when Powerloaders (and potentially those RIGs I mentioned) exist? That mechanical gap is still filled by mechs, which are far more versatile, and already exist on the server.

Edited by Boggle08
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On 16/03/2020 at 00:33, Gangstafary said:

I hope this doesn't end in shift-start mechs spawned.

I'd see no issue with a roundstart powerloader. The thing is fucking worthless in a fight, and can't really be weaponized outside of traitors and revs - whom in that case, now have an easier variety option. It doesn't present any power creep because the trolley is objectively better for ferrying crates, and mining has been power creeped so hard with KAs that there's no reason to ever bother with mechs.

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