Fortport Posted March 8, 2020 Share Posted March 8, 2020 (edited) There are loads of things that are too heavy to move by hand, and I don't think we've explained it away yet. You could say that things have wheels, but none of this is reflected in spritework. Vending machines and many other huge things can be pulled at full sprint. I think we could use an immersive and fun device that is used in construction sites and real workplaces. The forklift! Engineering could get a couple of them, and a couple of keys as well. Thoughts? This could be used to haul so many things. It would be exciting. P.S. (Optional, but could come with this.) Make force gloves enable us to do what we can presently do in-game, with the addition of the forklift. Thereby making them more useful in a way that makes sense. Edited March 8, 2020 by Fortport Link to post
DronzTheWolf Posted March 9, 2020 Share Posted March 9, 2020 Only if Cargo gets them as well, as forklifts and warehouses go together like dungeons and dragons or peanut butter and jelly. Link to post
AmoryBlaine Posted March 9, 2020 Share Posted March 9, 2020 The trolley and the items that fit on it need to be changed for sure, then. You shouldn't be able to lift a vending machine onto the trolley. Link to post
Guest Marlon Phoenix Posted March 9, 2020 Share Posted March 9, 2020 (edited) It's pretty shown but not told that mechs overtook forklifts. Mechs instead! Edited March 9, 2020 by Marlon Phoenix Link to post
Arrow768 Posted March 9, 2020 Share Posted March 9, 2020 I can only approve this, if all the "features" shown in this safety instruction video from Germany are implemented. (Don't watch it if you have a weak stomach) Link to post
GreenBoi Posted March 9, 2020 Share Posted March 9, 2020 Why not just use mechs for this? Let hydraulic clamps pick up vending machines and such; no need to be strangely anachronistic. Link to post
Fortport Posted March 10, 2020 Author Share Posted March 10, 2020 19 hours ago, GreenBoi said: Why not just use mechs for this? Let hydraulic clamps pick up vending machines and such; no need to be strangely anachronistic. Futuristic forklifts? Link to post
DaTimeSmog Posted March 10, 2020 Share Posted March 10, 2020 Yeah, this is just mechs... Link to post
Fortport Posted March 10, 2020 Author Share Posted March 10, 2020 I really want forklifts, not mechs, but if the the mechs look and operate like forklifts... Link to post
Guest Marlon Phoenix Posted March 10, 2020 Share Posted March 10, 2020 Forklifts are as primitive to aurora as wooden cranes are to us. Spoiler Link to post
Boggle08 Posted March 10, 2020 Share Posted March 10, 2020 (edited) A large chunk of the job for engineering is dragging machines and canisters. Needing a full blown forklift would complicate our ability to drag equipment into rooms with bad atmos, set up the engine, or do anything involving pipes. Creating an inflatable airlock whilst trying to fit a forklift would be annoying. Attempting to position an emitter to stop a malf or blob core would be a nightmare. A weightlifting exoskeleton RIG would be better, if we wanted to implement mass for our machines and containers. Something the boys can wear over a voidsuit and customize using upgrade modules from the roboticist. As it stands now, a female 17 year old 4'11 cargo tech is better at hauling boxes containing several tons worth of processed ore compared to a G2 unit that can pry open airlocks with their bare hands, simply because the human has a faster land speed, and the weight of the box doesn't mean shit. Edited March 10, 2020 by Boggle08 Link to post
Fortport Posted March 10, 2020 Author Share Posted March 10, 2020 (edited) 10 minutes ago, Boggle08 said: A large chunk of the job for engineering is dragging machines and canisters. Needing a full blown forklift would complicate our ability to drag equipment into rooms with bad atmos, set up the engine, or do anything involving pipes. Creating an inflatable airlock whilst trying to fit a forklift would be annoying. Attempting to position an emitter to stop a malf or blob core would be a nightmare. A weightlifting exoskeleton RIG would be better, if we wanted to implement mass for our machines and containers. Something the boys can wear over a voidsuit and customize using upgrade modules from the roboticist. As it stands now, a female 17 year old 4'11 cargo tech is better at hauling boxes containing several tons worth of processed ore compared to a G2 unit that can pry open airlocks with their bare hands, simply because the human has a faster land speed, and the weight of the box doesn't mean shit. You could use something smaller for the canisters and pipes, such as a pallet and pallet jack(which I've suggested already). Imagine if you could put two phoron canisters and haul them all down to the engine room at once. The forklift would be, specifically, for things that should be physically impossible or extremely difficult to move. A forklift doesn't have to come into the equation for some of those things. Same goes for your emitter. While a RIG could fill in for the forklift or a mech, I still stand by my original suggestion. It doesn't have to be the all-encompassing mover of every little thing, just the bigger stuff that should be too heavy to move on your own. There's some room for other things to fill that gap, like your counter suggestion. Edited March 10, 2020 by Fortport Link to post
Carver Posted March 10, 2020 Share Posted March 10, 2020 As said before, mechs. This is unironically just the Ripley/powerloader. Link to post
Boggle08 Posted March 10, 2020 Share Posted March 10, 2020 (edited) There is plenty enough reason for forklifts to exist in our setting. They are less complicated to maintain and repair, they are conceptually better at bearing load than anything two legged(tank vs death robot argument), and they're cheaper. However, we are a state of the art research facility, so getting a decent powerloader isn't an issue. @Fortport What ingame mechanical advantage or reason would there be to having a forklift around, when Powerloaders (and potentially those RIGs I mentioned) exist? That mechanical gap is still filled by mechs, which are far more versatile, and already exist on the server. Edited March 10, 2020 by Boggle08 Link to post
Alberyk Posted March 10, 2020 Share Posted March 10, 2020 Voting for dismissal because mechs powerloaders already do this and fill the future forklift niche. Link to post
geeves Posted March 16, 2020 Share Posted March 16, 2020 Another vote for dismissal from me. Link to post
Gangstafary Posted March 16, 2020 Share Posted March 16, 2020 I hope this doesn't end in shift-start mechs spawned. Link to post
Hendricks Posted March 17, 2020 Share Posted March 17, 2020 I hate the trolley and I have a forklift license in real life so I’d love to see this become a thing. Though it would kind of inert some good quick barricading items for events and such. Link to post
Carver Posted March 23, 2020 Share Posted March 23, 2020 On 16/03/2020 at 00:33, Gangstafary said: I hope this doesn't end in shift-start mechs spawned. I'd see no issue with a roundstart powerloader. The thing is fucking worthless in a fight, and can't really be weaponized outside of traitors and revs - whom in that case, now have an easier variety option. It doesn't present any power creep because the trolley is objectively better for ferrying crates, and mining has been power creeped so hard with KAs that there's no reason to ever bother with mechs. Link to post
IAmCrystalClear Posted March 28, 2020 Share Posted March 28, 2020 we need shift-start powerloads. non-eva, barebones mechs ALA aliens Link to post
DaTimeSmog Posted March 28, 2020 Share Posted March 28, 2020 1 hour ago, IAmCrystalClear said: we need shift-start powerloads. non-eva, barebones mechs ALA aliens So a ripley but bad? Link to post
IAmCrystalClear Posted March 29, 2020 Share Posted March 29, 2020 ripley but with just clamps, yeah Link to post