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Mapping out the AI [Feedback Thread]


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On 10/05/2020 at 21:31, Chada1 said:

The thingo is if we remove the AI, 95% likely it will never EVER be reworked, it's p. much now or never. Once the culture adjusts and shifts to be used to the AI being gone -- no dev/player is likely going to be willing to even try to fix it. That's why I agree tho we should try to whitelist and fix it and then proceed to removing instead of just removing until fix.

Another idea was brought to me recently, which is to remove the AIs ability to see names on the radio or on IDs. instead, it sees just the job name (This exists in telecomms code already and can be made a more permanent thing just for the AI) and when it sees a mob, it only sees a silhouette of whatever species it is, instead of equipment or clothing. This way the AI can't be biased in any way or form since it literally cannot tell crew apart from each other except for their rank and role (Job and whether they're command) which means one roboticist is as prioritized as the other roboticist in requests. This makes an Antag using a false ID or wiping the Crew manifest actually a potent way to disable the AIs ability to gain information, and would ensure mechanically that the AI would act more like a machine.

This also means interactions would go more like. Captain says, "AI, Open X Airlock." instead of Bob Planter [Captain] says, "AI, open X AIrlock." which could be a way to solve a lot of the problems with AI right off the bat. The problem? I don't even think this is worth exploring by itself without whitelisting it too, but it's the best idea I've been given so far.

I'm completely against this approach. It assumes the AI can't process visual data, and ensures that anyone who actually roleplays as an AI will never pick it up again, because they have no way of telling who's who. Humanlike AIs will be crippled.

Whitelist it if you must, but do not do this. It will ensure I never play as Rhetoric again.

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  • 1 month later...

Hello (Whoever is reading this), considering the p. extreme changes to the AI, the removal of malf from secret, the removal of bolting (From non-Antags), the addition of Antag gear that allows them to avoid being seen by the AI, and the like, is this thread really needed?

FMPOV at least, the new changes are working v. well even if there was a looot of resistance to them at first, then the vote was 2/3 for keeping the AI, so the thread seems to have ran its course and all of that and created a lot of changes already.

It might be better to have it closed and archived, if not, so that another AI/Stationbound thread can take its place in the future if anymore changes are really needed.

Edited by Chada1
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1 hour ago, Chada1 said:

Hello (Whoever is reading this), considering the p. extreme changes to the AI, the removal of malf from secret, the removal of bolting (From non-Antags), the addition of Antag gear that allows them to avoid being seen by the AI, and the like, is this thread really needed?

FMPOV at least, the new changes are working v. well even if there was a looot of resistance to them at first, then the vote was 2/3 for keeping the AI, so the thread seems to have ran its course and all of that and created a lot of changes already.

It might be better to have it closed and archived, if not, so that another AI/Stationbound thread can take its place in the future if anymore changes are really needed.

Agreed, the changes made are a positive step. Removing it entirely is too far at this juncture.

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