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Juani2400

Minor Mapping suggestions [!]

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Once more I plea - add roundstart visitor spawn points so you don't default spawn in cryo or the Odin (where the latter gives you a duplicate PDA, ID and headset - meaning you need to ahelp for them to be deleted or just deal with having a spare ID and PDA).

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18 hours ago, Astra said:

Remove the blast doors from xenobotany, and add a ladder from the science sub-level maintenance to the mainlevel.

It doesn't make sense to do this. Science sub level is designed the way it is with the thought in mind that if something terrible happens, be it a horrid anomaly from xenoarchaeology, some kind of containment breach in xenobiology, or an outbreak in xenobotany, that the sub level can be safely locked down in a variety of ways, and the only ways out are the elevator, which can be secured, or going out through space, which, no matter what you do that's always going to be an option on a space station. Looking at this from a purely in universe perspective, they would never, ever, EVER remove the blast doors from xenobotany, especially not with the chance of a kois outbreak present, let alone something worse, and they wouldn't add an easy access ladder incase some worst case scenario happened in any one of those departments, which is always a possibility,, not even factoring in antags, in the Aurora SS13 universe.

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1 hour ago, Hepatica said:
20 hours ago, Astra said:

Remove the blast doors from xenobotany, and add a ladder from the science sub-level maintenance to the mainlevel.

It doesn't make sense to do this. Science sub level is designed the way it is with the thought in mind that if something terrible happens, be it a horrid anomaly from xenoarchaeology, some kind of containment breach in xenobiology, or an outbreak in xenobotany, that the sub level can be safely locked down in a variety of ways, and the only ways out are the elevator, which can be secured, or going out through space, which, no matter what you do that's always going to be an option on a space station. Looking at this from a purely in universe perspective, they would never, ever, EVER remove the blast doors from xenobotany, especially not with the chance of a kois outbreak present, let alone something worse, and they wouldn't add an easy access ladder incase some worst case scenario happened in any one of those departments, which is always a possibility,, not even factoring in antags, in the Aurora SS13 universe.

While I agree with keeping the blast doors, it'd still be good to have an access ladder purely for power outages, even if it's just nestled away behind the elevator like with Command. It's kinda silly having all these safety and security measures and then having the only access point being a powered lift.

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1 hour ago, Hepatica said:

It doesn't make sense to do this. Science sub level is designed the way it is with the thought in mind that if something terrible happens, be it a horrid anomaly from xenoarchaeology, some kind of containment breach in xenobiology, or an outbreak in xenobotany, that the sub level can be safely locked down in a variety of ways, and the only ways out are the elevator, which can be secured, or going out through space, which, no matter what you do that's always going to be an option on a space station. Looking at this from a purely in universe perspective, they would never, ever, EVER remove the blast doors from xenobotany, especially not with the chance of a kois outbreak present, let alone something worse, and they wouldn't add an easy access ladder incase some worst case scenario happened in any one of those departments, which is always a possibility,, not even factoring in antags, in the Aurora SS13 universe.

I get this, but I will counter with that from an in-universe standpoint, few scientists would accept unnecessary work hazards on what is already a very unsafe workplace. And the general Idea is that you're not supposed to use elevators in an emergency. It doesn't take long for someone to notice the workplace accident rate in Aurora, and start to look at how poor the safety is. At least let Xenobotany and xenobiology have access to EVA, so they have some way to escape, and maybe a electrically locked closet that releases when the power goes out, with the necessary tools to dismantle blast doors.

From an OOC standpoint, it is MISERABLE to play in the sub-level when the power goes out (I know this is kinda true for everyone when the power fails, but most other places you can at least walk around and meet up with other people for some coffee-and-feelings roleplay).

I hope I don't come of as confrontational, it's just a constant worry when playing in the sub-level, which kinda ruins the fun of playing xenobotany (so I'm definitely biased here), and I feel there are both IC and OOC reasons to make it slightly easier to escape it.

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On 02/11/2020 at 12:31, Astra said:

From an OOC standpoint, it is MISERABLE to play in the sub-level when the power goes out (I know this is kinda true for everyone when the power fails, but most other places you can at least walk around and meet up with other people for some coffee-and-feelings roleplay).

Agreed. Engineering already has ladders to the sub-level, so why not research?

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Can we get rid of the MediExpress disposals chutes outside of the pharmacy? I've never seen anyone ever do anything with them besides mistake them for trash cans and accidentally dump garbage into them. They just take up floor space.

Edited by UncleJo
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Regarding the above, now that glass containers (what was usually sent through those) shatter rather easy there's kind of no point for those chutes except in niche circumstances.

Other than that, one of the chutes leads to the old quarantine in the sublevel, which is never used of course. So at the very least, that chute could be removed without issue.

Edited by WickedCybs
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Give EMTs access to (just) the main hallway in Science, please. People keep getting shot inside of Research and having to wait for someone to open the front door for paramedics wastes a lot of valuable time.

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Please, please, for the love of God, someone add more light to the exam rooms and the ORs at medical. They are really dark and if you were to polarize the windows they get even darker. I can barely see what's going on when I need the privacy irl, and ig it would make even less sense for my character to act like he can see. I'm guessing the psychiatrist's office has a similar problem.

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Command Cryo room.

Remove the window that's above the bed. If you hop out of the cryo cell when you first login (and you're an actual idiot like ME and hit your D instead of your A) you'll get stuck in a corner like someone put your HOP in the hole of shame for being stupid.

Then you have to hop BACK INTO THE CRYO CELL, and get out via the other way. It's just weird, and it's not like it add's RP, or even is seen by anyone except ghosts getting a chuckle out of you corner of shaming yourself for the 4th round in a row.

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14 hours ago, SatinsPristOTD said:

Command Cryo room.

Remove the window that's above the bed. If you hop out of the cryo cell when you first login (and you're an actual idiot like ME and hit your D instead of your A) you'll get stuck in a corner like someone put your HOP in the hole of shame for being stupid.

Then you have to hop BACK INTO THE CRYO CELL, and get out via the other way. It's just weird, and it's not like it add's RP, or even is seen by anyone except ghosts getting a chuckle out of you corner of shaming yourself for the 4th round in a row.

PR made for it here, https://github.com/Aurorastation/Aurora.3/pull/11503 . Coding solution, not mapping solution, though.

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