Carver Posted October 26, 2020 Share Posted October 26, 2020 Once more I plea - add roundstart visitor spawn points so you don't default spawn in cryo or the Odin (where the latter gives you a duplicate PDA, ID and headset - meaning you need to ahelp for them to be deleted or just deal with having a spare ID and PDA). Quote Link to post
Astra Posted November 1, 2020 Share Posted November 1, 2020 Remove the blast doors from xenobotany, and add a ladder from the science sub-level maintenance to the mainlevel. Quote Link to post
Hepatica Posted November 2, 2020 Share Posted November 2, 2020 18 hours ago, Astra said: Remove the blast doors from xenobotany, and add a ladder from the science sub-level maintenance to the mainlevel. It doesn't make sense to do this. Science sub level is designed the way it is with the thought in mind that if something terrible happens, be it a horrid anomaly from xenoarchaeology, some kind of containment breach in xenobiology, or an outbreak in xenobotany, that the sub level can be safely locked down in a variety of ways, and the only ways out are the elevator, which can be secured, or going out through space, which, no matter what you do that's always going to be an option on a space station. Looking at this from a purely in universe perspective, they would never, ever, EVER remove the blast doors from xenobotany, especially not with the chance of a kois outbreak present, let alone something worse, and they wouldn't add an easy access ladder incase some worst case scenario happened in any one of those departments, which is always a possibility,, not even factoring in antags, in the Aurora SS13 universe. Quote Link to post
stev Posted November 2, 2020 Share Posted November 2, 2020 1 hour ago, Hepatica said: 20 hours ago, Astra said: Remove the blast doors from xenobotany, and add a ladder from the science sub-level maintenance to the mainlevel. It doesn't make sense to do this. Science sub level is designed the way it is with the thought in mind that if something terrible happens, be it a horrid anomaly from xenoarchaeology, some kind of containment breach in xenobiology, or an outbreak in xenobotany, that the sub level can be safely locked down in a variety of ways, and the only ways out are the elevator, which can be secured, or going out through space, which, no matter what you do that's always going to be an option on a space station. Looking at this from a purely in universe perspective, they would never, ever, EVER remove the blast doors from xenobotany, especially not with the chance of a kois outbreak present, let alone something worse, and they wouldn't add an easy access ladder incase some worst case scenario happened in any one of those departments, which is always a possibility,, not even factoring in antags, in the Aurora SS13 universe. While I agree with keeping the blast doors, it'd still be good to have an access ladder purely for power outages, even if it's just nestled away behind the elevator like with Command. It's kinda silly having all these safety and security measures and then having the only access point being a powered lift. Quote Link to post
Astra Posted November 2, 2020 Share Posted November 2, 2020 1 hour ago, Hepatica said: It doesn't make sense to do this. Science sub level is designed the way it is with the thought in mind that if something terrible happens, be it a horrid anomaly from xenoarchaeology, some kind of containment breach in xenobiology, or an outbreak in xenobotany, that the sub level can be safely locked down in a variety of ways, and the only ways out are the elevator, which can be secured, or going out through space, which, no matter what you do that's always going to be an option on a space station. Looking at this from a purely in universe perspective, they would never, ever, EVER remove the blast doors from xenobotany, especially not with the chance of a kois outbreak present, let alone something worse, and they wouldn't add an easy access ladder incase some worst case scenario happened in any one of those departments, which is always a possibility,, not even factoring in antags, in the Aurora SS13 universe. I get this, but I will counter with that from an in-universe standpoint, few scientists would accept unnecessary work hazards on what is already a very unsafe workplace. And the general Idea is that you're not supposed to use elevators in an emergency. It doesn't take long for someone to notice the workplace accident rate in Aurora, and start to look at how poor the safety is. At least let Xenobotany and xenobiology have access to EVA, so they have some way to escape, and maybe a electrically locked closet that releases when the power goes out, with the necessary tools to dismantle blast doors. From an OOC standpoint, it is MISERABLE to play in the sub-level when the power goes out (I know this is kinda true for everyone when the power fails, but most other places you can at least walk around and meet up with other people for some coffee-and-feelings roleplay). I hope I don't come of as confrontational, it's just a constant worry when playing in the sub-level, which kinda ruins the fun of playing xenobotany (so I'm definitely biased here), and I feel there are both IC and OOC reasons to make it slightly easier to escape it. Quote Link to post
SinfulBehaviors Posted December 8, 2020 Share Posted December 8, 2020 On 02/11/2020 at 12:31, Astra said: From an OOC standpoint, it is MISERABLE to play in the sub-level when the power goes out (I know this is kinda true for everyone when the power fails, but most other places you can at least walk around and meet up with other people for some coffee-and-feelings roleplay). Agreed. Engineering already has ladders to the sub-level, so why not research? Quote Link to post
UncleJo Posted December 21, 2020 Share Posted December 21, 2020 Please, I beg you, get rid of the stairway windows. The only purpose they serve is to get shattered by carp every other round and vent the entire aft hallway. Quote Link to post
ferner Posted December 22, 2020 Share Posted December 22, 2020 10 hours ago, UncleJo said: Please, I beg you, get rid of the stairway windows. The only purpose they serve is to get shattered by carp every other round and vent the entire aft hallway. Removed the problematic carp spawnpoint in this pr. https://github.com/Aurorastation/Aurora.3/pull/10854 Quote Link to post
UncleJo Posted December 31, 2020 Share Posted December 31, 2020 (edited) Can we get rid of the MediExpress disposals chutes outside of the pharmacy? I've never seen anyone ever do anything with them besides mistake them for trash cans and accidentally dump garbage into them. They just take up floor space. Edited December 31, 2020 by UncleJo Quote Link to post
WickedCybs Posted January 1 Share Posted January 1 (edited) Regarding the above, now that glass containers (what was usually sent through those) shatter rather easy there's kind of no point for those chutes except in niche circumstances. Other than that, one of the chutes leads to the old quarantine in the sublevel, which is never used of course. So at the very least, that chute could be removed without issue. Edited January 1 by WickedCybs Quote Link to post
UncleJo Posted January 7 Share Posted January 7 Give EMTs access to (just) the main hallway in Science, please. People keep getting shot inside of Research and having to wait for someone to open the front door for paramedics wastes a lot of valuable time. Quote Link to post
UncleJo Posted February 22 Share Posted February 22 Cutting out this wall in the GTR would be an absolute godsend to open up the room more. We keep bumping shoulders trying to skirt around it. Quote Link to post
moom241 Posted February 23 Share Posted February 23 Maybe add a pair of binoculars to the reporter's office. Gotta investigate better and faster. Quote Link to post