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New Class of Wizard-Summoner/Conjurer


Bygonehero

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The summoner/conjurer are wizards that particularly focus on summoning things into existence.Many of their spells are powerful but have high cooldowns Suggested spells are as follows


Summon Eidolon- A signature spell for this type of wizard, the Eidolon is more than just a familiar, it houses a large part of the summoner's soul. The summoner may select from three different kinds of Eidolon, but once selected it cannot be changed. If the Eidolon is killed, the summoner is racked with pain but may resummon their Eidolon by recasting the spell.


Conjure Stone Wall- Summons a Wall of Stone 3 tiles wide. The walls of stone are permanent unless destroyed.


Conjure Hole- Summons a hole in front of the caster. The hole is somewhat illusionary and will disappear at the end of the spell.


Summon Soulbound Sword- This sword is empty when first summoned, but comes with a free soul stone. The wizard can empower the sword by capturing a soul within the soul stone provided and affixing it to the sword. This gives the sword powerful properties such as the ability to attack by itself, and enchant its swings with Frost, Fire, or Lightning.


Monster Manual- Summons a book of familiars that allows you to bring along a small wizardry companion in your escapades.


Black Tentacles - Summons tentacles in a large area that attacks any non-wizards


Staff of Animation-Allows the wizard to imbue life into an object, which will then proceed to attack anyone who is not the wizard.


Staff of Change- Allows the wizard to randomly change anyone and anything into an alien, lizardman, cyborg, monkey or human. Although it has limited uses, it recharges it's magic over time.


Smoke- Summons a cloud of smoke.


Transmogrify - Transforms the caster into a duplicate of their chosen Eidolon, if no Eidolon has been selected, the wizard will be prompted to select a type of Eidolon to transform into.


Gate- Summons a permanent gate that connects two locations. If another gate is cast, the oldest of the paired gates will disappear.


Summon Party-This spell was invented for the sole purpose of getting crunked at 11am on a Tuesday.


Summon Bats- Summons a flock of space bats to the caster's location. Who will immediately attack all non-wizard folks.

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