Jump to content

Slot Machine boards.


Recommended Posts

So I've gotten a new job at a casino recently, and it's lead me to this idea. What if we had buildable slot machines? Here's my ideas, hopefully put together coherently.


You approach the slot machine and insert your money (either in credit form, or you can swipe your ID and type the amount you wish to enter). You click the machine, and you're prompted for the bet you would like to make: 1 credit, 10 credits, 25 credits, 50 credits, or 100 credits. After you set your initial bet, you should be able to alt-click the machine to repeat your previous bet. After you spin, the cabinet chooses 2 random numbers between 1 and 10, and if they match you win.


What you win is based off the amount you bet. 1 credit wins x2 (2 credits), 10 credits wins x3 (30 credits), 25 wins x4 (100 credits), 50 wins x5 (250 credits), and 100 credits wins x6 (600 credits). When you get a normal win, which is a 1 in 10 chance, a a second set of random numbers run. The second set is anywhere between 1 and 100, and if they match you win the jackpot.


A jackpot is the amount you would have won, multiplied by 100. After a jackpot is won, the machine will not jackpot again until it's been reset by deconstructing the machine and multitooling the board.


On the subject of the board, there's a few options you can do to it. As mentioned, using a multitool resets a jackpot lockout. You're also able to swipe your ID card on the board to ID lock retrieving collected bets from the machine (since you don't want people taking your earnings). E-magging the board overrides the legally required payout chance programming, making the slot machine never payout or jackpot, leading to nothing but profit for you.


The slot machine is also e-maggable, leading to a guaranteed jackpot. However, emagging fries the board and makes the machine unplayable. When fried, the machine will appear to be unpowered, and when taken apart the board is all black and burnt. You probably will only be able to jackpot once this way before being caught.


Now, you may be wondering the application for a slot machine. The way I envision it, the board can be made from a hacked autolathe. Having it made from a hacked 'lathe will naturally make them illegal on the station itself, leading to them being put in things like illegally made bars cargo/engineering is so fond of making and gives it a whole speak-easy feel. However, merchants have legitimate access to a hacked autolathe, as well as sovereignty on their own ship. The idea of a casino ship (or just the normal merchant with 1 or 2 slots on board) sounds really appealing to me.


(And yes, the announcement of a persistent economy sort of throws this idea off, but it can be handled. The percent to win/jackpot can be altered, and the amount that the machine gives out can be set to only give out credits in the machine itself, making it impossible to magicly inflate the economy)


If you have any questions, concerns, feel free to ask me down in the replies. I typed this up before heading to work, so if I glossed over a detail or two let me know and I'll clarify.

Link to comment
  • 1 month later...
  • 3 weeks later...
  • Gem locked this topic
Guest
This topic is now closed to further replies.
×
×
  • Create New...