One of the arguments was that the "insta-stun removes the rp, because it puts people out of the fight with no effort at all" with a few simmilar ones.
The issue is, that if you want to remove insta-stun mechanics, you cant just remove those that put you as a antag at a disadvantage.
You also have to remove those that are used by the antags, as the exact same arguments apply that were used to warrant the removal of the insta-stun mechanics of flashes and a few chemicals.
Yes, abductions will become more difficult and you might have to resort to alternative tactics to abduct someone.
But it is by far not a gamebreaker.
The parapen will still knock you out, it just wont be instantly.
And if you (as a traitor) are concerned about them screaming on the radio and giving away your position, then you can utilize a radio jammer or just point a gun at them.
Even the way tg does it would be an improvement over the current system. (Also note that if we do it like tg did it, then they wont be able to scream over the radio)
Code: Select all
/tg/station's Sleepy Pen:
No injection message.
17 Second Mute.
5 second delay:
19 second confusion.
19 second dizziness.
10 second delay:
20 second sleep.
random quotes from random people