Okay, back. And let me tell you, looking at something that tired-you wrote is like waking up to reading a text you sent after a night of drinking. "God I sound so stupid."
Now, to actually discuss my evil plans.
What aspects of Diona lore do you like?
From an IC standpoint, just how alien they still are. They've been around for quite a while, the Skrell knowing them the longest- 140 years now, to be exact. And Skrell are well-known for their intelligence and need to discover things. The fact that they have only scratched away at the tip of the iceberg says a lot... And the Skrell knows it. Because of that, Dionae still remain a source of unease and suspicion for all, despite their generally docile nature as worker gestalts. Their biology is not all that understood, their origins are completely unknown and even puzzling to the species itself. Dionae also possess a frightening ability to become a downright god by merging with one another and collaborating.
Yet, there haven't been large-scale aggression- it's only isolated cases with some larger specimens. They're also morally grey; they act as animals. If they see you as food, you are food. Even if you become a friend. Despite their vast knowledge, they seem to operate more off of the laws of nature than the laws of man. Added with their unique life stages, they're in a rather strange spot with the law. Most would try to shrug it off as "that's just what they do, and don't understand/don't feel the same as us". But no matter what, others will skirt the species out pure discomfort for just how creepy they can be.
In an OOC standpoint, the vast amount of unknown data means a lot of wiggle room for creation and exploration of the species-from every aspect. Their origins, their biology, their social life and moral code. But the most important of all, is how they interact with other species and integrate themselves. This species is a wildcard, and are capable of just about anything. To further describe this, I'll use Eywa from Avatar as a reference. Eywa is a force of nature, and is completely unpredictable, doing things on it's own whim. Dionae are very much like that power- capable of helping, or destroying. Or simply going about their business and reading the morning paper as the neighborhood burns to the ground. The species can go in any direction, and even if they become a big part of something or remain isolated for the most part, they will always remain a mystery.
What would you do with them going forward?
As stated in the paragraph above, the species is an unpredictable, mysterious wildcard that leaves a lot of room for creativity to take root. They can be directed anywhere in any way. My first plan of attack is to actually ask the players what they would like to see more of. This is a species with a community, and it involves the players and how they play their character. Depending on the answer, I can have them be further explored biologically and exploit more of what they are capable of. Or, I can look more into their dynamic with other species, become more involved with others- but it would more or less remain glancing blows. They are a species that seem to act more on a whim than anything, after all. I can also work more on their 'culture', or mechanics if players feel a need that something should be there and feel it's missing. Even though they are generally an autonomous species with no rule or culture, there's no such thing as true anarchy. Dionae as a species will, and do, function off of a common view, a base feeling or instinct on certain things such as morality, although 'deviancy' isn't really a thing for them. If one or two decide to suddenly go, "I refuse to consume sentient flesh" or "I wish to worship God", others will not bat an eye if they had eyelids.
Overall, no matter what the community chooses that needs more attention first, all aspects will be looked at, tweaked, added, or redone if need be. If there's no reason to touch it, then I'll leave it be. Why try to fix something that isn't broken?
What's your own personal take on playing Diona? Do you like playing the species much?
Despite my not playing my Diona much, they're very fun from an RP aspect, and a player has a lot of artistic licensing they can use. The species have individuals that can vary as much as any other, and I have yet to see any Diona that isn't simply "drifting". The characters don't seem to have every little detail fleshed out, and simply seem to be wanderers enjoying a walk in the park. Players are free to make up things on the spot, or have a solid background, maybe change it entirely because of the Dionae nature of splitting and merging/accumulating information, manipulate it, or act like Master Oogway form Kung Fu Panga as another reference- senile and slow, but deceptively sage. Don't judge me, I have a little sister that had me watch it with her and it was a good movie, okay? Or, they can simply act like a child, naive and new to the ways of the world outside of what they know. But even then, all of it can be changed. It's a rather flexible species.
Because of their slow and unique nature of a species, they make for very good RP- they're not very capable of rushing after something, so they stay behind with the others- such a civilians- while the others run about. Plus, they're just outright alien. People often want to talk to them out of curiosity more often than not, and being seemingly docile for the most part, makes it easy to do so. Others can also fear them- I've stumbled across one or two that have, and it created an excellent and interesting chance to interact with the characters. Overall, they are a creative species with a lot of freedom. But if there is a need to change that- which I doubt there is- it will be handled. The most likely outcome from that aspect is simply more refining of their individuality and more species lore.
As for my not playing them often, it shouldn't be too much of an issue. There are plenty of developers out there that don't play the species they moderate; as long as they're kept an eye on and make sure to keep on top of the duty and responsibility of a lore developer, there shouldn't be a problem. When I am able to play (I have some restricted internet access REE), I do it based off of who's playing and which department needs more help. When I don't or unable to, I always keep on eye on things such as lore news and discussions to keep on top of things.
If there are any more questions or you want more clarification (I know I can be vague until I actually do things or ideas are more focused on), feel free to go ahead and ask, and I'll do my best to answer. The format for this kind of application is rather vague, and my mind can meander a little in thought, so I have no problem with doing this in a Q&A style, and in fact would much prefer it. So please, ask away!