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[1 Dismissal] Other ERT Changes


Snakebittenn

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Two of them, neither of which I think are very controversial.

One, the removal of hyperzine from the ERT.

It is simply too powerful for the team of validhunters to be able to ignore the RIG slowdown considering all the equipment they get.

Two, disabling ERT on Rev.

It prevents revolutionaries from ever having something approaching victory when loyalists still have their 'win the round' button.

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One, the removal of hyperzine from the ERT.

It is simply too powerful for the team of validhunters to be able to ignore the RIG slowdown considering all the equipment they get.

Seems like a band aid fix for balance. Getting chemicals isn't hard. The hardsuit supply itself requires the troopers to manage, they can't just keep it on all the time because they'll run out.

 

Two, disabling ERT on Rev.

It prevents revolutionaries from ever having something approaching victory when loyalists still have their 'win the round' button.

 

I've always believed the notion that with enough preparation and work, you can get this done. Furthermore, there's a rework being worked on making it easier to disable ERT from station side.


Voting for dismissal.

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