I will actually miss that misc room. That was often used as a way to show off an experiment or piece of circuitry to some of science. Not to mention it had an autopsy room for looking at the effects on monkeys. They're used a lot more than just "a hiding place for antags". There were a couple bombsuits in there, too, which I always thought was weird :thinking:
I noticed it right away, but the reason I didn't say anything was because I figured the remapped telescience could do just about the same thing, except without the autopsy chamber. I also used that little hallway as a safe escape during a lab lockdown on no power (you can actually make your way around from RnD to where telescience is now, into the breakroom, and then into maintenance) but since the chemistry room now connects directly to maintenance, it doesn't matter anymore as long as scientists and lab assistants have access to that maint tunnel. Everyone in science, period, should have access to the telescience and break room ones but only RnD-access scientists should have access to the chemistry room one. Make sense? Makes sense.
So the only thing I'd say is readd an autopsy table somewhere.
: The Shkrell miner. Yup. That'sh it.
: A Sunflower-loving Shell Emergency Physician.
: An awkward Skrell Head of Personnel.
: A Lab Assistant Extraordinare!
: A Skrell Security Cadet ready to work hard.
: An unlucky, but doting Skrell needing to take his mind off of disaster.
Crop Circles Drawn In Dust
: Yes, weir Crop. Weir gone a grow sum veggies an thins.
Taste of Flowing Tears
: A Dionaea Chemist of three furry minds.
: A young Skrell janitor. So no one told you life was gonna be this way.