Command Whitelist ERT But Provide Non-Command Something Too

#1
ERT is command. Let's put it behind a command whitelist, and lock all their gear behind and airlock for ERT specifically.

Let's add mechanically the Tau Ceti Foreign Legion. It is very young militia created by president dorn after the Frost invasion. It's super diverse and just a rag-tag collection of foreign expats and asylum seekers wanting to put their time in on the path to citizenship. They are tau ceti's Minutemen meant to deal with pirates and the like.

The important distinctions are in gear and authority. the foreign legion would get less robust hardsuits, focus on laser rifles and ballistic pistols, and have basic engineering and medical equipment. They can be tough, but they aren't given the best armor and weapons in the entire game.

The station has the option to summon either one. The Foreign Legion, not requring a whitelist, is a more reliable summon with as many ghosts as want to join, and quality is not guaranteed. This fits the aesthetic of a militia force of volunteers.

An ERT squad is a smaller, more rare scenario due to the command whitelist but you reasonably garunteed quality, and trained professional (mercenaries). This fits the aesthetic of a highly trained private mercenary army.

Also only humans could be ERT but legionaries could be anything because of Dorn's liberal SJW policies.
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Re: Command Whitelist ERT But Provide Non-Command Something Too

#3
At first, I was about to let out a shitstorm with the fury of a thousand suns, but there's a sensible replacement, so I'm okay with that.

Plus this makes a lot more sense. Ask for ERT on highpop, you're gonna get it probably, and the people playing them are going to be sensible. You won't be able to ask for ERT on lowpop (the people just aren't there) and it avoids the less amount of antags getting shitstomped, because if it's lowpop there's not going to be many antags. While they can still send a reasonable fighting force at them, just with less shitstomp material.

But dear god, I know, I KNOW that Faysal is going to push the "call militia" button on highpop and drown the antags in militia bodies due to the unrelenting tide of angry ghosts.

So I support this, this seems cool. +1
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Re: Command Whitelist ERT But Provide Non-Command Something Too

#4
this seems awesome. what kind of aesthetiques are we going for with the militia? what would they look like, give me an Idea - American military aesthetic? literal militia fallout 4 'There's another settlement in need of our help' militia? Aliens: Colonial Marines militia? i think Colonial Marines aesthetic would be AWESOME
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Re: Command Whitelist ERT But Provide Non-Command Something Too

#5
SleepyWolf wrote:
Thu Jun 14, 2018 9:18 am
this seems awesome. what kind of aesthetiques are we going for with the militia? what would they look like, give me an Idea - American military aesthetic? literal militia fallout 4 'There's another settlement in need of our help' militia? Aliens: Colonial Marines militia? i think Colonial Marines aesthetic would be AWESOME
I feel like something bold like red and blue would be fun for their uniforms, and any matching body armor/voidsuits. They are fighting pirates in space where camouflage is not necessary but visibility is important. "Another settlement needs our help!" type militia. It is a diverse group.
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Re: Command Whitelist ERT But Provide Non-Command Something Too

#6
There is more nuance to the role than saying "ERT is command" implies.
You have a selection of powerful equipment, an ID with all-access to the station's airlocks, and the authority to take charge of the station if you need to in order to accomplish your mission. However, remember that the Heads of Staff and Captain are the real people in charge of the facility. Your team shouldn't be relieving them of their duties or overriding their authority without a good reason for it, such as one being hostile, actively obstructing the mission or assisting hostile elements, or refusing to perform their job functions.

Once the emergency is contained, your team is expected to hand back control of the station to the crew and depart, or at worst, facilitate an evacuation or emergency crew transfer. ERT members should not indefinitely maintain control of the station.
This is information available on our wiki. ERT only have authority over the rest of the station in dealing with whatever is causing the emergency status. While it is true they have a great deal of power in the round this power is usually relegated to "how the round ends". Command characters are officially in charge of the station and the crew. They have a great deal of power over the round during all points. A whitelist for this role exists mostly as a commitment check. They are very easy to get and stop a very new player joining as the captain and not knowing at all what to do. The degree of harm you can cause in those roles is far greater. I simply do not think it is fair to go "Command are whitelisted so why arent ERT?". There are distinct differences between the roles.
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Re: Command Whitelist ERT But Provide Non-Command Something Too

#9
Garnascus wrote:
Thu Jun 14, 2018 11:41 am
There is more nuance to the role than saying "ERT is command" implies.
They're command with the best armor and weapons in the game. They're a bigger impact on a round than any head of staff. They are captains with assault rifles. Authority related to the emergency means authority over the entire rounds game mode. Being rare does not make them less command. Ert are called a lot.

Whitelist ert. Keep militia for normies. Both can come at the same time. Legion does not outrank command.
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Re: Command Whitelist ERT But Provide Non-Command Something Too

#10
Can't we just nerf ERT instead if their equipment power bloat is such a big concern and strip away their authority? I don't see the point of bloating Emergency Response factions when the more optimal (albeit highly contentious) choice is just to declaw the ERT.

Although the fact they're stronger than antagonists is mostly due in part to almost all antagonists being really weak in general.
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