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Randomize the amount resources/supplies/weapons that All departments get at round start

#1
I believe nonstandardized department resources will increase cargo traffic, as well as add more emergent gameplay to the average round. Department resources to me should spawn as one of four options( less than half of average, half of average, current average, or more than half of average)

In this system, if you have four white med kits on average there is a 25% chance you will spawn with one, a 25% chance you spawn with two, 25% chance of four, and 25% chance of more than four. apply this to all resources in all departments and you have a variable inventory thats negatives could be offset relatively easily with proper planning and ordering.

Re: Randomize the amount resources/supplies/weapons that All departments get at round start

#2
It would make the game more interesting but it could cause issues as the equipment each department starts out with is (relatively) carefully balanced.
I would support this if departments had a way of knowing if there was a supply shortage, such as a centcomm start-of-round message that informs heads of staff that they may need to order more supplies.
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Re: Randomize the amount resources/supplies/weapons that All departments get at round start

#3
BurgerBB wrote:
Fri Jul 13, 2018 5:18 am
It would make the game more interesting but it could cause issues as the equipment each department starts out with is (relatively) carefully balanced.
I would support this if departments had a way of knowing if there was a supply shortage, such as a centcomm start-of-round message that informs heads of staff that they may need to order more supplies.
Excellent idea, the message prompt could be set depending which of the four settings are rolled at round start. I am on the fence however of telling them exactly what is missing. What if its a general statement such as,

Due to previous cutbacks, X department supplies for this shift are below average.

Re: Randomize the amount resources/supplies/weapons that All departments get at round start

#4
This was a thing that Bay did before when they still played on Boxstation. They had randomized armory layouts and the round could basically be over if you were unlucky enough to roll all ion rifles or all machine pistols.

I don't think this is a great idea. The cargo warehouse is the only storage facility deserving of randomization. You shouldn't make other departments' standard effectiveness hinge on RNG based on they start with.
Direct action is not always the best way. It is a far greater victory to make another see through your eyes than to close theirs forever.

When one relies on sight to perceive the world, it is like trying to stare at the galaxy through a crack in the door.
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Re: Randomize the amount resources/supplies/weapons that All departments get at round start

#6
Scheveningen wrote:
Fri Jul 13, 2018 7:43 pm
This was a thing that Bay did before when they still played on Boxstation. They had randomized armory layouts and the round could basically be over if you were unlucky enough to roll all ion rifles or all machine pistols.

I don't think this is a great idea. The cargo warehouse is the only storage facility deserving of randomization. You shouldn't make other departments' standard effectiveness hinge on RNG based on they start with.
We aren't randomizing the kind of resources/weapons/supplies, only the amount.

Re: Randomize the amount resources/supplies/weapons that All departments get at round start

#10
Bygonehero wrote:
Fri Jul 13, 2018 8:30 pm
Scheveningen wrote:
Fri Jul 13, 2018 7:43 pm
This was a thing that Bay did before when they still played on Boxstation. They had randomized armory layouts and the round could basically be over if you were unlucky enough to roll all ion rifles or all machine pistols.

I don't think this is a great idea. The cargo warehouse is the only storage facility deserving of randomization. You shouldn't make other departments' standard effectiveness hinge on RNG based on they start with.
We aren't randomizing the kind of resources/weapons/supplies, only the amount.
So security gets one energy carbine during a secret round that rolls it to be siege? Or paranoia?

If cargo was easy to rely on and didn't take 15 minutes to and fro in order to transfer shipments this would be acceptable. It is not, as the only supply chain is completely unreliable and far too time-consuming.
Direct action is not always the best way. It is a far greater victory to make another see through your eyes than to close theirs forever.

When one relies on sight to perceive the world, it is like trying to stare at the galaxy through a crack in the door.
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