General forum rules apply.
This forum is for project authors (coders, spriters, etcetera) to create feedback topics on their contributions. This is not a place to upvote/downvote a project.
For a project to be submitted, it must either be:
  • Currently actively in development (PR not required, though highly recommended)
  • Recently implemented and currently awaiting follow-up feedback.

Battle Monsters - The SS13 trading card game

#1
Image

Since I'm bored as heck I'm deciding to code this in. It's a Yu-Gi-Oh clone that's redesigned to be less headache inducing than most card games out there. It's meant to be straight forward, and so simple that a child could pick it up and play it. All the magic/trap cards are going to be very simple, and won't involve crazy shit such as card-swapping, duplicating, or easily exploitable stuff that may cause headaches when playing.

The cards themselves will be completely randomly generated. The way it will work is pick a prefix, pick a name, and then pick a title, then generate a monster based on that title.

For example, Dark Unathi Defender the Great will generate a card with dark powers, high defense, and will be a high level rarity card. That name will consistently generate the same stats, keywords, and effects across sessions, as each part of the name gives it a certain stat. The card's worth/rarity is also generated. Some cards will not be randomly generated and will be already premade so that players can get used to commonly used magic/trap cards. Resurrection cards or draw cards will be premade. The generation will be scaled, meaning that you won't be getting too many insane cards in your card pack.

Cards can be purchased from a library vending machine that I will be adding. Crew can spent all their hard-earned money on purchasing card packs, hoping to get legendary cards. It will cost roughly 500 credits for a basic 52 card starter pack, and 200 credits for a 10 card booster pack that guarantees a rare card. All the cards will be easy to read and understand. The cards have large print, and can be read from a distance, and the way the cards snap to tables will be modified so it uses a grid system.

Traitors will be able to purchase a blank modifiable card for 1C that allows them to make their own card. Perhaps in the future I can make it so that the wizards can make the cards come to life as hostile, soul-hungry demons. Perhaps I can make it so that ult has to obtain a super rare legendary Nar'sie card and 9 people in order to summon Nar'sie.

I'm currently done the following:
Code: 20%
Sprites: 90%
Game Rules: 70%
super duper important lore: 0%

Rules can be seen here. They're a work in progress and will be edited frequently: https://docs.google.com/document/d/130E ... sp=sharing
Last edited by BurgerBB on Thu Aug 02, 2018 3:29 am, edited 1 time in total.
Current Projects:
1. Kinetic Accelerator Additions
2. Flash rework
3. .loc > forceMove Code cleanup
4. Container tweaks

Planned Projects:
1. Bar/Kitchen map tweaks
2. Xenobiology map + slime tweaks
3. Asteroid Dungeons

Re: Battle Monsters - The SS13 trading card game

#4
CommanderXor wrote:
Thu Aug 02, 2018 4:33 am
RIP Vaurca and IPCs, not able to afford to play.
It's a good idea though.

Out of curiosity, what will be the special hackable/contraband item(s) from the vendor? The ones where you snip/pulse the vendor item and it unlocks new stuff.
I'll be making a very basic starter pack as a loadout item. Given my general dislike for pay to win, and my tendency for put commentary in my work, if you wish to have better cards you're going to have to fork over credits.

I do not have any ideas for hackable vendor cards. Perhaps if a vendor is hacked, it can dispense a single guaranteed legendary card or perhaps a more meme-centered card pack.

For example, I already have sprites for a clown deck where they use pies and bananas to defeat someone.
Current Projects:
1. Kinetic Accelerator Additions
2. Flash rework
3. .loc > forceMove Code cleanup
4. Container tweaks

Planned Projects:
1. Bar/Kitchen map tweaks
2. Xenobiology map + slime tweaks
3. Asteroid Dungeons

Re: Battle Monsters - The SS13 trading card game

#6
LordFowl wrote:
Thu Aug 02, 2018 7:51 am
You should replace the already existing cardemon set that was brought from Bay with this, and which has a starter set in the loadout.
That was sort of the plan. I don't know if anyone gives an actual fuck about cardemon, but this was meant to be an improvement over that stuff. They both have the same concept, which is randomized monsters, but mine with be stupidly in-depth.
Current Projects:
1. Kinetic Accelerator Additions
2. Flash rework
3. .loc > forceMove Code cleanup
4. Container tweaks

Planned Projects:
1. Bar/Kitchen map tweaks
2. Xenobiology map + slime tweaks
3. Asteroid Dungeons

Re: Battle Monsters - The SS13 trading card game

#7
BurgerBB wrote:
Thu Aug 02, 2018 7:48 am
I'll be making a very basic starter pack as a loadout item. Given my general dislike for pay to win, and my tendency for put commentary in my work, if you wish to have better cards you're going to have to fork over credits.

I do not have any ideas for hackable vendor cards. Perhaps if a vendor is hacked, it can dispense a single guaranteed legendary card or perhaps a more meme-centered card pack.

For example, I already have sprites for a clown deck where they use pies and bananas to defeat someone.
I think a meme/'syndicate' based card-set would be better than a legendary card as it fits the theme more. Hell, hacking the kitchen vending machines gives red and black lunchboxes, a clear nod towards the syndicate toolboxes. I doubt many people will hack it so it shouldn't be an issue.
Image
Image
Image

Re: Battle Monsters - The SS13 trading card game

#9
This is one of the coolest ideas ever. I think it would be an actual item people choose from their loadout this way, and gives some nerds a game to play to boot.
Image
Discord: Eels! The Musical#9351
(I don't pay attention to the Aurora discord server unless pinged.)
= = =
Current Characters:
Wynter Steele - Librarian - Pink Poetry Pest
Kizikh Guwan - Gardener - The Guwan Garden
Sazya Xichi - Miner - Edict-breaker, Rock-breaker
Sikaevi Suhn'Krashzkrikh - Security Officer - "Just call me Sunny."
Nahjiya Khayaram - Maintenance Technician - "Rrrrepublicanism is bloodshed!"
Hadiyya Nejem - Chemist - Rebel With a Beaker
Rowan "Miss" Fortune - Cargo Tech - Delightful Dreg
Marceline Finch - Mechatronic Engineer - 0% Social Skills, 100% Sleepy
H.A.R.P.I. - pAI - "How exciting!"
Azulzi Sinensiz - Merchant - Treacherous Trader
Samirah Al-Kandari - Janitor - Big Janitor, Big Sister
Ashes - Merc - "The Ssssyndicate isss my clan, now."
Misfire - Raider - Would rather shoot the shit than shoot 'em up
Tpr. A'dab "Sphinx" El-Safin - ERT - "Salam, Aurora. Grandma is here for you."
Retired:
Spoiler:
Rafia Lakhani - Maintenance Technician - Frontier Grandma
Zizi'Azik Kuhwinla - Janitor - "Messes for Zizi?? Okay okay!"
Image
Post Reply

Return to “Projects”

Who is online

Users browsing this forum: No registered users and 1 guest