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Core

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  1. Hey there, sorry for taking a bit to respond. I definitely agree with you in the fact that every suggestion has its own flaws and perhaps I failed to underline some of the possible negative outcomes that a system like this could produce. However, as explained in my initial post, the ailments are completely random, players are simply not allowed to pick their very own flavor of disease because of the reason you stated. I would absolutely avoid implementing chronic diseases as well as it can force a player into changing their characters or question as to why epileptic bartender McUrist was even hired in the first place and that’s a big no-no. Most ailments would preferably be harmless to avoid an oversaturation of people getting deadly diseases all the time as that is simply not realistic at all and I can see it being very annoying after a while. BUT, there will always be a small chance that something may be more serious than it appears to warrant a visit to the medbay. If anything, have players be able to pick very benign and harmless ailments at round start to not bother medical when they’re busy with more important matters, perhaps something like migraines (Although this could just be easily roleplayed anyways).
  2. Righto, so just as a disclaimer, I am fully aware that this stuff is terribly hard to code and I’m honestly not stupid enough to believe that even HALF of the features I propose here will be even considered, much less, implemented. But hey, if anyone would be up to coding this, that’d be pretty amazing. I’ve been giving this much thought as of recent and came up with quite a few ideas for the medical system. Sadly, the rules for this board only allow one suggestion per thread so I’ll go ahead and give you the one I think would be most needed for medical. Right now, the old (slightly modified) baymed system we use is fairly boring at times. It has barely any complexity and seems extremely unrealistic. For example, the organ system is painfully inaccurate and not fun, the diagnostic part of playing as medical is limited and it mostly just devolves into being a sit at the front desk/watch sensors kind of role. I propose implementing an AILMENTS system. Pretty much, they’re diseases that some players can start out with or develop later during the round. Ailments come in all shapes and sizes, from your harmless acid reflux or asthma, to your potentially dangerous blood clots or cellulitis. These ailments would generally require the doctor/nurse/surgeon/whatever to take in account certain symptoms and pathologies and find out what a patient has, along with the best treatment suited for them. Perhaps they could use a microscope with the patients blood sample or swab to determine what kind of microorganism is causing an infection and treat it with a more targeted therapy instead of just using Spaceacilin for almost everything. Currently, the only existing “ailment” that exists is appendicitis, which is, from my experience, less common than the chances of you actually getting it sitting there behind your monitor and can easily be diagnosed using a health analyzer. Preferably, have most of these “ailments” not detectable by simply using the dreaded health analyzer/body scanner and have the patient exhibit symptoms that they are only aware of, such as, stiff neck, specific type of pain (e.g dull, sharp, throbbing), dizziness, etc to encourage more interactivity between the medical personnel and patient. Maybe even have more medications for the treatment of some “ailments” such as, an acid reducer for, say, a stomach ulcer or an immunosuppressant for the treatment of inflammatory conditions, but if used on someone with an infection due to either incompetence or other contextual factors could potentially spell doom for someone with an infection. I think having 1-2 players randomly selected to have an ailment whether at the start or later in the round is enough to keep it rare enough, while at the same time being entertaining enough for both the doctor and the patient. Oh, and have antags have a much lesser chance of getting ailments because who tf wants to start out with a brain tumor as Ninja. Feel free to HEAVILY criticize this if you think my idea is stupid and/or needs some adjustments and such. Holy shit, that was long. I went a little overboard there, huh?
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