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Frission

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  1. +1 'cause peoples should get to play how they want. :3
  2. But casseh I just came back, nuuuuuuu! D: *armflails* But in all seriousness though, wow, seem to be quite a trendsetter here. What teh fork is going on? o.O
  3. I have to agree with you, and Starfish's post hits the nail on the head absolutely perfectly.
  4. Frankly this is perfect, that's how it -should- be in this game. It's very reminiscent of how megacorps in shadowrun work, and that's how I've always sort of seen this company in this setting. NT is like, Space Saeder-Krupp. All it's missing is a dragon as the CEO, hehe. Honestly, to me what's been awful about the lore here is the whole idea of this Sol Alliance replacing NT as the main backdrop and driving force behind the story. It's completely silly. SS-13 and Nanotrasen go hand in hand, not some AU Federation.
  5. Amen to that.
  6. "The only thing necessary for the triumph of evil is that good men do nothing." - Edmund Burke
  7. I don't disagree with 1138 that it should be the norm, and ideally it should work that way. I just had a very bad experience recently that's colored my opinion of trying to report things. I might PM you about it in a bit so you know where I'm coming from. Back to the original topic though, I never did answer the questions from the first post, so let me see about that. 1. I think encouraging more and better roleplay from security players goes a long way towards reducing incidents of what we lovingly know as 'shitcurity'. Someone who's there to be a more fleshed out character, even minimally, is less likely to go around spewing insults and abusing fake laws. That said, they should know that roleplaying a 'bad cop' is to be frowned upon. 2. I leave this up to the officer's discretion, honestly. I would prefer they default to trying to take antags alive, but sometimes it's just not possible. One must be vigilant against defaulting to the 'it's not possible' idea all the time, though. 2a - I don't know enough about the game to answer this question. 3 - I think this is a good idea, letting them have down time, especially in code green. If we have a lot of sec staff, they could try rotating breaks? I dunno. 4 - Absolutely not. I would maintain a Zero-Tolerance policy against this. 5 - Yes. Too much strictness just stifles fun. Remember in the end that we're playing a game, not sitting down to go to work for a few hours without pay.
  8. Every IC action is a conscious OOC decision on that player's part. "It's my character" is never an excuse for behaviour knowingly intended to upset other players. That's kind of the core point of this whole thread actually.
  9. I've found even when they do get reported, nothing tends to get done about it. They get to keep being a shitter sec and go off their merry way OOC while the victim of their behaviour faces the consequences IC, and often OOC too. There is supposed to be a rule on this server that says "don't be a dick" -- very rarely does this seem to get applied to command or sec players and their behaviour. Whoever they're harrassing however then gets harrassed because they're angry about it. 'The angry one must always be at fault', after all. Can't imagine why they're angry. Can you?
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