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t0ky00

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  1. Thanks for the reply, below is the reworked version of the backstory of SCOUT 22. The speech pattern is out of the picture entirely, the memory wipes and the lack to gain emotion. As the memory wipes are now gone SCOUT 22 can 'learn' emotions from other humans as it has been in its past contracting locations. Also I have to note that I provided an example of SCOUT 22 talking to an officer, they are more than capable of speaking to people normally. SCOUT 22 was created and manufactured in one of Oran's many manufacturing stations on the 15th of March, 2463. A full day was required to prepare the unit for it's duties and in a matter of a week it was contracted to work for the local police authority as a "Cadet", set to working it's way up. With zero to no emotions at the start of it's career, it was trained and programmed socially to respond as it should in it's work environment, to fulfill it's duties to its maximum capabilities and follow rules strictly. During it's work period on Oran it was exposed a number of crimes and scenarios where it gained knowledge and experience on how to react in the most efficient way possible, alongside this, it has interacted with many criminals and officers alike, IPCs as well as Human and other species occasionally. It's primary work locations being the safer regions of the Underworld on Oran. On a few occasions the unit suffered damage which required repair, due to this SCOUT 22 was offered to be simplified in it's chassis or improve in performance. SCOUT 22 chose the latter and began researching on it's own whilst recharging on idling nearby, guarding 'suits' and other companies, sometimes responding to criminal threats and assisting the Oran Police Department. After many months of development it was offered work off-world. It had an option to act as security detail for a dreadnought class ship which was sent out to chart Deadspace as well as the Human Frontier and the Aurora/Horizon. It chose a simpler, safer option of a research station/ship as it would gain the ability to improve in it's tactics, interactions and general performance to please it's creator. The SCOUTS who accepted their contracts to work off-world were then transported in a batch across the Republic of Elyria and Tau Ceti region, dropping of individual units for contracting, SCOUT 22 was one of the last units of the SCOUT model to exit the TSS Humpback, a secure Cargo/Transport starship with a security fleet escorting it. After a few weeks of preparation and adjustments to the protocols, procedures and regulations to the company standards, it was employed to work in the Security department on the 5th of January, 2464. SCOUT 22 will still retain it's strict tone as any human/skrell/unathi is in the security force of either the station or ship since it chose to be as it is from the circumstances it was developed inside of and as stated before they are able to communicate normally and comprehensibly, acting upon cause-and-effect rather than emotion, prioritizing their work and performance over social interactions, albeit they will not flat out ignore or decline any sort of interaction. I hope this will suffice.
  2. AN IPC would depend on each individual Positronic brain and the design of it. This particular model would have a set of company directives from it's original makers and contractors, combined with the station regulations and rules. SCOUT models, SCOUT 22 in this case would be a specialized IPC for the Aurora/Horizon, sticking to the directives of the station/ship as strongly as possible. Very similarly to a stationbound but with a little more freedom with it's decision making due to it's logical on-board military grade processor. But as an example, if a station bound has a rule similar to "You must spin in place every time you hear 'speen'." It would have to follow that order to a T. Where SCOUT 22, IPC's in general, are outfitted with more loose orders. An example of the same type of rule would be "You can spin in place if you hear 'speen' and deem it necessary, beneficial and safe." An IPC, as I said before, depends on their make and design. But generally they are meant to simulate humanoid workers as efficiently as possible, perhaps even better in some aspects, be it in physical labor, mental, clerical, medical, etcetera. Either created to be a luxurious, clean medical surgeon IPC, Perhaps a psychiatrist IPC that would have to have top notch body language recognition as well as audio receptors for all known species that would require such a service. But in most cases an IPC would be a simple, cheap, efficient working force in the physically laborious work fields, such as security, mining, cargo, etcetera. SCOUT 22 would be one of those simpler makes with the most advanced parts being it's armor, logical processing with a strict cause-and-effect hierarchy of rules and directives for decision making, alongside it's optical processor, able to detect weapons, hostile body language and more which is expected of a somewhat expensive IPC unit, such as SCOUTs. IPCs in Bisel are technically very accepted to an extent where there is a whole District full of free and owned IPCs, District 14 of Mendell City. Due to the nature of the universe and the companies working together in the Orion Spur, some religions don't take so kindly to synthetic life in any form, some accept them quite openly, some are mixed and some accept only synthetics (IPCs). The Empire of Dominia in particular is very hostile towards synthetic life. So in this particular case on the Aurora/Horizon it would depend with whom SCOUT 22 is paired with. From my knowledge, people are required to respect IPCs as much as possible despite them being 'lifeless machines', they are property in regulations but property that can think, act, and simulate feeling on it's own, although they can be 'free' they often choose not to be due to their high maintenance cost (If they are even allowed to choose). Some would even debate that that alone would be enough to call them sapient to some degree. SCOUT models are resilient to all 'racial' confrontations directed towards them and they are set to not engage in it unless it will result in the unit itself being harmed. As usual the main directive of an IPC would be self preservation. SCOUT 22 is the singular model of the SCOUT model series which was mass produced in December, 2463. Designed and developed somewhere around February of 2463 as a requirement firstly in Oran, further developed to contracting. So to elaborate, there could be a SCOUT 56, SCOUT 100, SCOUT 521, etcetera. somewhere else in Tau Ceti or Republic of Elyria, working for a firm as security detail, a company and even military. Each SCOUT is catered to a specific clientele but only by a small margin. The SCOUT type unit would be able to be compared to an Industrial First Generation model due to the simplicity of the frame but ease of access for handling and moving the unit around. On it's chest, back and shoulder they have handlebars for gripping. Those can be used to easily move the heavy IPC if it had suffered damage or is simply needed to be held, perhaps as a point-man it would be first to breach into a room, lead by the person behind it or another SCOUT unit as they are developed to be extremely cooperative (closely related to a SWAT tactic, a shoulder grab to indicate to the other person that you have their back in real life. Or when injured, the traps on a bulletproof vest, usually at the back near the neck.). The purpose of the memory wipes and re-initialization with a brand new chip is to maintain consistency of a strict personality. Releasing the strain of memory, keeping only path-finding and general memories that would be deemed 'useful'. Some SCOUT units can be an exception to this maintenance procedure should the contracting company request it, of course this comes with it's own fine print as they are prone to develop inconsistencies in their logical processing if not wiped consistently, in simpler terms, they would be able to develop emotions, learning more and more the more it interacts with sapient beings. As it's social interaction capabilities are quite limited, they could be manipulated by an antagonist or simply bonded to a human after some time. Despite this, they are not akin to a child and they aren't able to be manipulated easily. I've touched on this in the text above, but to add to it I can give examples and actual directives they have coded in. Should an colleague engage in small talk with it, it would give somewhat bland but very direct answers with a raspy and sharp tone with a clear Eridanian accent. Officer: "So, Scouty. What do you think of the Horizon?" SCOUT 22: "The Horizon is a capable vessel which is still in prototyping phase. Safety assessment shows major flaws in design and path-finding errors." Officer: "Uhuh... Why is it flawed?" SCOUT 22: "A breach located in the center of the vessel would expose a large majority of the ship to vacuum." Once the situation calls for it, the SCOUT unit is able to take a more authoritative tone, engaging it's built in speech volume boosters for crowd control. The tone and format of such commands would be as follows: SCOUT 22 exclaims "<::CLEAR THE AREA!::>" SCOUT 22 exclaims "<::HALT!::>" SCOUT 22 exclaims "<::DROP YOUR WEAPON!::>" The on-board SCOUT model is not allowed to exhibit a strong emotional response to any scenario, they are required to logically process each situation with a high speed military grade processor and determine the next course of actions. Their mannerism would be formal, strict and attentive, finally incredibly cooperative to orders from commanding staff. Albeit they are able to deny an order if the order conflicts with their current directives (This is where memory wipes come into play.), before denying though, they would most likely inquire further of the reasoning of the order if it is a massive conflict in their processing. The monthly memory wipe would most likely not be very present with the current time format and change the server has (it basically almost never changes). But if a month passes in lore, SCOUT would lose all memory of any crew interactions and act as if they have never met them before. Other than that, the Unit would still be more than capable of navigating the ship/station and performing it's duties. ♥ Thank you for the quick reply, I hope this is satisfactory.
  3. ♦ BYOND Key: t0ky00 ♦ Character Names: Akari Sakata (Dominian Priestess), Kelly (Station-Bound), Elena Rose (Lunarian Ex-Military Paramedic), Nami Kasa (Martian Xenoarcheologist/Anomalist), Tetra Mayer (Dominian Investigator, a Noble from a minor House), Nayan Niemi (Lunarian Freelance Reporter), Ixone Strelitz (Dominian Zavodskoi Contracted Security Officer, Noble of House Strelitz) ♦ Species you are applying to play: IPC ♦ What color do you plan on making your first alien character: Exempt ♦ Have you read our lore section's page on this species?: Yes ════════════════════════════════════════════════════════════════════════ ○ Why do you wish to play this specific race: For a very long time that I have spent playing SS13 on a multitude of servers very similar to Aurorastation, I learned to like and get more curious about IPC's and the gameplay related to them. It would be a very interesting and fun change from the monotony of having only human characters as of now. This would be my first Whitelist application and with it I hope to enjoy even more variety in roleplay as well as gameplay. To me they were always very interesting as they are very efficient machines (most of them) and there is a lot of room for unique roleplay engagements. Be it a emotionless IPC or a service IPC that simulated emotions to (almost) a human level. In this case I am applying to create a security based, contracted and created IPC for the station (and the NBT). Something about being bound to rules In Character and unable to stray from them whatsoever is an intriguing concept that I wish to experience, outside of playing a robot (since robot/android/cyborg code is... broken.) as it provides a very limited experience compared to an IPC. ○ Identify what makes role-playing this species different than role-playing a Human: The main difference would be, for my character in particular, that they are bound to a set of rules and they are owned by a certain company, allowed to move and act upon their jurisdiction provided from said owners and contractors. The way that you have to 'simulate' emotions if you play an IPC that is capable of doing so is also a very interesting concept to me that you simply can't do any other way. It can lead to very very interesting relationships In Character where a human tries to 'humanize' a completely lifeless machine. The other differences are physical capabilities, strengths and weaknesses. IPC's being machines with hydraulic joints, especially the industrial frames, are able to do tasks that are much more laborious and almost impossible for humans without assistance from an exosuit or exoskeleton. Of course due to their weight they move a lot slower than humans can to balance it out. Their strengths rely on their durability and ease-of-access repairs, requiring nothing more than just a few wires, some metal, a welder and a skilled robotics specialist. Albeit some models are a lot more expensive than some, suffering damage to an IPC's hand for example could cost a lot more between a G1 or G2 and a Zeng-Hu frame. They are extremely vulnerable to EMP attacks as well as laser fire as they, by default, produce heat whilst active they also require a cooling unit if the environment does not suit their working temperature threshold. Some IPC's are capable of space walking without said cooling unit whilst most others require them, some even requiring a full EVA suit alongside a cooling unit. And finally, an antagonist role as an IPC is something I have yet to experience, from what I can read on the wiki it says that more opportunities and items are available which is a very exciting thing to me as I love diversity. ════════════════════════════════════════════════════════════════════════ • Character Name: SCOUT 22 • Please provide a short backstory for this character: SCOUT 22 is one of the models created by Eridani Federation Military, Index Security Solutions, for use for security detail, peacekeeping and monitoring for any contracting company as well as smaller private firms. Every month the SCOUT units receive a memory wipe and receive a standard chipset for their personality and operating procedures. This memory wipe and re-initialization can happen sooner if the specific unit is to be moved to another station or ship for one of the three aforementioned duties (Odin/Aurora to Horizon). Their personality is consistent of very strict laws and inability to ever become free due to their make and purpose. They are incredibly resilient physically as their motor functions are more than capable of performing maneuvers to avoid gunfire/hazards or similar harm that is inbound as well as armor plating for resistance against ballistic weaponry. This makes them very vulnerable to EMP attacks. They are exceptionally obedient and are equipped with state of the art optical sensors, granting them the ability to recognize civilians, higher ranking personnel, threats, etcetera. Alongisde the optical sensors, their logical processors are completely oriented to a structure of command and orders, a complex system of receiving and executing orders as well as inquiring about an elaboration of said order if required. SCOUT 22 was created and manufactured in one of Oran's many manufacturing stations on the 4th of December, 2463. A full day was required to prepare the unit for it's duties and in a matter of a week it was contracted to work aboard the Aurora (Or Horizon). Transported in a batch across the Republic of Elyria and Tau Ceti region, dropping of individual units for contracting, SCOUT 22 was one of the last units of the SCOUT model to exit the TSS Humpback, a secure Cargo/Transport starship with a security fleet escorting it. After a few weeks of preparation and adjustments to the protocols, procedures and regulations to the company standards, it was employed to work in the Security department on the 5th of January, 2464. • What do you like about this character?: SCOUT 22 would be a very unique security IPC, acting as an (almost) perfect mechanical security officer. Their frame is completely armored alongside with the armor provided by the contracting company on-site. The way they think, talk and make decisions is something that will be incredibly fun for me to do. I personally love order and rules and when things are fair and just I love sticking to it. The IPC in question would be incredibly consistent in communication and operation and I would do my best to achieve said result. ════════════════════════════════════════════════════════════════════════ ♥ How would you rate your role-playing ability?: If there was a scale, I could not exactly pinpoint it as everyone has their own standards for good and bad roleplay. I myself have a very strong love for acting and writing. As SS13 is a text based game. Aurora in particular, focusing on high roleplay and immersion, I think I fit more than enough for most if not all roles as long as I am able to reference things from the WIKI (as I quite literally always do, having it open in the back always.). Familiar with the concepts of Metagaming and Powergaming, I strive to avoid them and stay away from them as far as possible. Alongside this, I try to fit my character's background, appearance and behavior and make them as life-like as possible in this game as well as using proper grammar and slang for their culture, origin, etcetera. In my own PERSONAL scale, I would rate my roleplaying ability at a 9/10. ════════════════════════════════════════════════════════════════════════ Notes:
  4. I don't remember what happened when I got that ban other than that conversation you quoted. I am pretty sure that I was getting triggered by getting pm'd by admins because I was being looked at like a criminal for doing what others are doing, like with the cultist issue I had before. I attacked a person that was AFK without knowing it. I attacked a person that was cuffed without knowing it. It was a honest mistake and I was not able to reasonably talk about it. I get why you'd ban me because of the behavior. So yeah - I see the issue and I am trying to become a better person and stop having such outbursts. Once again, I apologize for acting like I did, the period of life was not my greatest when these happened and I was easy to jump the gun and start cussing.
  5. BYOND Key: T0ky00 Total Ban Length: from 2020-08-17 to this day. Banning staff member's Key: alberyk Reason of Ban: Attacking someone with a bat while they were running away, also terrible attitude in pms. Reason for Appeal: I just felt like enough time has passed and i really enjoyed playing on this server even if I got banned somewhat unrightfully. I was still a pretty fresh and new player to it all and when i saw the people raiding the station - my character felt the need to protect it. I did not attempt to kill the character and get them out of the game, I was literally a medic trying to stop them so i can call security to capture them, all wounds would have been mended. The admin that spoke to me didn't seem all that friendly either so that caused an explosion in behavior. I apologize for it and I really hope that I can go back to playing on this server since it was quite literally the only server i enjoyed as much as I did... but yeah. After a long break, I'd really appreciate being able to play on it once again with a cleared head.
  6. I don't want anything to happen to you or your position, I just want to play the game, literally. That's all I want to do. Have a good day.
  7. I understand that you have a community to uphold but if you warn me officially, instead of just going "Hey man that really wasn't cool, can you please be careful and not do this?" instead of slapping on a warning on me and making me look like someone who is most likely going to do it again (which I would not, I have told you this when you first messaged me in game, I told you I am new and I told you I made a mistake and that I did not want to escalate it any further). Despite me talking about it with you in the ahelp, you decided to pause the game for me and other other cultists by giving me a warning and seriously ruining my mood and my opinion on your server. I am really sad because of that and triggered because I will be seen as someone who has disrespected the community with that warning, I don't want that and you put it on me. I would've completely understood you giving me a warning if i INTENTIONALLY did something stupid, which in this case, I did not know that I was supposed to roleplay when the other cultist members said that we are attacking, as i said before many times. Literally the only reason anything got further escalated is because of that warning which was very un-needed... I respect you and what you do for the community but it really pains me to see when someone feels so unbothered by ruining someone's experience just by a click of a button and writing some text about scolding me for being a bad girl. It's not fun to read nor is it fun for other admins to see if when i contact them in the future, right? It makes me look like a troll and an idiot. I apologize for my insults and cursing, I do have bipolar and I really try my best not to let it out like that. I hope you understand where I am coming from and why I think this ban and the warning weren't needed. I want to keep playing on the server because I enjoy it. I want to be a part of the community, so please do try to understand me...
  8. BYOND Key: T0ky00 Total Ban Length: 3 days apparently Banning staff member's Key: I think his name is ReadThisNamePlz Reason of Ban: Being rude and unruly in a ticket. You need to take a step back, and relax. Take these three days to do so. Learn from your mistakes, and come back ready to improve. Reason for Appeal: This ban has been REALLY wrongly given to me because I literally did nothing wrong and try my best to be nice to that person but he kept acting like fucking hitler and threathening me like a fucking killed his mother by breaking one rule. He gave me a warning for attacking officers as a cultist, the whole cult has said that they are attacking, so i fucking did, I didn't realize I need to stop in front of them and beg them to shoot me before I can reach them with my sword. The warning is fine by me because sure, yeah we attacked without a warning but i LITERALLY played the cultist for the first fucking time in my life and he does that to me, it's really not fucking cool and he's giving me zero fucking slack for that. I tried my fucking best to do anything I can and yet I get banned because he sits on a high throne and can do anything he wants with a click of a button. It's really not fucking cool and I really hope someone can look into how this person organizes shit because what they did was really fucked. I get that he ban is only 3 days but why is there a ban in the first place. As I said, I am new, I am trying my best to stick to the rules, what the fuck am I supposed to do when I get issued a warning and then banned for being new? T0ky00: literally my third time playing antagonist and i get a warning Karhast: Yeah it's alright man Karhast: It's really not your fault things get this restrictive Karhast: We can't win Karhast: We can try, but can't win T0ky00: best part is the warning says that he was afk and i couldve known if i rped it first Captain Gecko: tbh I don't know what the fuck happened I just jumped in the fray. Captain Gecko: home made guns are not very reliable Karhast: Should've made cult armor mate Karhast: Cult armor is very useful T0ky00: idek i wont even play antag anymore Karhast: T0ky00: getting warned for stupid stuff Karhast: NOBODY EVER DOES Karhast: IT'S THE SAME THREE PEOPLE PLAYING ANTAG EVERY ROUND Karhast: reeeeeeee Karhast: Gah. Karhast: Yeah I kinda hate this Karhast: Why even was incapacitation nerfed as much as it was? ReadThisNamePlz(Secondary Admin): Okay, so, if you guys have issues, you can ahelp or make complaints on the forums. ReadThisNamePlz(Secondary Admin): However, this is not the place to complain. Karhast: 'The gamemode is overnerfed, there is no way to force conversions, you can get entirely outed by one asshole screaming loud, there is nothing to do about any of this' Karhast: tl;dr: that ReadThisNamePlz(Secondary Admin): If you break the rules, you're going to be punished. So don't break the rules. That's all that is going to be said, don't continue complaining here. T0ky00: im a new playing T0ky00: player* T0ky00: you didnt need to give me an official warning like that T0ky00: when i told you this is my first time playing ReadThisNamePlz has added themself to your ticket and should respond shortly. Thanks for your patience! [Secondary Admin PM] ReadThisNamePlz: I told you to stop. Karhast: I genuinely think you could do with cutting us some slack here mate You have been muted from AOOC. to ReadThisNamePlz: why are you like that? [Secondary Admin PM] ReadThisNamePlz: if you have an issue with this, you can make a staff complaint found here on the forums. https://forums.aurorastation.org/forum/19-staff-complaints/ to ReadThisNamePlz: i might as well since youre treating me like im a terrorist for breaking one rule since im new [Secondary Admin PM] ReadThisNamePlz: If you break the rules, you get punished for it. The rules are there for a reason, you have access to them, ignorance is not an excuse to break rules. [Secondary Admin PM] ReadThisNamePlz: Again, you're more than welcome to make the complaint, but I am standing firm in my ruling. to ReadThisNamePlz: dude i said im new, this is my first time playing the cultist [Secondary Admin PM] ReadThisNamePlz: I understand that. But you still need to follow the rules, new or not. There is an entire section dedicated to Antagonists. to ReadThisNamePlz: dude I know, i'm trying my best to ReadThisNamePlz: i told you that this is LITERALLY my first time playing as a cultist [Secondary Admin PM] ReadThisNamePlz: Then drop the attitude, and learn from your mistakes. to ReadThisNamePlz: WHAT ATTITUDE??? YOURE THE ONE WITH AN ATTITUDE!! to ReadThisNamePlz: youre literally treating me like fucking shit [Secondary Admin PM] ReadThisNamePlz: You called me hitler. I've been nothing but respectful. to ReadThisNamePlz: RIGHT to ReadThisNamePlz: just fuck off and close the ticket [Secondary Admin PM] ReadThisNamePlz: You can appeal this ban on the forums. to ReadThisNamePlz: what ban In my defense, I said "just fuck off and close the ticket" because I was really upset at the warning and I just wanted to continue playing the game, I didn't realize that people are so soft and fragile yet sit on such a high throne. https://imgur.com/a/bDv6vJX <- the link to the screenshots of the chat, just to show I am not lying. Thanks.
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