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EmperorNathan

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    emperornathan

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  1. BYOND key: emperornathan Character names: Cacile Haustens, Elta Besk, and Jay Saunter (dead as of the ghosts of war event) How long have you been playing on Aurora?: A bit longer than 2 months now. Have you received any administrative actions? And how serious were they? On Aurora: Never anything more than a request for clarification or to explain my reasoning for something I did as an antag. On Baystation: Three years ago, when I was a dumb highschooler, I was playing assistant and randomly found a laser rifle in maint. I was bored because none of my preferred roles had been open and chose to shoot a welding fuel tank. I was given a perma ban for self antag. Obviously immediately after I did it I knew that “I was bored” was not a reason to randomly blow stuff up on a HRP server but I disagreed with the severity of the punishment both then and now. Other Servers: Nothing of note. Please provide well articulated answers to the following questions in a paragraph each. What do you think the OOC purpose of a Head of Staff is, ingame?: Heads of Staff roles exist to manage/prevent poor play within their own departments while also directing the station’s response to inevitable antag shenanigans. An example of this would be a new player joining as a surgeon and attempting to operate without knowing anything about how surgery works ingame and getting a dressing down or even being fired by the CMO. In this way the CMO is maintaining a standard of “quality” IC and OOC among the department staff. The whole point of ss13 is being able to RP in a situation where conflict exists and if either the antags or the station authorities escalate to an unreasonable degree then that balance is destroyed and people will enjoy the game less. Thus Head of Staff roles should direct how the station responds to threats and ideally do so in a manner that maintains an enjoyable level of tension/escalation between the station and the antags so that everyone can have a good time. What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?: Generally if you have a Head of staff whitelist you should be experienced with ss13 as a whole and Aurora Station in particular and be able to provide help/answer questions when newer players ask. They must be capable of good RP and ideally should be examples of the “ideal” ss13 player, capable of either rolling with or clamping down on the madness of the game as necessary. Additionally players with roles like RD,CE, and CMO should be very familiar with the game mechanics involved in performing their departments jobs and be able to help other players who either forgot or haven’t yet learned them. Could you give us the gist of what is currently happening in Tau ceti and how it affected your character and their career? Intense phoron shortages and continued economic uncertainty only serve to heighten the tensions between Biesel and the Solarian Alliance. The (not so) cold war between the SCC and the Alliance/EE and it’s related tensions are of personal importance to Belle Leroux considering her families status as Solarian “defectors” having immigrated shortly before the invasion of Biesel by the 35 fleet. Her status as a former bureaucrat in the Solarian government is both the source of Belle’s troubles and the reason she immigrated, the increasingly chaotic and lawless nature of Solarian politics having driven her away in the first place. Her experience with management and bureaucracy are why Nanotrasen hired her yet at the same time the fact that said experience was gained working for the Sol alliance remains a black mark on her record and with tensions at an all time high Belle sticks out like a sore thumb amongst most Nanotrasen command staff when it comes to political ideals and inferred "loyalty". Despite this Belle hopes that she can simply keep her head down and continue to do the administration necessary to earn her wage. What roles do you plan on playing after the application is accepted? HoP, primarily Liaison/Consular after the trial period, and maybe Captain at some future point. Have you familiarized yourself with the wiki pages for the command roles? Of course. Characters you intend to use for command or have created for command. Include the job they will be taking.: Belle Leroux - HoP Cerulli Nakivas - Consular, after the trial period Micheal Allen - Captain, after I get some experience with the HoP role Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action? By definition if a player can’t meet community standards then they shouldn’t be allowed to play important roles and hopefully I don’t ever violate said standards. Extra notes: I don’t think there is an unwritten rule about posting multiple applications at the same time but I can see how it might be considered poor form if it is. I just wanted to get this and my Tajara app in before Christmas break so I can give those new roles a good amount of playtime over break if my apps are accepted.
  2. BYOND Key: emperornathan Character Names: Cacile Haustens, Elta Besk, Jay Saunter (dead as of the ghosts of war event) Species you are applying to play: Tajara What color do you plan on making your first alien character: white-silver Have you read our lore section's page on this species?: Yes Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: The Tajara as a race are interesting to me for two primary reasons. First, they occupy the “newcomer” position in lore with regards to the sci-fi technology of the setting and have had relatively little time (on a societal level) to get used to concepts like mega corporations or just space travel in general. As such, Tajara characters can express a level of wonder/skepticism/appreciation for all of the sci-fi elements that members of older space faring races no longer have. Secondly the Tajara are in a state of massive societal flux as their species attempts to figure out how it should cope with its own history. Tajara as a species allow for tons of opportunities for RP via interactions between their political extremes and this is made all the more engaging because at least on the Aurora these partisan interactions need to be restrained because starting spats on a company run station is generally a bad idea IC and OOC for the characters involved. This potential interplay between restraint and the obvious IC dislike Tajara from their different states would have for each other seems like a wellspring of good RP in my eyes. Identify what makes role-playing this species different than role-playing a Human: Other than the obvious impacts brought on by the mechanical/physiological differences between Tajara and Humans the primary thing I would consider when RPing Tajara is the aforementioned tension inherent in any interaction between Tajara from differing states. Tajara have built in reasons as a species to espouse opinions on megacorps or the station in particular that are different from the “accepted” status quo that Humans live by. Character Name: Cerulli Nakivas - Merchant Please provide a short backstory for this character: To understand Cerulli Nakivas one must understand the history behind his family. Born in the years preceding the first revolution to a line of lesser nobility with a history of naval service, Cerulli was brought up with the twin values of service and pragmatism required by all good naval captains. When the revolution broke out Cerulli was but an ensign serving the Old Kaltiran navy aboard one of the ships in his father’s squadron. Upon the revolution's eventual success and his fathers choice to accept the offered PRA “amnesty” to go serve their new navy Cerulli bristled but remained silent. Years later during the second revolution when he heard of the return of the Azunja dynasty he could no longer maintain that silence and successfully rallied the crew of the destroyer he then served on (still as an ensign) to defect. Cerulli spent the rest of the war. as the new commander of said destroyer hunting PRA commerce and submarines. After the war’s conclusion he was selected by the Kingdom’s government, due to his family's history of service without great ambition, to be the “Captain” of one of the vessels bought and intended to serve in the Kingdom’s nascent spatial merchant fleet. That his merchant “ship” was little more than a bulked up warp capable shuttle meant little to him as the fact that he was being trusted with a role so important for the kingdom’s future was more than enough. Nowadays Cerulli spends his time as a loyal captain of Her Majesty's Mercantile Flotilla, plying trade across the Tau Ceti system and attempting to generate as much of a profit as possible to send back to the New Kingdom’s Government. What do you like about this character? Both of my previous merchant characters pursued their profits for what were ultimately personal reasons and I wanted to try and see how playing a merchant character who saw generating profit as a duty rather than a desire. Out of all the options I imagined that a Tajara would fit that niche the best, thus my application and creation of a character whose loyalty as a naval officer now needs to be translated into success as a merchant. How would you rate your role-playing ability? Fair, I’m not an RP god but I can typically hold my own even in more complex or lore dependent interactions. Notes: I assumed that the pardon the PRA offered to the now Grand Admiral Dynhass would also have been offered to a number of other lesser naval commanders as part of their effort to build up their new navy. Please correct me if this was not actually the case.
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