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Bolbos

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Posts posted by Bolbos

  1. On 31/01/2024 at 17:25, Susan said:

    They had also somehow acquired a laser rifle and combat armor, presumably from the officer they killed who had been injured fighting greimorians. Either way, they then proceeded to whip out their laser rifle and shoot the security players in the legs (the limb meta), blowing them off before running in with the armblade to finish off the organic investigator, as the other officer was a shell. I mention this here, despite the staff's incredulous assertation that the 'limb meta' does not exist (it was a bannable offense just a year or two ago), because it is simply the precipice to the powergaming displayed.

    Yes I do agree that was a bit scummy, but there was still not much they could have done to save themselves, even if I didn't aim for the leg they would have been still goners, so aiming at the leg couldn't have changed the outcome anyways.
     

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    Nobody else in security was armed. They had to go to the crew armory, and as medical and the singular cadet with a rifle appeared, the changeling (in a Unathi's body) turned on adrenaline sacs, dragged the still alive but wounded investigator behind him, and sprinted at mach speed 10 through the ship because of how adrenaline sacs + Unathi sprint work together, taking them into maintenance on the far other side of the ship in a matter of seconds. This is the second instance of gross, inexcusable powergaming.

    This was my first time playing as a Unathi In general so I had no Idea how fast it could get with adrenaline, I was using my usual ling tactics on another race that I had no idea how it worked so you could say it was unintentional "powergaming" and I probably did not realize it during the heat of the pursuit.
     

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     Antagonist players, or any player, really, have an expectation not to go out of their way to abuse mechanics in this fashion. Had it been short bursts of speed like normal Unathi sprint, fine, but keeping it on for protracted periods of time to move at such a level nobody else could ever hope to achieve is a gross abuse of their status in the round and utterly self-serving and selfish.

    Not sure how using adrenaline sacs the way it was intended to be used (increase in mobility to escape or fight) is abusing mechanics, if you find that it's a bit too "powerful" for your taste, you should complain to a developer but not to a player, afterall it is the developer's job because I won't care about how overpowered an ability is mid-chase.
     

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    When the round was over, as this escalation all happened post-transfer vote, they also said in OOC that they wanted to go horrorform, break a window to space, and then just fly off into the overmap to make sure 'nobody could feel like they won', acknowledging that 'security had been destroyed'. This is also evidence, in my opinion, of a self-serving selfish desire to 'win' rather than create an interesting narrative. They easily slaughtered people who could not even realistically pose a threat to them and then with their frags secured wanted to jump off the ship and abdicate their responsibility to create a narrative so they could feel secure in their victory, while the rest of the crew barely even knew anything was up until the crew armory was opened.

    I wanted to roleplay as an unknown cosmic horror invader with the sole purpose of survival, I simply just wanted to fly out because I thought that would generate more reactions about how the crew just let an unknown cosmic horror escape and not be "woohoo we won!" and be back to normal again so not sure where you got the "security had been destroyed" thing from, and from my perspective, I roleplayed and escalated most of the round pretty well, and only went loud when the remaining security officers started plotting against me and disobeying my orders.

    It saddens me to hear that not everyone enjoyed the round and I am sorry if you did not enjoy the round, but I tried my best at escalating and doing roleplay, so even if I messed up I did not really mean it.

  2. 10 minutes ago, kermit said:

    The problem I had was you inserting yourself into this situation when there had been very little buildup/roleplay leading up to it, just the 5 minute 'Here's what I'm doing' and occasional updates over enc. comms to the point even the other antagonist wasn't really expecting your help. From the perspective of everyone else in the round, you appeared out of the blue shooting everyone, when before you weren't on anyone's radar, minus the intern because you had psionic-punched them. 

    Arriving to a firefight makes things tricky, yeah, but I think with the lack of roleplay/build-up/story towards you inserting yourself into that situation, the best thing imo as someone who also plays traitor would've been to back off. You mention the hypothetical of breaking him out after his detention; that would have been fine because it's not a 0 to 100, it's not firing on everyone without any regard of their involvement/them being bystanders, and it establishes to everyone else in the round that you and the other traitor are working together.

    I only shot security staff and the captain, not sure where you got the bystanders from unless you mean that first responder with the laser carbine, and yes I could have backed off but I didn't wanna let the other traitor get arrested as that would also get me arrested because of me assaulting the medical intern, I was basically a fugitive on the run and he just basically had a higher priority for security, yes I do agree there was very little buildup but that could be also attributed to the fact that medbay turned into a warzone very quickly, and yes firing on security staff was bad, but there was no way I could talk while they were all fighting.
     

    36 minutes ago, kermit said:

    You didn't work together, you had different objectives, you just knew that they were also a traitor. I guess you were both using psionics, but with how the psionics were used they seemed more like a weapon/means to an end instead of something that was deliberate to connect you both as working together. I personally don't think it's a good enough reason to interevne on their behalf, but let's say it's enough to establish a team up between you two; you still didn't establish this team-up in anyway to other people in the round, there was no roleplay/story which connected you two. They got themself detained, you had ticked the box of saying 'We're traitors' to each other, so you used that to sprint over and shoot/nearly kill everyone involved or bystanding the arrest. I don't think it's enough, though maybe Garn will rule differently.

    I honestly think In my opinion knowing someone is a fellow guy who is working against the SCCV horizon is an ally no matter if our objectives are different, afterall the enemy of my enemy is my friend and I knew that ICCly which justifies what I have done, but we will see what garn will say about this.
     

  3. 9 minutes ago, kermit said:

     

    Did you have a reason to go guns blasting? Yes, they were another psionic ally, which is fine. I do think this reason was retroactive on your part, as the primary reason you gave me was that you knew they were a traitor in the OOC sense.

    You near-killed several people and fired upon first responders even after all of security had disengaged, you later ran into Medical then began shooting surgeons. Did you make an effort to explore other avenues before resorting to killing, especially to bystanders? I would argue not.

    1. It wasn't just me knowing they are a traitor in the OOC sense but also ICCly too as we both communicated through encrypted comms about our objectives he was quite literally letting me know of his progress in the encrypted comms this wasn't just a random dude I knew OOCly that he was a traitor, he was a known traitor ICCly too to me

    2. I never ran into medical and began shooting up surgeons, the only medical I fired upon was a first responder that had a laser carbine which I guess they picked up from the captain when he was dying and I wasn't doin this for no reason It was to try and rescue the traitor cuffed to the rollerbed and I later came back to medical to talk only to get hit in the face with a wrench and then shot at with a laser carbine then I got winded
     

    13 minutes ago, kermit said:

    Was this reason conveyed to others in the round as part of the antagonist's role of storytelling? I would argue not.

    Yes I agree I immeditately shot them up, but as I said there was no time for talking when I arrived, if there was a standoff between the two I definitely would have came and joined his side and told them my intentions but there was just no time to talk when disruptor shots are flying everywhere and by your logic, if I talk to a fellow traitor but he got arrested and I break him out does that also break the rules since the ship didn't know we both are allies?

     

    23 minutes ago, kermit said:

    The reason I opted to go with some kind of moderative action in the end is because the basis of this conversation to team up was a 5 minute 'What are we both doing?' exchange where you never actually agreed to do anything together, and instead do things separately. The other antagonist wasn't expecting you to help them and expressed some surprise in OOC channels when you did. Your actions and escalation that round were entirely independent from the other antagonists, and it was not communicated in any way - through actions or verbally - that you were working together. I also don't see encrypted comms as a token of working together, as pretty much every traitor with some experience buys the encrypted comms key, even if it's just to spy on Security/Command comms. In addition to this, your last action before running at the scene of arrest with the psionic pistol was punching an intern; there is no escalation of conflict, it was like, ten to one-hundred.

    Yes we both had different objectives so we didn't really work together but we both knew ICCly that we were allies, so he wasn't just a random dude ICCly to me but an ally that is on the same team as me, just a different objective, and yes there was no escalation of conflict, but all of this happened in an instant, by the time I arrived medbay was a fighting ring and as I said, if there was some sort of standoff I definitely would have joined his side and told security my intentions, encrypted comms was sort of a token of working together as we chit chatted on there for a bit while he told me his progress on his objective

  4. We sort of teamed up, at the beginning OOCly I and him agreed to be psionic traitors, we then got encrypted radio comms and met up at operations we didn't stay there for long but his intentions were to rob the vault and he didn't need my help so basically this guy was known to me as an ally ICCly then I went to go and threaten a medical intern for talking crap about me in medical comms.

  5. BYOND Key: Baldos
    Staff BYOND Key: Sadkermit
    Game ID: cpe-dfOv (this game id is the round after the incident)
    Reason for complaint: Antag banned for trying to help out a fellow traitor during a fight with security.
    Evidence/logs/etc:antagonist.JPG.13991ee1e8e44358cfe9a874c1db6b10.JPG don't have the chat logs but I do have the antag ban note
    Additional remarks: The arrest scene was a fight when I came in, the traitor was fighting a security officer IPC, I stepped in and shot them up but got hit with a disruptor bolt and a few hits from a stun baton causing me to flee, then I came back and found the traitor cuffed to a rollerbed with the captain and a security cadet standing near the traitor then I opened fire on them since I assumed they already know I'm helping out the traitor after the first fight

    Yes we didn't have that much interaction since we met up in operations, but we both knew we were both traitors and on the same team ICCly, we even had encrypted comms to keep up with the progress of eachother's objectives where he robbed the vault so I don't see why I shouldn't help them during a fight? and before you say you silently opened fire on them, there was no time to talk the fight was already going on and there was no time to say anything

  6. He is correct yes, but why a warning for this? I do agree with kermit about that round where I shot people up with k'ois, but I don't see how I was wrong when I went loud as a changeling during transfer, I tried to do some interesting roleplay before the transfer ended so I don't get how that broke any rules because I didn't kill anyone and only attacked when security tried to arrest me after a bit of talking, I just stinged security and doctors with blind sting to try and make the round end more interesting while talking with them.

  7. BYOND Key: Baldos
    Staff BYOND Key: Sadkermit
    Game ID: Don't Remember
    Reason for complaint: Got warned for stealthily killing a person as a ling? apparently I am supposed to "say/emote some kind of veiled threat, leaving clues before you strike" according to SadKermit
    Evidence/logs/etc:Don't have logs but I have the warning:Here
    Additional remarks: Wiki says Lings are supposed to be stealthy and needs to kill for genomes, So I don't get how me killing a character stealthily is against the rules, and I don't see how I am supposed to talk or emote with people when I am an alien creature from space with the sole purpose of killing people and absorbing them without catching too much attention.

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