BYOND Key: Frej
Character Names: Holly Nielsen, Alicia Wolfe, Mio Mueller, Anna Pettersson, Mateus Gustafsson, Morrigan Stone.
Species you are applying to play: Tajara.
What color do you plan on making your first alien character: Black (0, 0, 0), no patterns.
Have you read our lore section's page on this species?: Yes.
Please provide well-articulated answers to the following questions in a paragraph format. One paragraph minimum per question.
Why do you wish to play this specific race:
I originally started reading Tajara lore just to see what was up with the catpeople I kept interacting with, and it got me hooked pretty quickly once I looked into it. I really like the concept of a newly uplifted faction in an otherwise technologically advanced setting, and I feel Adhomai/Tajaran lore in general gives a lot to work with for characters. The factions are all interesting, and so are the religions.
Identify what makes role-playing this species different than role-playing a Human:
Adhomai has a violent history, with the second revolution only ending a few years ago. Most Tajara who have lived on Adhomai would be impacted by this, as would those living offworld. There’s a great division between the different states, each of which is convinced that they’re the one fit to rule, and this nationalism will have an impact on the vast majority of Tajara. While society in human space is often very progressive, Tajara are very conservative in comparison. Unlike humans, Tajara refer to themselves and others in the third person, with the first person being used for close and trusted acquaintances. The ears and tail can also be used to express emotions.
Character Name: Rhan’mirri Khann’ja, goes by Mikha when working with humans.
Please provide a short backstory for this character:
Born in the greater winter of 2444 in a small village at the foothills of the Rhazar mountains, just west of Trizar, Rhan’mirri’s childhood was split between the teachings of her village and those of her Hadiist education, which she was never particularly apt at. For every scolding by her teachers, she would in turn be praised by her traditionalist family, which she respected far better than strangers from Trizar. Despite this divide, her childhood was simple, spent learning the ways of rural life. This simple life came to an end with the Second Revolution, with her village situated in disputed territory between emerging ALA cells and defending PRA elements, her life turned harsh as the area became embroiled in the war.
The clan’s support and later direct alignment with the Almarist forces did nothing to lessen the impact of the war on them, and within a short few years, village life was no longer sustainable. Faced with the options of either fleeing or turning to war themselves, the head of their clan opted to relocate to Mezuma. Following a long journey through the southern forests of Ras’nrr, then controlled by ALA forces, Rhan’mirri found herself slowly acclimating to the difficult reality of urban life during the war. While most of her clan found work in Mezuma itself, she found it in mining, working in the Khazan mountains.
As life slowly stabilized following the armistice, the clan found itself a shadow of what it was before the war. They turn to establishing themselves in Mezuma rather than returning to the mountains by, among other things, arranging marriages with acquainted families. Rhan’mirri was included in these but refused hers. As a result, she was exiled from her clan, finding herself in a much lonelier world than what she has been used to as acquaintances and friends cut ties. Not all do, and so she lives with one of her coworkers for some time, continuing her work. Rhan’mirri has lived her whole life surrounded by family though and finds herself lost without the support that it provides. This, along with an ever growing fear of the war breaking out again, eventually leads to her fleeing Adhomai via harr’on in hopes of starting anew in Tau Ceti.
What do you like about this character?
Having to write out the backstory and consider how the character fits into the Tajaran lore has quickly ended up making her a very fleshed out character, and by extension I’ve really taken a liking to her. It’d also be really interesting to see how she adjusts to life on a ship with so many different types of people, only having lived in District 6(and rarely leaving it except to work) as far as her time away from Adhomai goes.
How would you rate your role-playing ability?
I’d put myself around a six out of ten or so for roleplaying. Normally I write post-by-post, which I consider myself a lot better at than live/game rp. I’m still getting the hang of translating my writing style into the medium of a roleplay server for a video game, but I’d still say I’m decent to good at it.
Note: Rhan'mirri is a follower of the Ma'ta'ke pantheon and generally pretty spiritual, which I'm saying here instead of in the backstory because it was getting a bit long.