White Void Posted July 3, 2023 Posted July 3, 2023 In short i believe it would be good that IPCs had a way to know when they are too hurt, while organics can simply start bleeding and the pain damage fun, IPCs have no way to know if they are too damaged besides the faint red outline in the screen which is easily ignored or looking at the doll which as a long time IPC main i know it's not worth anything since if it looks very dark you might think it's very damaged but if you do a diagnostics it says "light damage". I propose either adding a sound alarm similar to what cyborgs have when they take critical damage so the player knows it's time to dip, or a huge CRITICAL DAMAGE DETECTED in the chat with the text in golden colour as to be differentiated from the probably spamming red damage or hit messages. Or even better, both It would be good both for the sake of convinience but also for the sake of respecting the self preservation directive, since most cases i've seen be it from both sec and antag IPCs being nuked was due to not realizing just how damaged they were in the heat of battle and retreating Quote
Syncron Posted July 3, 2023 Posted July 3, 2023 I like this idea. +1 because I tend to explode thinking I'm not that damaged. Quote
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