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Gunfire over the radio


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When everything is quiet, you can take your time to emote what's happening around you without problem. But this becomes a problem when a shooting starts where you can't really emote much as you are busy trying to save yourself or do the opposite to other. This lack of "emotion" when transmiting radio messages is quite bad because while the sender is jumping from cover to cover under gunfire, grenades, explosions etc... The receiver is either seeing some plain text like "I am bleeding" or at most "I AM BLEEDING" which totally removes the audible context of what is happening around the sender. I understand some headsets like the doble headset or maybe the bowman headset (I don't know) might be designed to muffle the transmission of unintended noises. I think a plaussible way to do this would be to check what happend around the sender in the last few seconds before sending the message.

Two examples to ilustrate the problem:

1st:
[Hailing] Mr. Crew Bridge says: "WE ARE A BIT BUSY RIGHT NOW"
[Hailing] TCAF Most Loyal Soldier says: "Stop screaming over comms please"

vs

[Hailing] Mr. Crew Bridge says over the sound of gunfire: "WE ARE A BIT BUSY RIGHT NOW"
[Hailing] TCAF Most Loyal Soldier says: "What's going on over there?"

Another example to ilustrate the problem: https://discord.com/channels/157516682288562176/157531783779319808/1299172469667663913

There are of course ways and ideas to implement this. Perhaps if a explosion is big enough, just don't send the message and instead transmit a loud bang.

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