zha everything broken Posted Tuesday at 14:35 Posted Tuesday at 14:35 (edited) So I've been playing on Aurora like three months, and this is a place with some seriously opaque mechanics, and it often demands I wiki dive or even code dive to figure out how to do something or if I even CAN do something. While people are very supportive of each other when it comes to helping with mechanics (since it seems like Everyone Suffers), ideally you should be able to examine an object and receive all the information you need about how to interact with it in any common capacity. While many objects do have some 'show additional information' text, it is not implemented consistently. There are several different types of information that would be very useful to have when examining objects, which I have broken down by function below: [Name] [Damage/Condition]* [Description] [Extended Description]** [Mechanics]** (how do i X) [Assembly/Disassembly]** (what tools to use) [Upgrades]** (science has a point?) [Antagonist Interactions]** (if the user is an antagonist/observer) [General Status/Feedback] * - If the object is damaged. ** - If the user clicks the '[Show in Chat]' button. This is currently a WIP. There is a PR for this where implementation feedback can be provided, but this forum thread is intended for UI feedback and how it looks/feels presents. I have laid some groundwork for this update already, and [Show in Chat] already gives you better information on many objects, but the following are some screenshots from both live in-game and my WIP branch for your consideration. Please disregard minor style differences between screenshots, they were taken at different times and stages. Edited Tuesday at 14:37 by zha everything broken 4 Quote
zha everything broken Posted Tuesday at 17:10 Author Posted Tuesday at 17:10 Two more quick screengrab of current working version- critique for readability/clarity, problem of information overload. Initial examine Extended 1 Quote
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