Pope Dave The 3th Posted Saturday at 21:19 Posted Saturday at 21:19 (edited) Lore Impact (Small/Medium/Large): Small. Team Purview: Human. Short Description: Title. Significantly expands the Solarian Sec & Law page to hopefully bring it up to par with Dominia. How will this be reflected on-station?: Sol characters can now have a proper federal law enforcement background Does this addition do anything not achieved by what already exists?: The Sol Sec/Law page is a bit short and outdated compared to the glory that is Dominia, so bringing it up to speed should be good. Do you understand that the project may change over time in ways you may not foresee once it is handed over to the Lore Team?: Yep. Long Description: SIP-CPA Spoiler Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA) “Empires run on information, y’know? Starts at the bottom, then gets funneled up through all the layers until the powers that be can act on it. If you think the only thing the Sippies are doing with that budget and manpower pool is helping planetary cops talk to each other, you’re [censored] delusional.” - Anonymous conspiracy theorist posting on the /sol/ board of 64tan, 2460. Founded in 2140, the Solarian Interstellar Policing & Crime Prevention Agency, or SIP-CPA, is the eldest of Sol’s Intelligence trinity, and the one most often overlooked by the Solarian media. Primarily concerned with rear-echelon administrative and management duties, the SIP-CPA lacks the glamor and fame of “field” organizations like the SISA, but loses none of its importance because of it. After all, without the analysts and number-crunchers of the Intelligence Trinity’s unsung backbone, the vaunted doorkickers of its sister branches would have no reference from which to direct their own talents. The SIP-CPA’s first and most pertinent duty is to coordinate, assist, and facilitate the operations of planetary and system police forces across the member states of the Alliance. The first of these tasks is the one for which the Agency is most well-known, and which occupies the largest single chunk of the SIP-CPA’s quarterly budget and manpower reserve. Across the Alliance, many thousands of clerks, couriers, and routing staff are in constant communication on behalf of their local departments, both within systems and between stars, transmitting case files, wanted notices, and endless quantities of paperwork through the informational spiderweb tying the Alliance together. This focus on coordination also applies to the national police agencies of the Alliance, with SIP-CPA coordinators being found in every large-scale joint security operation. Beyond this primary duty, the SIP-CPA is also responsible for ensuring the Alliance’s many varied member police forces are up to standard, in training, equipment, and in their honor. Where a given member state cannot provide sufficient funds to their force, it is the SIP-CPA who will send supply and material requests up the chain. Should a unit’s skill or behavior prove insufficient, it is the SIP-CPA who will provide the training personnel and opportunities needed to improve them. And if an officer should betray the law they swore to uphold, it is the SIP-CIP who is called to serve as a neutral arbitrator in the case. These tasks have given the personnel of the Agency a somewhat mixed reputation, especially on planets far from the Jewel Worlds, where some independently-minded security forces resist what they see as bureaucratic meddling from Sol. Much less well-known is the SIP-CPA’s third function, that of the largest intelligence-gathering network within the Alliance. Where the SISA focuses on targeted investigation and direct action, the SIP-CPA instead utilizes a “wide net” strategy of passively acquiring as much information as is possible. Webcrawlers, bugs, and paid informants are only a handful of the methods used by the Agency in the course of its operations outside the public eye. All the while, as is a (non-publicized) right of the SIP-CPA, all of the data acquired in partnership with planetary security agencies is dutifully collated, copied, and dispatched to Sol for further categorization and analysis. While the Agency rarely acts on this information itself, actionable intelligence collated by the SIP-CPA has served as a stepping stone for the other members of the Intelligence Trinity more times than can be feasibly counted. Outside of Sol, the SIP-CPA maintains campuses and facilities across nearly every Solarian member world, though with a higher density of infrastructure within the Jewel Worlds. Universally located near command centers of local police units to facilitate rapid communication, SIP-CPA intelligence campuses are typically compact but vertically developed, often including several high-rise buildings entirely dedicated to the clerical work which encompasses much of the organization’s mandate. SISA Spoiler Solarian Interstellar Security Agency (SISA) “Protecting The Nation, Upholding The Law, and Securing The Future.” - Motto of the SISA. The middle child of the Solarian Intelligence Trinity, the Solarian Interstellar Security Agency, or SISA, was founded as the “action” counterpart to the SIP-CPA. Where the SIP-CPA performs intelligence gathering and administration on the strategic level, SISA was created with the intent of directly assisting and supplementing Alliance member police forces on the ground. As the only member of Alliance Intelligence Trinity to have official law enforcement authority, SISA serves at the long arm of Alliance domestic security, operating armed field offices on nearly every world in the Alliance. The Agency holds jurisdiction over hundreds of Alliance federal crimes, and maintains both the Solarian Alliance Terror & Extremism Watchlist, and the list of the Alliance’s most wanted fugitives. The most commonly seen units of SISA across the Alliance are its Special Agents, federal law enforcement officers entrusted with the rights to conduct investigations, serve warrants, and make arrests, regardless of Solarian jurisdiction. Special agents are granted significant legal leeway in the pursuit of these objectives, being permitted to install wiretaps, search property without notice, and even assume full control over a case should it be deemed necessary. Crimes which will merit the involvement of SISA include terrorism, large-scale drug trafficking, sapient lifeform trafficking, and serial murder, among several others. As a general rule, an intervention by SISA means that a case is of serious importance to both the local jurisdiction and the Alliance as a whole. Said intervention, however, is not always appreciated by the local forces SISA is ostensibly supporting. SISA agents have developed a somewhat mixed reputation among the Alliance’s holdings, with more Sol-skeptical forces seeing them as haughty know-it-alls who take command over cases and assert their authority at the expense of the local police unit they are assisting. This issue is further compounded by SISA agents often being rotated between posts across the Alliance, leading to a degree of separation existing between them and planetary agencies. While the SIP-CPA strives to smooth over such conflicts wherever they arise, a level of distrust still exists between a number of Middle Ring security forces and SISA. Like the SIP-CPA, recruiting for the SISA is a pan-Solarian process, though SISA places much higher emphasis on physical fitness and practical skills than the SIP-CPA. Once accepted, prospective recruits are transported to one of several expansive training centers within the Jewel Worlds to be educated in the fine art of federal law enforcement. Modeled after the Solarian Navy’s own “Alliance-Wide” system, this method of centralized training is designed to instill loyalty to SISA and the Alliance over one’s homeworld, along with standardizing the training and education of SISA’s personnel. That this method also serves to maintain the gap between SISA and its planetary charges is viewed as an unfortunate necessity in the eternal struggle to guarantee the safety of the Alliance. SISA-CTRG Spoiler “We put two rounds in their foreheads. The dead don’t need handcuffs.” - An unnamed CTRG operative, on why the CTRG does not carry handcuffs, 2463. Counter-Terrorism Response Group (CTRG): One of the most decorated and experienced tactical units fielded by SISA, the Counter-Terrorism Response Group specializes in hunting down the worst of terrorist threats which threaten the Alliance, and exterminating them with extreme prejudice. The Agency’s single most effective action group, the CTRG has secured an operational success rate and mission count unrivaled by any other non-military force in the Alliance, and possibly across the Spur. Over the course of its half-century and counting tenure, the CTRG has proven instrumental in crushing terroristic threats across the Alliance, from the Martian Red Guard to the infamous “Widowmaker” stay-behind units of the Solarian Restoration Front, among many others. Despite this success, the CTRG also remains the most controversial of SISA’s tactical units, with some independent observers decrying the force as “The Agency’s personal black ops unit” due to their general lack of supervision and tendency to leave very few survivors following their raids. One of the CTRG’s most notable recent operations was its campaign against the Tajaran Revolutionary Army. Following the New Hai Phong bombings of 2460, the CTRG was the spearhead of the SISA’s subsequent effort to wipe the Tajaran Revolutionary Army from the face of the Alliance. Given a blank check by the Frost administration to prosecute “any and all responsible parties,” the CTRG would perform hundreds of raids on suspected TRA safe houses and collaborators, often with few, if any, survivors. Most of the records for these operations were (quite conveniently, to some) lost in the chaos of the Alliance Civil War, leaving the exact number of casualties unknown, though rumors hold that many of the “terrorist targets” were in reality unaffiliated Tajaran communities struck as part of the Frost administration’s virulently xenophobic agenda. While very few CTRG operatives sided with the SRF during the Civil War, some suspect that the Group harbors more ATLAS-adjacent sympathies than is let on. SIIB Spoiler Solarian Interstellar Intelligence Bureau (SIIB) “ASSN-SIIB INFOSEC VIOLATION WARNING: Unauthorized access to clearance level ATS/6 file detected. Security notice issued. REMAIN WHERE YOU ARE.” - Computer terminal readout, context and date unknown. The most secretive and shadowy of the Alliance’s intelligence trinity, the SIIB is, on paper, the entity charged with performing external intelligence gathering and clandestine activities to secure the Alliance’s interests abroad. In reality, the Bureau’s de jure authority has increased significantly since its inception in 2228, and its de facto powers are speculated to have grown even further beyond that. While still primarily dedicated to its foreign intelligence roots, the SIIB has also grown to encompass much of the Alliance’s counterintelligence and information security apparatus, and is rumored to perform as many operations within Solarian space as without. Over the years of its mandate, the SIIB would also subsume much of the authority for overseeing Alliance informational security and data classification. The only branch of the Bureau to be granted explicit permission to perform operations within Solarian territory, SIIB-INFOSEC enforces the sanctity of the Alliance’s classified materials, and was responsible for the creation of the Alliance’s modern six-tier data classification system. Unique among the SIIB’s components for its law enforcement authority, INFOSEC is charged with identifying and prosecuting breaches in the Alliance’s data security, both against internal thieves and foreign hackers. [OOC Note: As the SIIB has the most development already existing on the Sol Sec/Law page, I didn't feel as much need to elaborate on it myself.] The SIIB’s Nralakk Federation branch is the eldest and most built-up of the SIIB’s international establishments, having been created shortly after first contact with the Federation in 2332. Cooperating extensively with the Federation’s various Enforcer organizations, the SIIB’s centuries-long relationship with the nation has been extremely productive for both parties, with ongoing intelligence and technology sharing agreements keeping their relations warm. Though now long departed from the planet, the SIIB previously maintained a substantial field presence on the Tajaran homeworld of Adhomai. Deeply involved with the creation of the PRA’s People’s Strategic Intelligence Service, SIIB personnel were a common sight within Nal’tor’s halls of power, and Bureau training served as the basis for many aspects of the PSIS. This cooperation came to an abrupt end during the Second Revolution, however, as most SIIB personnel departed the world prior the outbreak of war, while civil war within the Alliance (to say nothing of the TRA’s terror activity and subsequent Tajara bans) prevented them from returning following the Armistice of Shastar. To this day, conspiracy theorists hold that the PSIS agent who assassinated President Hadii was in reality an SIIB plant due to the Service’s history and the assassin’s rare energy weapon, though no conclusive evidence has been found to support this theory. SIIB-SAB Spoiler Solarian Interstellar Intelligence Bureau - Special Activities Branch “Your faces have been erased. Your names will be forgotten. Only your deeds will endure.” - SIIB Director Zetian, concluding a speech to a newly inducted cadre of SAB operatives, date unknown. Charged with utilizing the information acquired by the Bureau for the good of the Alliance, the Special Activities Branch is the long arm and closed fist of the Bureau, exerting influence and force abroad. Conducting direct action missions such as raids, sabotage, and targeted killings, the SAB is the premier paramilitary force of the SIIB, and one of the Alliance’s most effective irregular warfare units. The latter speciality also makes the SAB one of the go-to detachments for clandestinely rendering aid to pro-Sol governments and insurgent groups, such as the Alliance’s reported involvement in supporting the Mictlani Samaritans and Founding Movement. In any situation where the Alliance wishes to directly and deniably involve itself outside the public eye, it is the SAB which is tasked with addressing the issue. Though the Bureau has been working in the Alliance for over two centuries, the vast majority of the Special Activities Branch’s operational records remain heavily classified. Their most notable recent campaign (that is available to the public, at least) remains the Bureau’s participation in the Alliance Civil War. As the Alliance’s central government worked to rebuild itself, agents of the Special Activities Branch were the first to re-establish contact with surviving Solarian statelets in the Human Wildlands, escorting Bureau personnel as they performed clandestine meetings with those Solarian patriots who still held out hope for a united Alliance. From 2462 until the defeat of the Front on Lycoris, the SIIB was working to shore up support and strength within the Sol-aligned states of the Middle Ring Shield Pact, with SAB units on the ground ensuring the steady flow of weapons, supplies, and expertise that would allow them to hold out against the onslaught of the Front and League. Persistent rumor even holds that operatives of the SAB can be seen in active combat at various points in the Xanusii News Service’s acclaimed reporting saga of the war, though the Bureau has declined to comment in this regard. Given the extremely sensitive nature of their missions, personnel of the Special Activities Branch often operate without uniforms. The only known standard uniform used by the SAB are sets of unmarked grey multicam fatigues and accompanying body armor, which their agents have been observed wearing in the scant few operational recordings publicly released by the Bureau. Alliance Courts & Law Spoiler “Military deep state confirms the military deep state does not exist after giving the Supreme Court to the military deep state.” - Headline of the satirical newspaper Fish News following the Solarian junta’s packing of the Supreme Court, 2462. Under the Solarian Federal Constitution, the Alliance operates two primary sets of judicial systems: local planetary law and federal Alliance law. Alliance federal law is solely created by the Solarian senate on Unity Station, and is binding in all Solarian jurisdictions save the Eridani Corporate Federation. Local laws are instead dictated and enforced solely by the Solarian member world in question, and can apply to at most a solar system. In cases where Alliance federal law and member state laws conflict, Alliance law will always take precedence, as defined under the Solarian Constitution. Trial by jury is an enforced right of the Solarian court system outside of Alliance military mandates, which is typically the Alliance-standard composition of 13 randomly selected local jurors, though Alliance member worlds may adjust the exact arrangement for local courts. All judges within the Alliance, regardless of whether they are local or federal, must pass a standardized Solarian bar exam in order to be accredited, which is published by the Department of Justice and updated biannually. The Alliance Supreme Court, located on Unity Station, is the highest legal authority in the nation, and the head of the Solarian Judicial Branch. The Court is composed of nine justices who serve for life, barring any extenuating circumstances which would merit their removal. Under the federal constitution, justices are typically appointed by the Prime Minister, and confirmed by the Solarian Senate. The Court’s current roster is an exception, however, having been appointed unilaterally by the military junta which ruled throughout the Solarian Civil War. Consequently, the current Supreme Court is staffed entirely by former military judges who are near-invariably aligned with the rightward factions of the SPP and SFP. Alliance Correctional System Spoiler “Is anyone aware of what “corrections” the Department is even making? I certainly don’t know anyone corrected by twenty years in a closet-sized metal room.” - Senator Kaylissa Orten (SSUP), during a speech advocating for prison reform, 2452. While Alliance member states will typically maintain their own local jails and short-term confinement facilities, all prisons and psychiatric detention centers within the ASSN are managed by the Solarian Department of Corrections. As a rule, Alliance prisons are more geared towards confinement and security than rehabilitation, with conditions that can be generally described as “spartan.” While no Alliance prison will go without running water or electricity, they are universally austere structures designed to meet federal prison requirements as efficiently as possible in both cost and space. The sole exception to this is found in non-criminal psychiatric detention centers, designed to house mentally ill individuals who, despite having not committed criminal acts, cannot be adequately housed within the broader population. These centers are much more comfortable than typical correctional facilities, often being described as a “country club you aren’t allowed to leave.” Though privately-owned prisons made up a significant minority of Alliance facilities prior to the Alliance Civil War, auxiliary bills to the Industrial Reclamation Mandate have seen all such corporate prisons be taken into the custody of the Department of Corrections. The Alliance also remains one of two major nations in the Orion Spur to practice capital punishment, despite being a signatory of the Luna Accords. Permitted only for a specific list of capital crimes, all executions performed by the Alliance must be authorized by a federal judge, and are typically performed via firing squad. While complaints over this practice have arisen from multiple foreign powers, most notably the Nralakk Federation and the Republic of Biesel, the Alliance has shown no intent of ceasing the use of capital punishment. Policing in the Eridani Federation Spoiler Though officially a member state of the Alliance, the Eridani Corporate Federation’s status as a de facto independent nation inside of the Alliance extends to its law enforcement (or lack thereof) as well. Due to several provisions within the labyrinthine mess of contracts and agreements nominally binding Eridani to Sol, Solarian federal law enforcement agencies are entirely forbidden from operating within Eridani jurisdictions, save when they are directly requested by Eridani security forces. Instead, every facet of law enforcement within the ECF is handled by its bevy of private security companies and mercenaries contracted to the state’s ruling megacorporations. As a consequence, Eridanian security forces are generally regarded as unrestrained, poorly disciplined, and altogether untrustworthy by their Alliance peers (a reputation not helped by the tendency for Eridani PMCs from rival megacorporations to engage in street gun battles.) All of the above is, naturally, a source of immense frustration for the Department of Justice, which considers Eridani a wretched hive of criminal activity parasitizing the Alliance around it. Edited Tuesday at 20:38 by Pope Dave The 3th Eridani-specific note 4 Quote
StewardsCap Posted Sunday at 15:55 Posted Sunday at 15:55 +1 Terra's sons will inherit the wiki page once more. Always loved your stuff way back in paradise, I have all trust in your methods. The TSF page remains peak. 1 Quote
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