Jump to content

A Modular Approach To Cyborg Design


jackfractal

Recommended Posts

Errr... Hey Critsy! Glad to see you here!


Hmm... yes! I think there is going to be a problem with documentation. We'll definitely have to rewrite the guide, and probably the various books around robotics (the mech construction and the robot repair guides). I am going to add that too my list, that is a very good point.


How would icons be picked? That is still up in the air. Dreamix has a cool idea that they PM'd me that might be an option (with like, evolving icon sets based on size) but for my first pass implementation I'm going to ignore the icon question and just let people pick any robot skin.


It's a problem that will have to be fixed somehow before it goes live, but I don't feel like I have a good handle on it yet. There's a ton of work to make this work properly anyway, so I'm hoping that someone else will come up with a working plan for the visuals while I get the rest of the stuff working.


What about a robot with a cockpit and the 'bipedal adaptation' thingy? Well, right now I'm thinking you can't install a cockpit into a robot with a brain. The cockpit would replace the 'synthetic interface component' or something, you basically pull the part that houses the posibrain/MMI out and you put a cockpit in it's place. Maybe afterward you could install a posibrain (or a PAI?) to act as a sort of Jarvis-like secondary controller for the suit, but the default idea with mechs would be that the person climbs in and pilots the robot. This means that your whole UI switches to that of the robot (with some status read-outs for your health and hunger and stuff).


If the robot has the 'bipedal adaptation' thing then you can still use your hands and your backpack through the suit (their icons will show up in the UI) but the rest of your body would be inaccessible.

Link to comment
×
×
  • Create New...