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Empire Lanugage


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Posted

Type: Coding Language


Founding/Settlement Date : Generally agreed to be somewhere between May and August, 2392


Region of Space: Almost anywhere that has a high concentration of Positronic technology.


Controlled by (if not a faction): Nil


Other Snapshot information: Empire is a well established, if aging, mid-level Coding language for Positronic and biointergrational computers. It is wide spread due to it's relative ease to learn, well established and stable code, and myriad of offshoot higher level languages and utilities. An old empire programing tradition is that programs written in the language should be named after old latin/roman terms, for good luck.


Long Description: Developed in 2392 by a group of researchers at Olympia university, Empire was originally created merely to serve as an artifical research tool. It wasn't until 2437 and the discovery of the Skrellian Artificial intelligence algorithms that Empire became significant again. For whatever reason, (and xeno-anthropologies continue to mull this over) Empire was remarkably similiar to the Skrellian positronic programing languages in terms of neural-symbotic conceptualization. In the frenzy of AI research and capitalization in in the coming years, Empire emerged as one of the leading human-designed mid-level AI programing languages, with a reputation for stability and self improvement. As well, hundreds of various offshoots and later generation languages. The most popular of these are as follow, in descending order of popularity:


Roma: Considered by many to be 'Empire+', Roma is very popular in the core Sol Alliance Systems, due to it's reputation for producing much more 'human' and 'talkative' AIs. This however, does not represent the language well, as Roma's main advantage over Empire is the ease and detail to which AI peronalities and memories can be modified. As well, the programmer culture surrounding Roma is the most strict regarding the tradition of the roman/latin naming.


Klasp: Originally developed in Epsilon Eridani, Klasp is most commonly found now days aboard Starships and in Research Labs. Klasp has gained a rather large following due to the ease at which Klasp AIs can interface with and adapt to new technology and computer systems, which is essential for recently retrofited ships and infosystem research. This is due less to the language itself, which is rather run of the mill, and more due to a few very popular open source AI codes built on klasp, which almost all klasp programmers build off of. Due to it's beginnings in Epsilon Eridani, Klasp programs have a reputation for being named after a more British Empire theme.


OB1: Developed over the course of a decade by a little over a hundred programmers, OB1 is mostly used by Researchers, the suicidially insane, Militaries, and criminals. It is reknown for being unintuitive and time consuming to learn, OB1 is also one of the few Positronic languages that is specifically designed to be able to handle multipule personality cores in the same frame. As a result, it can be very powerful and surprisingly CPU efficient, and many large systems, such as several of Unity Station's communication networks, are maintained by OB1 AIs. Due to the extreme differences between those who choose to program in OB1, there is no one single theme for OB1 programs, although the latin/rome theme, along with old chinese mythology and russian historical figures, are all popular trends.


Mongol: Designed originally for neurological deep network mapping, Mongol is now used throughout the outer colonies and is particularly popular in Elrya. Mongol AIs are the easiest to program, perhaps out of all positronic languages, to the point that many joke that programing in mongol is just turning the computer on. This is mainly because of it's highly sensative ability to learn from it's environment and develop it's own neuro symbotic logic pathways. The upside to this is that mongol AIs can basically teach themselves and are relatively stable for self-learning intelligences. The downside is that mongol AIs are /very/ sensative to their environment when immidiately activated. As a result, many consider mongol AIs to be a mixed bag, with some very strange AIs in there. The major naming themes for Mongol AIs are latin/rome, and Han China, with a sort of early silk road motif to it all. However, IPCs programed in Mongol have been known to change their names after gaining freedom, often to whatever they feel best reflects them.

  • 2 months later...
Posted

I absolutely love this. A whole new slew of coding languages unique to AIs.


The way I see it, too, it has parallels to real coding languages:

Empire being C. Roma being Python. Klasp being C#. OB1 being Befunge. Mongol being Deep Dream.


Overall, while seeming relatively minor, I find this to be a really nice piece of fluff.

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