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Unlink AI view movement from holopad


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Posted

Holopads are great ways to communicate with the crew for a variety of reasons, but they come with one little disadvantage: using one ties the AI to a fixed location. You can leave, but you have to shut down the hologram first, which can mean interrupting RP whenever someone wants a door opened.


So my suggestion: add a "toggle holopad link" command, or something to that effect, which decouples AI viewing from holopad location. The AI would be able to roam around and do it's multitasking thing while still receiving holopad messages and being able to communicate with :h as normal.

Posted
How would you move the hologram then?

 

That's what adding a "toggle holopad link" command is for. When you're "linked" to it, the hologram moves with you, when you're not, it doesn't move. Re-linking should probably move your view back to the hologram.


Though, to be honest, I wouldn't be sad if the hologram just didn't move. I rarely move off the holopad anyway, but I often have to shut the hologram down while I go do something.

Posted

A better way to implement this, I find, would be to switch the "focus" of the holograms from the holopads to the cameras. And a "Toggle Hologram" to either show, or not (and toggle a camera's "audio feed") the actual AI hologram. That way, the AI can set it's presence to anywhere it can see (which is even a bit more free than it's current position).


That's my opinion, anyhow.

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