EvilBrage Posted February 4, 2016 Share Posted February 4, 2016 Simple - add sounds to the playback function. We already have an alternative text for people who can't see the action - for example: user.visible_message("[user] inserts [src] into a data port on [M].", "You insert [src] into a data port on [M].", "You hear the satisfying click of a wire jack fastening into place.") It's that last line we can pull and place into the translator's output - so instead of something like this: Bob: What are you doing?Bob: No, you can't do that. Joe: Sure I can, it's easy. Bob: Please don't. Joe: I do what I want. We get a bit more of an idea of what's going on. The sounds are all taken from game files that are already present, mind you. Bob: What are you doing?You hear the satisfying click of a wire jack fastening into place. Bob: No, you can't do that. You hear a beep, and a door opening. Joe: Sure I can, it's easy. You hear an ominous click. Bob: Please don't. You hear someone fall. You hear a sickening crack. Joe: I do what I want. You hear a terrible sound of ripping tendons and flesh. You hear a nasty ripping noise, as if flesh is being torn apart. You hear a loud squelchy grinding sound. Link to comment
Lady_of_Ravens Posted February 6, 2016 Share Posted February 6, 2016 Oh, yes, I like this idea. It'd probably be relatively easy to code, too, if a bit time consuming to add sound text to all that stuff. Link to comment
Owen Posted February 6, 2016 Share Posted February 6, 2016 It looks sort of complicated but, I think it would add a lot of things to the whole listening back to the interview. It just makes more sense too. I like it. Link to comment
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