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Leore

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  1. Oh yeah, definitely. I was thinking of having time skips but wasn't sure how it'd work, but knowing it worked in that event FFrances I really like the sound of it. And yeah I get you Jack, but I'm willing to put in the work for an event like this, as they don't happen often and it's more of a one time thing, y'know? Direct admin assistance is the key to an event, afaik, and is most always what make the events not alike to that of an ordinary round with player driven things happening. I do agree that the feeling of still being connected to a society outside of the station is what sort of breaks the immersion in nations. I'm thinking less nations and more factions, like something in Metro 2033 but a Space Station. But not a direct change to that. It would be up to the players to organize themselves like that and make these factions as the days go by and we presumably time skip a few days every hour.
  2. Down the line of playing on Aurora as well as hosting a few events such as nations or colony (if that still happens!), I've noticed out of the two, nations is always the one that either garners the most mislike or trouble - or just doesn't ever have the momentum to make it seem a lot more in the mood and serious. I was thinking of one at one point giving this another go (though not too much IC information as to give it some mystery, as there has to be a more central plot for it all to start and end appropriately rather than let the round go on into boredom or chaos - in a bad way). So the round starts off as any other ordinary shift. However, one thing is for definitely changed; this shift is part of a workshop month. That means the crew has been living on the station and will be doing so for a month - and we'll say it's been a couple of weeks already. Communication with Central Command and other telecommunication outposts near the area have always been clear and sound. But something's bound to happen to defy that happy fact, of course. As the crew soon finds out it's alone - and possibly without help from outer sources for whatever reason - they must come to terms with the fact that every community needs a leader, but should it be the heads of staff and the captain? A sort of Lord of the Flies scenario but not - adults instead! That's just the gist of it, though. I've a lot more in mind for the event but I wouldn't want to spoil anything. Certain OOC notes; [*] Respawning disabled for those recently joining. Ahelp to be spawned in an appropriate spot with an introduction. [*] Due to a glitch in Blue Space, the armory has vanished. [*] Player actions - especially if they manage to organize themselves - will have both immediate and long-term affects, and may well decide what happens in the event. [*] A tight leash will be put on those who want to take this event as a chance to gank or sabotage for no reason at all. If there's valid justification, then all is fair. Any thoughts? Suggestions for the event after participating in similar events? Feedback appreciated!
  3. Sad to see you go, Frances. Always enjoyed role-playing & working with you on the staff, even though I vanished for a while. Good luck with whatever it is that's caught up with you, just recently got out of a situation like that myself, so who knows, maybe you'll be back! Take care.
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