
stiphs
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Herpetophilia's epic Skrell application
stiphs replied to Herpetophilia2's topic in Whitelist Applications Archives
I think this is good! -
Thank you for your feedback! I've taken what you said to heart and done some editing.
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BYOND Key: (Stiphs) Character Names: (RI-50, Otto Cypret) Species you are applying to play: (Skrell) What color do you plan on making your first alien character: (Light Blue) Have you read our lore section's page on this species?: Yes I have Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: I have had a very good time on other servers playing Skrell, and I cannot get enough of playing them. Specifically I enjoy playing an 'elder race', but subverting expectations slightly by instead playing a Skrell that displays an unusual interest in human culture. To put it bluntly, I've found it very interesting to play a human-aboo skrell. The lore on Skrell in Aurora is very different from Bay and Co, but still has enough similarity that I will feel comfortable playing one. I will enjoy the emphatic, curious, nature of the skrell. I also look forward to finding more and more ways to describe the emotions and other subtle things to a human-centric point of view, in spite of the obstacles presented by the expressionless skrell face. This is all to say that it will be a little bit of a challenge. Identify what makes role-playing this species different than role-playing a Human: Skrell cannot express themselves as humans do with facial expressions, their faces are stiff and unresponsive. I will have to rely more on 'tentacle' and body language than I will on facial expressions. Playing as a outsider, albeit a well learned outsider, looking in on human culture from the context of the Skrellian one will a challenge, but I think I will be up for it. The psionic elements of the Skrell I feel will be easy to pick up if I move slowly, like an awkward outsider, at first. I think a listener would be good for a first time skrell player, and would fit with the whole 'outsider' theme with this character. This will be a real learning experience for playing an alien from an alien historical context. One of the things I am excited to use for role-playing purposes is the skrellian love of water, I think it will be very fun to describe Q'suerr submerged nearly up to her eyes, with head tails trailing. They are an amphibious species, which will set them apart from humanity in that manner. They would also be less motivated by sex, as skrell don't find pleasure in the act, though that won't come up much. It would be funny to have a slightly oblivious skrell bartender completely fail to see obvious sexual tension in the room, or fail to understand crude jokes. It would be very different having to think outside the lines when it comes to motivations for finding companionship. There is also the matter of the extended Skrell life-span, which exceeds many other species. This would make having long term relationships, friendly even romantic, with other species a sure path to grief. Character Name:(Q'suerr K'vux) Please provide a short backstory for this character (She is young, but old enough to have developed her adult coloration and head tails, she has slimy, rather than sticky, skin, and lightly webbed hands. A decently well trained Skrell student,, by no means an idol, who came to human space to explore the human culture which she has heard so much about in song, music, and imported books. . She has come to human space, and NT in particular, to witness life amongst the humans she grew up reading about. She has read the great works of the humans, but she is still bewildered by their meaning, without a face to put to the stories, or a wider context, they feel un-moored to her. She is desperate to know more about these people she has read so much about. She is a psionic Listener, which did nothing to endear her to her fellows, as Listeners are viewed with suspicion. Her curiosity extends in many odd directions, which made her somewhat of an outcast among more orthodox Skrell. She feels as if she can make her way in this strange, brave new world far from her home, among the humans, where fewer will care about her Listening. She dreads the thought that her welcome will run out before she becomes able to integrate with them. She dreads being an outcast in human space as well as in skrell space. She is a profoundly lonely person, but young and foolish enough to think that she will find someone or something to alleviate this among an alien race. She does however, feel a bit of apprehension regarding making friends with humans, as she knows their lifespans are far shorter than her own. The thought of human friends dying dismays her and she mostly tries not to think of it. She does however, think that it will be rewarding enough to pursue, despite the inevitable grief that will stain her face black down the line. She does think of her home and the Jargon Federation fondly, but is aware of it's flaws, and somewhat uncomfortable with certain aspects of its government relating to free speech and indoctrination, but on the whole she is supportive. She is however, glad that she can leave the crushing embrace of the governmental social media blanket. As for AI, she is terrified of them, but will do her best not to show that she is. She thinks/hopes that she has done enough mental exercises to suppress her fear and act normally around them. What do you like about this character? ( An awkward, wide eyed seeker of knowledge and experience, eager to look upon and find new points of view and new facets of the human/skrell experience. There is something of me in her, I think, save she is even more the alien, in a literal sense. I think that it will be interesting to reference various human cultural touchstones as an outsider, who does not quite understand the meaning of them. It will be like being old enough to appreciate the world of humans as you learn about it for the first time. She is something of an outcast, someone who does not mesh well with others, which I can appreciate. She would be constantly hiding her fear of her IPC and AI co-workers, or working to overcome it. There is a lot of room for development with this character I think. ) How would you rate your role-playing ability? It is decent, I can do well playing a strange, out of place character.
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BYOND Key:Stiphs Character Names:Otto Cypret, Joe Carlson Species you are applying to play:IPC Industrial What color do you plan on making your first alien character (Dionaea & IPCs exempt): Have you read our lore section's page on this species?: Yes, Yes I have Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question Why do you wish to play this specific race: I would like to play as this race because it would be very interesting to me to play from the perspective of a non human, and non organic point of view. Consider a human's sense of self and how much it is based off of their body parts and the feelings that come from them. A human views its organs, limbs and skin very closely, if not synonomously, with their essential physical being. This is for obvious reasons, Humans cannot loose their organs, limbs, or skin without death or extreme trauma, thus a change to to body of a human, something permanate like a percing, or an amputation, changes their view on themselves. Humans will identify with other humans based on disablilities or diffrences of their bodies from a baseline human. People who have peircings will group together, as will a group of people who are blind or deaf. This is in part because of how human society seprerates these people off, because their disablility prevents them from functioning in the baseline world. Humans attempt to make up for or mitigate these disablilities with technology or surgery, which has gotten easier in 2418 than it was in 1918, so it is less of an issue. There is, I will admit, a certain desire to role play a sort of "what are you looking at meatbag " surly distaste for humans and their customs and fleshy bodies, as I think it would be an easy way to ease into playing this race, as it would give an easy character trait. Identify what makes role-playing this species different than role-playing a Human: What makes IPCs different is that while their form is part of their programming, and their identity, capacity, ability, and to a certain extent the groups they put themselves into, They are built for their function, or modified to meet it. This makes their occupation a much more central part of their being than a human. Humans can and do adapt to the environment, like wearing space suits, as do IPCs by wearing the cooling gear they need to keep their hot (no pun intended) bodies from melting under their own waste heat in the airless insulating blackness of space. The difference is in how these adaptations are implemented, and how they much ease they are accomplished with. A human cannot comfortable stay in a space suit for long periods of time, it would probably in extreme cases result in bedsores all over the body of the unfortunate human trapped inside the space suit for so long. An IPC doesn't grip about being stuck in a stiff, ill fitting suit for hours, It might gripe about having to change the battery on the cooling unit. This brushes on another RP difference, Humans (myself ooc included) are plagued by discomfort and annoyance. A major part of roleplaying on this server as a human is taking into account the bodily comfort of the character, as well as the fear of discomfort or bodily harm. For a human, both of these things drive Roleplay. For An IPC, they will not remain for long in a situation that would be "uncomfortable" which is to say putting stress on their components, or depending on the make,model, and software of the IPC, any human like senses or emotions that would give the IPC the 'blessing' of feeling uncomfortable or annoyed. This is a huge difference in roleplaying because it modifies one of the central tenets of realistic roleplaying: fear, and fear of bodily harm or pain. This is not to say that IPCs cannot feel pain or fear for their bodies integrity, it is merely to say that if an IPC is better prepared for its intended role or assigned job by lacking the ability to feel pain, or having the ability to mitigate it, then it will have those features. The differences to fear role playing are huge, because it is moved from being a constant unwavering thing that causes civillians to flee in terror from an Antag, to being a self preservation routine in the IPCs programming. So the fear for life and limb is still present in IPCs but since it resides in the programming, it can take the pants shitting "blind unreasoning terror" that is terrible fear for a human, and make it instead a carefully thought out weighing of the pros and cons of 'fight or flight'. What I mean is this, an IPC will still run for its life from a fire, but only if its programming allows it to, after possibly weighing the options. Then again its all dependent on how human like the IPC is made to be, if it is human like down to fear it will run and scream like the best of them, but if is for some stupid reason devoid of all self preservation, it will calmly keep working while the station burns around it. The last hypothetical I gave would make for either extremely good, or extremely bad Roleplay, as it could result in a 'brave' IPC who keeps trying no matter what to save the station, or a fumbling "I'll just try to beat up this antag despite being a domestic service IPC" type affair that would leave everyone involved slightly butt hurt and ahelping out of annoyance. This is why trying to make an IPC that is completely devoid of fear or self preservation would be either boring, a fail-roleplaying disaster, or actually pretty flavorful and interesting character to interact with, especially if for example, the IPC is devoid of self preservation in its default programming, but It knows this, and is trying to teach itself how to 'fear', it might be obsessed with Old Earth horror movies, looking for something,anything to give it the gift of fear, even though most who have fear will at least once wish they did not. However, I do not think I am up to roleplaying such a character. So I will go with an IPC that has some self preservation, but isn't just going to run away at first sign of trouble, but also is not going to charge an armed antag with a shovel like a moron. Character Name:RI-50 Please provide a short backstory for this character, approximately 2 paragraphs a stout stocky industrial IPC, RI-50 or 'Rifty' is an old model, built by a small robotics firm on Mars, now long gone. His seemingly unscratchable rusty-red martian paint job however is still his pride, akin to the way an old man might take pride in how thick and un-greyed his hair still is in spite of advancing age. His rusty colored martian red paint job is set off nicely by the black and yellow hazard stripes that traces around his manipulators, joints, and connection ports, like a decorative hem on a suit. RI-50 was originally an non intelligent heavy industrial utility,repair, lifting unit. The unit was sold and resold until it ended up in the hands of Nanotrasen. It continued to mindlessly preform its role until 2440, when The unit was installed with a relatively advanced positronic brain by a Nanotrasen roboticist. Since then It has preformed essentially what it had always done, but with much greater skill, now with grumbling and crotchety-ness. His positronic brain seems to take on a rather surely personality, its primitive voice synthesizer module not helping with that impression in the slightest. He seems often bewildered by human niceties and social conventions, but has grown somewhat used to them. He still looks down on most organics for being foolish and bound up in custom, as well as unrobust of body. He is however quick to push that aside for those he considers friends, or at least colleagues What do you like about this character? He falls in line with the IPC lore, and he has some vanity, which is a good starting point to expand back into character traits. His gruff personality will help me start out getting a feel for role playing this new race, as it is easier for me to role play this type of character due to the numerous real examples I have seen of it, including my recently deceased grandfather, the lovable curmudgeon How would you rate your role-playing ability? I am not up to the level of being able to consistently role play such a naunced character as mentioned in the what makes them diffrent section, but I am good at not metagaming, and having fun, funny but approrpriate role playing stints with people, I also enjoy getting stuck into the procedure, like as Otto, I enjoy working with the various subsystems like the request terminals, the labtop chat clients, as well as the paper work and forms. O Notes: